Walter confetti Posted January 24, 2020 (edited) (thanks to c-64 charset logo generator for the title) Ah yes, another one of those challenges community project. This time, is a series of short maps all based upon the 64 kylobites file size limit. Now, i'll return to my mapwich duty, if i will not being moved to other map projects again. If you wish, you can join this challenge too! Spoiler There's some guidelines to follow: The filesize of your wad must not exceed the 64 kylobites of file size. The limit includes other data you want to put (music, sounds, graphics,etc.) In your wad. If there's data that will break the limit, it must be included in a different wad Doom2 is the iwad of choice Make a limit-removing map using ports such as crispy doom or boom (complevel 2) for testing purposes, the vanilla and limit removing maps will be divided in two different wads, since we are getting closer to the vanilla Megawad completion... if you're mapping for this, don't use boom line actions or use zdoom effects such as walls as floor or similar, limit-removing means that is just vanilla wads but without caring the vanilla limitations of visplanes and HOM errors A texture pack, including new series of monsters made by Scype2K, replacing the Wolf SS (Rocket Guy), Commander keen (Hades Elemental) and the dead lost soul thing (Laser Beam),is here: (REDACTED) more information about the monsters behaviour in this post. use them in your limit-removing maps only The thematic sections of the Megawad that will be compiled out in this way: Episode 1 have a blue bright sky, episode 2 have a dark cloudy sky and episode 3 have a orange sky similar to the one in ultimate doom episode 4 Secret levels are based upon the weirdest theme you could imagine into doom, go wild! New textures for these maps are accepted. MAP11 and MAP20 must have a death exit, since i will use the tyson / pistol-centric maps submitted as episode starting point... VANILLA MEGAWAD (final): https://www.doomworld.com/idgames/levels/doom2/megawads/32of64-v Map List in spoiler: Spoiler EPISODE 1: Blue bright sky, no specific theme MAP01: Too Gray? - Walter MAP02: Doomy Bridge - E. M. MAP03: Base in an Island - xxWeNxx MAP04: Runnin the halls - mewbusi MAP05: The watchtower - Joe-Ilya MAP06: Water World - Swalzi MAP07: xxWeNxx map (the hub of severing) MAP08: Cave Of Cthalha - Antares MAP09: Runnin' from evil - Pcorf MAP10: The Passage - noiser MAP11: Castle - **m EPISODE 2: Dark Sky, no specific theme MAP12: Short Fuse - RJD MAP13: Low Memory Zone - Alper002 MAP14: American Rabbi - Swalzi MAP15: Base Under Attack At Night - d1m3 MAP16: The Melting Pot - Obsidian MAP17: Bàs Uaimh - Philnemba MAP18: Conarovirus - Roofi MAP19: Zephyrslime - Xyzzy01 MAP20: Chaingunners in the rain - Walter EPISODE 3: Orange Sky, no specific theme MAP21: Blood Keep - Chainie MAP22: DoomFighter 63 and 1/3 - Horus MAP23: Forgotten Library - jberg MAP24: Ichthyosis - Danz MAP25: Nemesis - Noiser MAP26: Jawbreak - amok MAP27: mutt64 - an_mutt (Burial Hatred) MAP28: Rolling Thunder - Scorpius MAP29: Forgotten Sanctum - finnks13 MAP30: Trought the Abstract - Joe-Ilya Secret levels: Weird themes! Go wild! MAP31: Arbys550 - Inside my brain MAP32: Arbys550 - Elder Tree Bonus Level (type -warp or idclev 33 to reach this map) MAP33: OwO - DynamiteKaitron (Converted into Doom 2 and have some minor texture works by me) LIMIT-REMOVING MEGAWAD (Final) https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/32of64-lr Map list in spolier: Spoiler EPISODE 1: Blue bright sky, no specific theme MAP01: Begin The UAC - ComplexDoomer MAP02: Barrens - M00DER MAP03: Vengeance - Scorpius MAP04: Small Sacrifices - Fveitsi MAP05: Killing Point (aka Thing) - Rorix MAP06: Security Outpost - DukeOfDoom MAP07: Quite a Ride - Horus MAP08: Embassy - NeedHealth MAP09: Blood River Base - DietingHippo MAP10: orthostack - LHSpanner MAP11: New Horizons - Scype2k EPISODE 2: Dark Sky, no specific theme MAP12: Investigation - GhostPlayer MAP13: Trials - Horus MAP14: Shutter Trance - Xyzzy01 MAP15: Invasion at TEKGREN Inc. - d1m3 MAP16: Shrine of pain - pegleg MAP17: Concretestein - riderr3 MAP18: Impi - Horus MAP19: Mulambo - Nine Inch Heels MAP20: Embers - NeedHealth EPISODE 3: Orange Sky, no specific theme MAP21: Vindictive Vermillion - Aurelius MAP22: Sacred Ground - BloodnBrain MAP23: Eggs & Grits - Egg Boy MAP24: Demonic Dusk - DukeOfDoom MAP25: Marmalade Man - Arbys550 MAP26: Overlord - Scotty MAP27: Well of the Traitor - NoisyVelvet MAP28: Transfer - NeedHealth MAP29: Reservoir Demons - Super Mighty G MAP30: Trough Hell - GhostPlayer Secret levels: Weird themes! Go wild! MAP31: Mushroom Kingdom - Joe-Ilya MAP32: Champion Breakfast - Walter Bonus Level (type -warp or idclev 33/34 to reach this map) MAP33: Geometrically Ballistic Adventure - D1m3 MAP34: Deers - tam (converted in Doom 2 and edited to be playable in limit-removing ports by Walter) OWO - Dynamitekaitorn (Heretic E1M1, Vanilla) Edited September 10, 2020 by Walter confetti Megawads are complete 80 Quote Share this post Link to post
