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Trying to make a projectile leave a blood splat decal on the wall


Szuran

Question

I don't know how to approach this. Do I edit the projectile? What lump should I add? For example, should I add to the projectile's death code something like

 

SpawnDecal BloodSplat?

 

Also, I don't want the projectile to have a chance of leaving a decal - I want it to leave it 100% of the times. I know I could make something like

 

decal BloodBurst

{

pic BLOOD1

shade "08 08 08"

randomflipx

randomflipy

}

 

But I want to use the standard blood decal so I'm looking for the easiest way possible.

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I think you can just add "Decal BloodBurst" as an actor property on the projectile.

Edited by Nevander

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EDIT: it works, thank you:)

 

{
  Radius 2
  Height 8
  Speed 25
  Damage 2
  Projectile
  Decal BloodSmear

Edited by Szuran

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