I don't know how to approach this. Do I edit the projectile? What lump should I add? For example, should I add to the projectile's death code something like
SpawnDecal BloodSplat?
Also, I don't want the projectile to have a chance of leaving a decal - I want it to leave it 100% of the times. I know I could make something like
decal BloodBurst
{
pic BLOOD1
shade "08 08 08"
randomflipx
randomflipy
}
But I want to use the standard blood decal so I'm looking for the easiest way possible.
Question
Szuran
I don't know how to approach this. Do I edit the projectile? What lump should I add? For example, should I add to the projectile's death code something like
SpawnDecal BloodSplat?
Also, I don't want the projectile to have a chance of leaving a decal - I want it to leave it 100% of the times. I know I could make something like
decal BloodBurst
{
pic BLOOD1
shade "08 08 08"
randomflipx
randomflipy
}
But I want to use the standard blood decal so I'm looking for the easiest way possible.
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