tamara mochaccina Posted January 24, 2020 Nice timing, I literally just opened the wads and mods page Imma do one of these too, seems like a fun thing. Do I get a cookie for doing this or nah? 2 Quote Share this post Link to post
Walter confetti Posted January 24, 2020 12 minutes ago, tam said: Imma do one of these too, seems like a fun thing. Do I get a cookie for doing this or nah? Yes 5 Quote Share this post Link to post
DuckReconMajor Posted January 24, 2020 I like this level. I like the music that is playing during the level too. 2 Quote Share this post Link to post
Noiser Posted January 25, 2020 (edited) I loved the idea, I wish I had time to make one as well! Unfortunately the map crashed on chocolate when I tried to open teh brown door. idk why :-( Other than that looks very sweet! Edited November 7, 2020 by Noiser 0 Quote Share this post Link to post
Noiser Posted January 25, 2020 Found the issue: There is a switch used as a mid-texture on linedef 256, next to the red arrow 1 Quote Share this post Link to post
tamara mochaccina Posted January 25, 2020 (edited) @Walter confettiThat was a nice little creative exercise. Runs on Ultimate Doom, tested in PrBoom+ and k8Vavoom. deers.zip Edited January 25, 2020 by tam 8 Quote Share this post Link to post
DaemonHeadGames Posted January 25, 2020 @Walter confetti I really like the idea of this challenge! Also, I liked your level. A bit basic, but also understandable given the rules to the challenge. Maybe if I make some time, I'll see if I can figure one too. 2 Quote Share this post Link to post
SleepyVelvet Posted January 25, 2020 I sometimes really like maps that I can click on and play for a few minutes, in a moment of impulse. thanks. fdas: noisy_64kwad.zip @Walter confetti noisy_tam64KB.zip @tam (while your it might open in prboom+ high-complevel, your blue door doesn't open in vanilla ultimate doom [-complevel 3]) 4 Quote Share this post Link to post
tamara mochaccina Posted January 25, 2020 (edited) @NoisyVelvetThe first blue door or the second one? Cuz that uses generalized action stuff, and it don't work on Crispy. I tried, trust me Edit: It just hit me that I could've just made doors with two different-colored keys... I just wanted to experiment with this kinda concept for a while. Soz. Edited January 25, 2020 by tam 2 Quote Share this post Link to post
ThatWeNGuy Posted January 25, 2020 I tried this challenge, and this is what I got. The map itself is vanilla-compatible. WeN64kb.rar Screenshot: 13 Quote Share this post Link to post
Walter confetti Posted January 25, 2020 7 hours ago, Noiser said: Found the issue: There is a switch used as a mid-texture on linedef 256, next to the red arrow Switch is intentional, but I can remove it if it gives problems... And I see there's 2 new levels, going to try them this evening.... 1 Quote Share this post Link to post
DynamiteKaitorn Posted January 25, 2020 Interesting concept restricting via file size. Nice idea! Only problem though, the map is impossible on Chocolate DooM since the tan door outside crashes whenever I open it, meaning I can't grab the yellow key. 1 Quote Share this post Link to post
Walter confetti Posted January 25, 2020 Ok, removed the midtexture switch that make crush chocolate-doom and changed to a normal switch. Also changed the rocky textures from white to brown one, for add more variety in the map. Link is the same in OP. Also played the maps you guys did using this restriction, they are pretty interesting and fun to play! 2 Quote Share this post Link to post
DuckReconMajor Posted January 25, 2020 20 hours ago, tam said: @NoisyVelvetThe first blue door or the second one? Cuz that uses generalized action stuff, and it don't work on Crispy. I tried, trust me Edit: It just hit me that I could've just made doors with two different-colored keys... I just wanted to experiment with this kinda concept for a while. Soz. Also you have it going to title screen after you exit. Is that a MAPINFO thing? In any case I liked your blue key setup, but yeah you can change it for vanilla if you so desired. I've played all 3 in UV they are all great! @xxWeNxx map was definitely the hardest I died a few times, very fun. 1 Quote Share this post Link to post
Linguica Posted January 25, 2020 Interesting restriction, makes me wonder how I can exploit it. 9 Quote Share this post Link to post
