DynamiteKaitorn Posted September 23, 2018 I want to create a monster that shoots out a different attack differently. Is this possible inside DECORATE or will I need ZScript? 0 Quote Share this post Link to post
0 Gaia74 Posted September 23, 2018 (edited) Easy, in the missile create a a_jump with the name of the attacks, here one of my monsters between further down is the a_jump means that would be less probable to do being the most common here the IMP and the least common the Baron Missile: TNT1 A 0 A_Jump(128,"Imp") TNT1 A 0 A_Jump(128,"Boun", "Seeker") TNT1 A 0 A_Jump(128,"Baron") Goto See Imp: IMP3 A 20 Bright A_FaceTarget IMP3 AB 2 Bright TROO G 2 Bright A_CustomMissile("DoomImpBall", 40, 0, random(-3, 3), 0) TROO G 1 Bright A_SpidRefire Goto Imp+1 Boun: IMP3 A 8 A_FaceTarget IMP3 B 8 A_FaceTarget TROO G 1 BRIGHT A_CustomMissile("BouncingBall", 40, 0, random(-16, 16), 0) Goto See Baron: IMP3 A 8 A_FaceTarget IMP3 B 8 A_FaceTarget TROO G 8 A_BruisAttack Goto See Seeker: IMP3 A 8 A_FaceTarget IMP3 B 8 A_FaceTarget TROO GGG 0 BRIGHT A_CustomMissile("SoulHarvesterBall", 40, 0, random(-16, 16), 0) TROO G 8 Goto See Edited September 23, 2018 by Gaia74 0 Quote Share this post Link to post
0 Empyre Posted September 23, 2018 For more information: https://zdoom.org/wiki/A_Jump 1 Quote Share this post Link to post
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DynamiteKaitorn
I want to create a monster that shoots out a different attack differently. Is this possible inside DECORATE or will I need ZScript?
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