-TDRR- Posted November 21, 2018 What are all states with codepointers i can get without affecting gameplay? I tried getting the monsters' look states but they cause weird behavior and aren't very safe. 0 Quote Share this post Link to post
0 ETTiNGRiNDER Posted November 21, 2018 Depending on what objects they're planning to use, people usually start with repurposing the Commander Keen, Wolfenstein SS and maybe the Icon of Sin entities. If you intend to still use all of those as-is then there aren't a lot of other options in Vanilla DeHackEd. There's at least one dummied-out decoration but it doesn't help with code pointers. 0 Quote Share this post Link to post
0 -TDRR- Posted November 21, 2018 Just now, ETTiNGRiNDER said: Depending on what objects they're planning to use, people usually start with repurposing the Commander Keen, Wolfenstein SS and maybe the Icon of Sin entities. If you intend to still use all of those as-is then there aren't a lot of other options in Vanilla DeHackEd. There's at least one dummied-out decoration but it doesn't help with code pointers. That really sucks, i modified the BFG to be a Railgun and despite the fact that the view snaps to the east and a BFG spray is triggered it works great. I have included the file in question. vrailgun0.2.zip 0 Quote Share this post Link to post
1 -TDRR- Posted December 15, 2018 I have found out about fraggle's amazing DEH 9000 phyton library and used it's great state reclaiming feature to make the Railgun work. Here's a link if you want it: post with the railgun and some other stuff 0 Quote Share this post Link to post
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What are all states with codepointers i can get without affecting gameplay? I tried getting the monsters' look states but they cause weird behavior and aren't very safe.
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