Jump to content

Does anyone think that DOOM 64 sucks?


Recommended Posts

Just taking some screenshots from Doom 64. I really like the architecture in this game and the moody lighting. I'll hide them in spoilers so I don't clog up this thread with screenshots.

 

Spoiler

wzs7U3h.png

OqMt5BN.png

rjV4w4W.png

pZ5UDRw.png

 

Edited by User Name

Share this post


Link to post
On 3/16/2020 at 5:15 PM, Gez said:

You first?

 

The wiki says that DOOM II is the backstory (aka: things that happened before) to FINAL DOOM.

 

That means: Doom II happens BEFORE Final Doom.

This also means: Final Doom happens AFTER Doom II.

 

First: Doom II happens

Then: Final Doom happens

 

Chronologically, you have the events of Doom II, and then, after the events of Doom II have happened, you have the events of Final Doom.

 

The events of Doom II are Final Doom's past.

 

The events of Final Doom are Doom II's future.

 

Doom II is the prequel to Final Doom.

 

Final Doom is a sequel to Doom II.

 

Hopefully it is clear now.

That post was like trying to explain something to a retarded person hahah.

Share this post


Link to post
2 hours ago, mattjoes said:

Doom II is Final Doom game because level 29 titled The (Living) End.

 

Source: Code.

And yet there's a level after The End. WTF?

Share this post


Link to post

I'm not a fan of many of it's levels and I don't think it is the best classic Doom at all, I pick Doom II, but it's still a fun game nevertheless and it gets a nice creepy atmosphere well.

It's a worthy Doom game, although I think the cut enemies make it lack a bit.

Share this post


Link to post

I am one of the people who haven't played through the game until this weekend and I would have a hard time calling it bad. Sure the lack of enemy and level theme variety is tiring, but I believe the consistent level quality and darker atmosphere are the games strong points.

I hope this release causes people to take an interest in Doom 64 level making.

Edited by Denim Destroyer

Share this post


Link to post
On 3/21/2020 at 10:04 AM, Senor500 said:

I'm not a fan of many of it's levels and I don't think it is the best classic Doom at all, I pick Doom II, but it's still a fun game nevertheless and it gets a nice creepy atmosphere well.

It's a worthy Doom game, although I think the cut enemies make it lack a bit.

The best classic Doom is Ultimate IMO.

Share this post


Link to post

Ultimate Doom is great but the new monsters in Doom II add so much to the game that I don't think I would've played it as much without them.

Still, Ultimate Doom is the most iconic no matter what.

Share this post


Link to post
On 3/9/2020 at 9:54 PM, speed_your_feed said:

I expected the same game, just ported to the N64. I prefer to play the PSX version.

For ye who don't do their research PSX Doom and N64 Doom soundtrack made by same person, and yes, N64 one feels more Eldrich and disturbing. 

 

Now to the topic: Doom64 doesn't such, neither Doom 3 does.

 

You tho.., are you New warrior or child of the Atom? (who know subject will get my point here)

Share this post


Link to post

Doom 64 is definitely my favourite game out of the entire series. Let me tell you a story about the beginning. Some twenty seven years ago my obsession with Doom began. It was my brother who got me hooked on the classic shooter shortly after Christmas of 1993. There I sat countless hours in front of the computer mesmerized by what was on the screen before me. I had never seen anything like it before.

 

Imagine if you will a little Doomer fighting zombies and demons with shotguns and chainsaws, physically ducking and weaving whenever I was strafing on the keyboard thinking that I was gonna get zapped by a Cacodemon projectile. All the while my sister who look on with utter shock and disapproval. I was enthralled. I was hooked. A lone space marine, the only human being left on a cold and remote space station surrounded by hordes of demons who have overrun the facility. I was zigging and zagging around the monsters hunting down keys to progress through the levels. All the while a kick ass soundtrack would roar in the background.

 

Doom II came out shortly afterwards, and you guessed it, there I was even more super pumped this time. It was Doom, but bigger and meaner. With a cast of new baddies and the iconic super shotgun.

 

Not long after that Final Doom would be released and once again I was back at it. Two separate 32 level chapters in the epic Doom saga, both episodes kicked my ass mercilessly. I was saddened, though, FINAL was in the title and I came to believe that was it.

 

And who can forget those distressing Doom novels? At the time I thought they were the “shit”, eventually I accepted that they were shit.

 

Doom on the PlayStation was something I became fond of. And I played the hell out of this game. I thought the original Doom games were scary, but this really took me by surprise. The levels had dark and gloomy lighting effects which made it feel like running around through those haunted halloween houses where things jump out at you and go boo! This Doom was different than what I was accustomed to. It was more slower. More deliberate in pacing and mood. The gameplay was exactly the same but it had taken on a new life. The horror aspect of Doom was kindling with this version of the epic shooter. And the foreboding, creepy, evil music in the background really was, to me, at least, a personification of ancient evil.

