Plusw Posted December 9, 2018 (edited) As some others have already done, I will play, record, and commentate maps posted to this thread. The commentary will focus mostly on level design critique and analysis but I'll talk about aesthetics as well. My preferred port is Prboom+ but I will play zdoom format maps as well. Please submit shortish maps. (<1hour preferred) Thank you! currently uploaded commentaries: Spoiler Seeing Blue: https://www.youtube.com/watch?v=afoAGL9VufQ Greymood: https://www.twitch.tv/videos/347080849 Darkness Flaw: https://www.youtube.com/watch?v=p3_KVAtk85M Scattered Ashes: https://youtu.be/VDneBrT3nyU Ozonia: https://www.youtube.com/watch?v=e7-XwUpmAG4 Cross Bearer: https://www.youtube.com/watch?v=AUkyKegYd08 I Forgot My Keys: https://www.youtube.com/watch?v=ekkRmxEWsLA Eviternity: https://www.youtube.com/watch?v=nVQxE8I-l6M Edited December 27, 2018 by Plusw 14 Quote Share this post Link to post
Misty Posted December 9, 2018 I guess I could first? Well, here two couple of my maps:https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/grmood - boom compatible map below one is vanilla: I'm always interest in reviews from different people ;) 1 Quote Share this post Link to post
Lorenz0 Posted December 9, 2018 Sure. Here you go: The whole thing can be completed in under an hour. 0 Quote Share this post Link to post
elend Posted December 9, 2018 Oh that's actually a nice service, especially for newbies like me. Additionally that will be an interesting YouTube channel to follow. Lemme check your video out, real quick.. 0 Quote Share this post Link to post
Deadwing Posted December 10, 2018 If possible :D Each map should take 5-10 minutes to finish, so I think playing the first 4 maps would be already awesome :D 1 Quote Share this post Link to post
HAK3180 Posted December 10, 2018 (edited) Looks like fun. I've got a couple for you from a work in progress. It's got ten maps, but I'm just looking for Map 03 and Map 10 at the moment. PrBoom+ or ZDoom. It's just limit-removing. Not very hard. 10 minutes each, give or take. No rush. Here's the .wad Here's the Doomworld thread Good luck with the videos. Edited December 10, 2018 by HAK3180 0 Quote Share this post Link to post
bonnie Posted December 10, 2018 this is technically less than an hour, but most people finish this after around 50-55 minutes i always like seeing people play "boxes all the way down" though: bon_boxes_v8b.zip (it was made with a very limited, randomly selected texture set for a now defunct project) if that's too long for you, i have a much shorter very special demo i made a few months ago that didn't get much feedback aside from one or two demos that i would love to see be played with commentary: birthday_demov3.zip (read the .txt file with it for some notes, also i recommend playing this in glboom+ over prboom+ if possible, as software rendering has tons of slimetrails) both maps are -complevel 9, and the special map has been slightly updated specifically for you, friend. please note that i enforce some pretty serious ammo balance in my maps, so you'll likely have to make every shot count. if you cant play both, i'd much rather see you play the special map over boxes all the way down. okay thank you c: 0 Quote Share this post Link to post
Plusw Posted December 10, 2018 @Misty Here you go! (one of them is a Twitch vod because I streamed it on accident) Spoiler 1 Quote Share this post Link to post
Plusw Posted December 10, 2018 Thank you for all of the maps guys! I'll try to find some time to record all of these but it may take a bit to get through, apologies. 1 Quote Share this post Link to post
Redead-ITA Posted December 10, 2018 Have a stab at mine too, they are all speedmaps so it wont take too much hopefully 0 Quote Share this post Link to post
Dragonfly Posted December 10, 2018 I'd absolutely love to see some gameplay footage of the newly released Eviternity. Thanks in advance for taking the time to play, if you do! :) 3 Quote Share this post Link to post
Plusw Posted December 11, 2018 @Lorenz0 Awesome maps. Only got through 5 in the video but I'm absolutely going to play the others! Spoiler 2 Quote Share this post Link to post
elend Posted December 11, 2018 I like those videos! Keep‘em coming. 2 Quote Share this post Link to post
Lorenz0 Posted December 11, 2018 I'm glad you're enjoying my wad, I really liked watching your playthrough :D About MAP02, there were teleports in the damaging water, just behind the platforms, so you didn't notice them. If you know about them, it might be easier to cheese that level, if it gives you trouble, just saying. There's also a secret chaingun on one of the ledges. 3 Quote Share this post Link to post
StormCatcher.77 Posted December 13, 2018 (edited) Plusw, nice idea!! :D I would be interested in some feedback for my Boom maps from Bloodspeed (map 29) and Eviternity (map 19). These are quite large maps, lasting about an hour. It is difficult to say whether they are suitable for letsplays ... I hope it will be good expirience. By the way, I'll be glad to see your letsplays for any maps thom both projects. Edited December 13, 2018 by StormCatcher.77 2 Quote Share this post Link to post
