Tormentor667 Posted June 1, 2020 On 5/31/2020 at 6:13 AM, elend said: Super Mayhem '17. God, all these maps look so gorgeous with the Super Mario textures. Plenty of fun to play, too. This looks awesome, where can I get that? 3 Share this post Link to post
Master O Posted June 1, 2020 @Tormentor667 https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem17 4 Share this post Link to post
vanilla_d00m Posted June 2, 2020 (edited) I can't believe I memorized Tech Gone Bad with the monsters coming out the portal. It looks confusing from beginning to start. Really not beginner friendly map.. H.M.P was beyond hard for me. Edited June 2, 2020 by vanilla_d00m 2 Share this post Link to post
dr_st Posted June 3, 2020 So, a robot with a very long penis, two guns attached to it, and a tail? 4 Share this post Link to post
Doom_Dude Posted June 3, 2020 4 hours ago, dr_st said: So, a robot with a very long penis, two guns attached to it, and a tail? Haha, of course. It's ummm one of those mechs you see in Doom Eternal and the penor is a monkey bar. ;) 3 Share this post Link to post
NaZa Posted June 3, 2020 Nah mate you're telling me I can't move sectors joined to other sectors? That's bollocks! I wanna move the teleporting closet just 64 units lef- 8 Share this post Link to post
VanaheimRanger Posted June 3, 2020 (edited) Took some inspiration from @<<Rewind (and the link he posted Nice Shaders) and came up with my own Doom Eternal retro reshade. Effects I used: AdvancedCRT (Amount = 0.500) prod80_06_Posterize_Pixelate (Pixelate = 2/Enable Dithering) prod80_04_Technicolor (Default Settings) prod80_02_Bloom (Default Settings) prod80_03_FilmicTonemap (Default Settings) Opening Cutscene: Spoiler Gameplay: Spoiler Bonus: Spoiler I wanted to use the curve effect from AdvancedCRT, but it doesn't seem to work with these settings, screen just goes black when it is enabled, so sadly no screen bulge going on, lol. Edited June 3, 2020 by guitardz 2 Share this post Link to post
MFG38 Posted June 4, 2020 The first of a new set of (mostly) 3-hour speedmaps I hope to make. Textures are mainly a mixture of IKPack and Gothic, with a couple switch textures taken from CageTex. Sky is from Mek's Box o' Skies. 22 Share this post Link to post
axdoomer Posted June 4, 2020 15 minutes ago, Revenant said: Makes me think about CVE-2018-20343, for which there was a proof of concept made and a technical paper was written. 1 Share this post Link to post
Master O Posted June 8, 2020 Jedah Doma is the boss character from Capcom's fighting game "Vampire Savior / Darkstalkers 3", the series much better known for the character Morrigan Aensland. That Fetus level is the final fight in that game. Yes, it's every bit as screwed up as it looks. 2 Share this post Link to post
elend Posted June 9, 2020 (edited) Hadephobia - Great Megawad, please check it out. Looks great, plays very fun and features a lot of Doom cute things. Love it. Edited June 9, 2020 by elend 14 Share this post Link to post
NiGHTMARE Posted June 9, 2020 (edited) Today I finally got around to something I've been meaning to do for a while. Spoiler because it's a large image. Edited June 9, 2020 by NiGHTMARE 24 Share this post Link to post
Gez Posted June 9, 2020 (edited) Oh man, there are so many other evil sci-fi corporations, you could make that map area twenty times larger... :p Edited June 9, 2020 by Gez 0 Share this post Link to post
NaturalTvventy Posted June 10, 2020 Back to this guy. WIP Midtexture Madness Hell Fortress. 27 Share this post Link to post
Tormentor667 Posted June 10, 2020 More of that in the Blade of Agony development thread :) 16 Share this post Link to post
BluePineapple72 Posted June 11, 2020 (edited) Extreme makeover doom edition! (Here's what it used to look like! And I'm still not done! Hahahaah help me!! https://www.doomworld.com/forum/post/2111127 ) Edited June 11, 2020 by BluePineapple72 13 Share this post Link to post
purist Posted June 11, 2020 (edited) Last time I posted screens on this project was 5 years ago. One more level down... Visions of Hell #13 - Famine Cells EDIT: ...and I just remembered one more level replaced: Visions of Hell #8(b) - Dead Wood Edited June 11, 2020 by purist I forgot a map existed 11 Share this post Link to post
elend Posted June 13, 2020 I don't want to be spamming, but dammit... Hadephobia looks awesome. 11 Share this post Link to post
galileo31dos01 Posted June 13, 2020 @elend The mod/palette you are using definitely enhances the light from those torches. Also, weird to see another status bar in the place of Hadephobia's black one, looks neat though. 1 Share this post Link to post
elend Posted June 13, 2020 I was trying the Jovian Palette I found on Doomworld and it's quite dark in places, but overally I really like it. I am using it additionally with "Vanilla Essence" and kept dynamic lights turned on, thus the nice glow of the torches. 2 Share this post Link to post
HQDefault Posted June 13, 2020 Doing dumb shit like this is what I live for as a mapper 6 Share this post Link to post
HQDefault Posted June 13, 2020 On 6/9/2020 at 1:49 AM, elend said: Hadephobia - Great Megawad, please check it out. Looks great, plays very fun and features a lot of Doom cute things. Love it. Is this running on chocolate doom? It's got that crunchy look to it. 1 Share this post Link to post
_Mud Posted June 13, 2020 (edited) keep experimenting Edited June 19, 2020 by _Mud 15 Share this post Link to post
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