 

Rumblings of a new Doom game was on the horizon. I remember first seeing Doom 64 in a gaming magazine and my heart jumped. My imagination was set ablaze with excitement. The release day came I rushed down to the shop which sold videogames and paintball accessories. With my saved allowance money I picked up a copy of Doom 64. I hopped back on my back and like a bat out of hell made my way back home. I didn't know exactly what I was getting into. Soon I found myself creeping through the haunted corridors of a forgotten moon base once again face to face with hell itself. It was a different Doom, but a different Doom in a good way. It was similar to PSX Doom in presentation, but I found Doom 64 much more frightening. Much more visceral. The strong occult imagery was reminiscent of Lovecraft (Who I've been a fan of for as long as I've been a fan of Doom). What really caught me off guard was when demons would literally materialize out of thin air. That gave me a real good fright. I also really like the monster designs especially the Pain Elemental (Nightmare fuel!) For me, the art is on par with the original Doom IMO.

 

The N64 controller was something to deal with, though. But with time practice made perfect just like with everything else.

 

I am very thankful that a community dedicated to the Doom series was able to bring Doom 64 to PC. First it was Absolution, than EX, and so fourth. It warms my heart to see the blacksheep of the series getting the respect it deserves. And to this day it remains my absolute favourite Doom. And to think that Doom is still around and kicking after all these years. Doom 3 and ROE, Doom 2016 and Eternal. That is quite a testament to the longevity of the series. id Software crafted something special.

 

Sorry for my long winded post, I guess good memories have gotten the best of me lately and felt like sharing.

 

Edited by User Name

Share this post


Link to post

I am REALLY enjoying this on my Nintendo Switch, though I have a complain for the latest incarnation of DOOM 64, and that's the stupid achievement pop ups that grace the screen when ever you do something like find the BFG for the first time. Not sure how I am supposed to survive with pop up boxes on the screen.
 

Share this post


Link to post

I do and I can see why Id never bothered to obtain the rights or shoehorn it into official canon. The controls were poor but even the PC ports with better controls don't excuse the bad level design or the poor lighting. The lack of real music gets boring eventually as a lot of it is just sound effects- and unfortunately PS1 Doom had the same. It's interesting to a point but the novelty wears off. I've never got more than 1/3 through the game before I lose interest and only ever forced myself to beat it one time- on that awful Absolution port which locked out all "cheats"(apparently "mouselook" is cheating) until you beat it at least once. The only credit I can give are a few lighting effects and how it handled bridges or separate rooms(sectors moving instantly). The only joy I really got out of the fan ports was "D64 in Doom 2" with a couple new music tracks and that one level that had tiny sections of the map built beside switches, but even that I couldn't be bothered to play through. I genuinely felt that every time I did play it, I liked it less and less.

 

Sure it's canon NOW but Bethesdoom is practically a reboot that's trying late-game to claim it's all a sequel to PC Doom, with 64 as their retconned bridge, and I do not care, nor will I ever care, about Bethesdoom. They already mostly lost me at 4 looking garbage and being an arena shooter. They lost me forever on "demons are like immigrants". No that's not a "joke", learn what a joke is. If they want that crowd as a fanbase then they don't need or want me t like or buy them. Go figure I've taken to flagging YT channels that discuss 4 or Eternal as "do not recommend" because the whole cult around it is obnoxious. It belongs in Bethesdoom canon. That retcon made me dislike a game I didn't like to begin with even more, TBH. Honestly everything about Bethesdoom just feels like a bunch of stuff I didn't like from day one, that somehow finds even more ways to constantly make me want even less to do with it thanks to BethesId's actions. I'd rather the franchise have faded than turned into this. I'm actually glad WB buried Blood instead of done a reboot, and I say that after also seeing the Shadow Warrior reboot(of which they tried to pretend was a prequel instead of a reboot, but come on...) turn out awful.

 

Now for a bunch of people who disavow Disney Star Wars to scream "they own the IP, you have to respect their canon!"

Edited by diosoth

Share this post


Link to post
34 minutes ago, diosoth said:

(apparently "mouselook" is cheating)

 

I wouldn't say it's cheating but you definitely are at an advantage because Doom 64 was designed exclusively for the N64 and its controller.