Swalzi Posted January 26, 2020 (edited) Fun Idea! Download. 63.7kb Vanilla compatible map for Doom 2. No skill settings, all the same across difficulties. Kind of a hard map and it includes a plasma rifle! I might come back to this map and increase the file size. I don't mind this map being part of a 64kb community project, if it happens. Thanks for the inspiration challenge! There are two wads in the RAR archive. One with music (Swalzi64km.wad) and one without (Swalzi64k.wad). I included the one without music just to show I'm under the 64kb limit. Previous version: Spoiler v1.0 download: Swalzi64k.rar v1.1 download: Swalzi64k_v1.1.rar ------- I had a fun time and recorded FDAs for the maps so far. All recorded with Crispy Doom.@Walter confetti aww, such a cute map! I recorded your level on HMP on the first version with the switch bug.@tam I couldn't finish your map in Crispy or PRBoom+ complevel default, unfortunately. The player can't open the many walls between the demons and exit. Due to inadequate space between the player and the interactive object. Sorry, if I appear frustrated in the demos. I didn't want to give up.@xxWeNxx I like the visuals and layout of the map. Beginning spooked me a bit and had to play cautiously for the rest, lol. Edited February 2, 2020 by Swalzi Updated wad. 10 Quote Share this post Link to post
DuckReconMajor Posted January 26, 2020 Haha this map is crazy. Very fun. Plasma rifle definitely needed. 1 Quote Share this post Link to post
RonnieJamesDiner Posted January 26, 2020 This is starting to look kind of fun... I may have to make a map for this tomorrow. 6 hours ago, Linguica said: Interesting restriction, makes me wonder how I can exploit it. Just link your googol.wad map, it was well under 64kb if I recall correctly. Meets the requirements. 3 Quote Share this post Link to post
DynamiteKaitorn Posted January 26, 2020 Since this is a challenge I decided to throw my hat into the ring but with a twist: Heretic! http://www.mediafire.com/file/nrjkm0mvnmhjvwy/OwO.zip/file 7 Quote Share this post Link to post
Walter confetti Posted January 27, 2020 (edited) the new maps looks interesting! i have recorded a video of OwO with dosbox and playing it on heretic+, HMP. Spoiler fun short map, Dynamite! Edited January 27, 2020 by Walter confetti 0 Quote Share this post Link to post
Contmotore Posted January 27, 2020 (edited) I like this challenge! Think I have enough RAM for this. Spoiler Edited January 27, 2020 by Contmotore 7 Quote Share this post Link to post
SleepyVelvet Posted January 27, 2020 fdas for @xxWeNxx and @Swalzi maps (I don't think I have Heretic sitting around for DynamiteKaitorn's) noisy_64kb_fda_pt2.zip 2 Quote Share this post Link to post
Noiser Posted January 27, 2020 (edited) Alright, I couldn't resist! Here's my entry: https://www.dropbox.com/s/9wptbx8dnu602xf/64k_noiser.rar?dl=1 Vanilla-compatible Music by @Ribbiks According to my pc, the wad is exactly 64.0kb It's quite hard I guess. Not made with freelook in mind. On 1/25/2020 at 7:55 PM, Walter confetti said: Ok, removed the midtexture switch that make crush chocolate-doom and changed to a normal switch. That's a somewhat obscure limit. For those who doesn't know: textures that have more than one patch can't be used as mid-textures. It crashes as soon as the player see it. Edited November 7, 2020 by Noiser 9 Quote Share this post Link to post
tamara mochaccina Posted January 27, 2020 @NoiserCool archvile bro. 64/64 (I dig the aesthetic a lot, even if the level's a tad too hard for me.) (Mostly because I've been playing Blood a lot and I got used to how enemies react in that game ^-^") 0 Quote Share this post Link to post
tamara mochaccina Posted January 27, 2020 My map is held together with duct tape on top of ripped scotch tape, so no wonder many people are having trouble getting it to run properly... O well. Is a learning experience for future mapping in the Boom format c: 0 Quote Share this post Link to post
Walter confetti Posted January 27, 2020 (edited) 4 hours ago, Noiser said: For those who doesn't know: textures that uses more than one patch can't be used as mid-textures. It crashes as soon as the player see it. I've come in knownledge of this bug with mapping on Heretic, because i used a hidden switch and it happened that the map crashes at that point. Never known that this happens too on Doom, it just worked fine with the ports i've used so far... EDIT: That promised cookie for @tam is come! In form of another wad! 64kwad2.zip Title: Champions Breakfast (limit-removing ports, complevel 2. Got a massive HOM on chocorenderlimits) Needs cookietex.wad in the zip to work. File size of the map is 64,0 KB, but texture file is 136 KB! Next time i had to put new textures i'll make it 64 kb.... Have fun! Edited January 28, 2020 by Walter confetti 7 Quote Share this post Link to post
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