DooM_RO Posted December 13, 2018 Why not. I'd love it if more people played my stuff. Here is my WAD that uses Doom 3 for Doom 2 textures. It is a long-ish map that has survival horror but still action-packed. It is designed to be played without running but you may ignore that if you wish. The new version is not on the Downloads section yet. https://drive.google.com/open?id=1jOG7iliv9ZCdiVc-g9gqvzuIgi2fTEzJ 2 Quote Share this post Link to post
Plusw Posted December 14, 2018 @Deadwing Great maps! Can absolutely feel the Plutonia. The chaingunners hurt so good. Spoiler Sorry about the pace of these videos guys. I got way more maps than I anticipated and I'm trying to work through the backlog. Currently I'm doing a first come first served kind of thing but I may end up skipping a couple of the longer submissions for now to try to catch up. Apologies in advance. 4 Quote Share this post Link to post
DooM_RO Posted December 14, 2018 I love the way you review maps. I can learn a lot from this. I hope you will play my map and I can't wait to see you play if you do. 1 Quote Share this post Link to post
whirledtsar Posted December 14, 2018 Could you do my wad? It's not too long (10-15 minutes per map). 0 Quote Share this post Link to post
Brad_tilf Posted December 14, 2018 http://www.doomwadstation.net/bloodworks/bloodworks.html 0 Quote Share this post Link to post
Brad_tilf Posted December 14, 2018 P.S. My site could USE a good reviewer. 0 Quote Share this post Link to post
Deadwing Posted December 14, 2018 That's amazing! Thanks a lot for the playthroughs and commentaries! :D As @DooM_RO said, the way you review is a lot enlighting! I'm glad you've enjoyed the maps, although they behaved a lot harder and intense than I was expecting! In map 1, I wasn't expecting that arch-ville teleport to work that way. It was indeed pretty evil haha Map 2 has a very intense start, but again, I wasn't expecting to be that hard, I usually just keep running until I find a safe spot (like the boxes in the arachnotron small platforms). Maybe it might be interesting for me to pace some moments better (removing some tougher enemies in some areas). 2 Quote Share this post Link to post
Reisal Posted December 14, 2018 Here's some older maps of mine.. Abyssus - Map set on E2M3. Centrum - Map set on E2M4, has a Deimos Lab motif. Cold Steel - Another E2M4 map in the Deimos Lab motif. Collab w/ @Mr. Freeze and @Hellbent. Chapel of Chaos - Hell style map on E3M5 slot. Collab w/ @Jodwin on this one. Marine's Folly - MAP14esque style type map. Collab with @valkiriforce. 0 Quote Share this post Link to post
The_MártonJános Posted December 14, 2018 (edited) Go ahead, make my day. Levels at completion of full playability are E1M1, E1M2, E1M7, E2M2, E2M5, E4M7 and E4M9. Only tested with ZDoom, but Boom-based ports should be able to handle them as well (I think?) [EDIT] Oh, sorry. I also have MAP17 in Five Rooms of Doom. A note about it, though... Spoiler There's a shootable switch secret in the tiny blue-carpet library room. You have to take advantage of the SSG's vertical spread because no other weapon can activate it. I was quite dumb when I made that setup, not thinking of its potential drawbacks. Edited December 29, 2018 by Cell 0 Quote Share this post Link to post
Forli Posted December 14, 2018 I'd really like to see these maps commentated in that way. They're quite long so you may not want to give them priority over the others. 0 Quote Share this post Link to post
Reisal Posted December 14, 2018 PS: Boost your microphone volume slightly, it's a little low in the videos I've watched. 2 Quote Share this post Link to post
HAK3180 Posted December 15, 2018 Many thanks for playing and all your valuable insights. On Map 03, you said something like "is it my fault for getting lost?" You did, in fact, walk past that area with the switch about half a dozen times before deciding to check it out, but I certainly noticed some things that could contribute to confusion that I'll be aiming to tidy up: that area could be a little more inviting. The red switch actually raises the nukage halfway. You didn't see it happen because you were preoccupied with the arch-vile. It's only about 24 units, so you didn't notice just by looking at it later either. Then the other switch was behind the crusher, so you didn't see it happen then either because you were trying not to get squished. I'll have to find ways to make that more obvious/easier to watch the switch action. I'm glad you enjoyed Map 10. Unfortunately, I made major forward mapping strides before these two, so the rest of the wad is pretty clearly inferior quality, but we're working on it! 1 Quote Share this post Link to post
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