Share this post


Link to post
18 minutes ago, diosoth said:

bad level design or the poor lighting. The lack of real music gets boring eventually as a lot of it is just sound effects

That's just like, your opinion, man. It is true that Doom 64 has maze-like, cramped maps with a lot of switches and doors. These maps are not as fun as vanilla Doom maps, true, but I still find them interesting, I like their visuals, their lighting, the scripting, the higher resolution of everything (both the game in general and the spritework), the high-color look of it ... and of course the mapping tricks and the scripting! Some really memorable visuals and scripted events in Doom 64! It makes all the tedious fights against Barons and Hellknights worth it!

 

The "music" for me is the awesome title theme and some ambient sounds. It doesn't bother me because I don't pay attention to it, it does add to the atmosphere.

 

Your rant about "Bethesdoom" is off-topic. But you should remember that Bethesda contracted Kaiser and other members of the Doom community to basically update his Doom 64 EX program, make a new episode and port it to consoles and the PC. And they are charging a very low price for it. They could have tied it to Doom Eternal's pre-order if they wanted. They also could have sent Kaiser a cease and desist instead of hiring him. Not to mention the other C&D actions they could have taken for other Doom and Doom 64 fan releases, ahem!

 

Bethesda is doing their thing and making money while keeping the franchise mainstream! A lot of that interest filters down to classic Doom communities.

Share this post


Link to post

@VGA At this point, I applaud Bethesda. They definitely know the potential of the DOOM fanbase to further expand the official products.

Share this post


Link to post
On 3/22/2020 at 7:37 PM, Senor500 said:

the new monsters in Doom II add so much to the game

Archvilles are super tedious to deal with though. Don't act like you never got a cheap death from those or from Chaingunners when they are "hidden" until you realize they are right behind you but it's too late.

Edited by MassiveEdgelord

Share this post


Link to post
2 hours ago, diosoth said:

I can see why Id never bothered to obtain the rights or shoehorn it into official canon.

Doom64 was always owned by id. It was work for hire and they had complete control over it. Everything in Doom64 is stuff that classic id would have been fully aware of and approved. 

Edited by Edward850

Share this post


Link to post
31 minutes ago, Edward850 said:

Doom64 was always owned by id. It was work for hire and they had complete control over it. Everything in Doom64 is stuff that classic id would have been fully aware of and approved. 

This has been said to them literally ten times by now, but they prefer their own invented reality.

Share this post


Link to post

Popping back into this thread to say that I ended up playing through D64D2 and had a great time with it. The boxiness of the maps is alleviated somewhat by more wall detailing and smaller actor scales, and without the D64 aesthetic that I dislike it plays great. Plus it's more fun with the Doom 2 enemies IMO. The last boss was quite easy even without the keys which is a shame, but the sprite work is excellent and the key sections (are those from the original game?) were a lot of fun for me. Recommended for anyone else that doesn't like the feel of D64 but wants to try out the levels, or just anyone looking for a good megawad to play. Great work @Mechadon and co.!

Edited by plums

Share this post


Link to post
5 hours ago, Quasar said:

This has been said to them literally ten times by now, but they prefer their own invented reality.

 

Hey, as long as it fits their "anti-Bethesdoom"/"pure id Software Doom & everything that followed betrays the fans and the series itself" narrative, I can't say I'm surprised. Take a look at the Eternal subforum for an example of that.

 

Also lol at the notion that D64 does not have "real music". News flash: OG Doom was not all about metal and demon slaying either.

 

7 hours ago, diosoth said:

I'm actually glad WB buried Blood instead of done a reboot, and I say that after also seeing the Shadow Warrior reboot(of which they tried to pretend was a prequel instead of a reboot, but come on...) turn out awful.

 

That's just... your opinion man. For many of us the new SW games have done a great job bringing back Wang in a new form with much improved combat, music, and visuals. It is true that the humor is not the same and the gameplay is basically completely different (and so are the enemies), but IMO it still hits pretty close home. I think FWH did a great job re-imagining and expanding its universe.

Edited by seed

Share this post


Link to post
7 hours ago, MassiveEdgelord said:

Archvilles are super tedious to deal with though. Don't act like you never got a cheap death from those or from Chaingunners when they are "hidden" until you realize they are right behind you but it's too late.

 

Anything is a cheap death if the map designer makes it that way. 

Share this post


Link to post
13 hours ago, MassiveEdgelord said:

Archvilles are super tedious to deal with though. Don't act like you never got a cheap death from those or from Chaingunners when they are "hidden" until you realize they are right behind you but it's too late.

I can't deny that, but that's up to the level designer, you can as well abuse many other monsters to fuck with the player.

Arch Viles can be stunned with the SSG and usually there's ways to get out of their sight, they always make me panic but there's still ways to deal with them. Chaingunners are indeed a pain when they're far away though, no excuses there.

Share this post


Link to post
14 hours ago, diosoth said:

Sure it's canon NOW but Bethesdoom is practically a reboot that's trying late-game to claim it's all a sequel to PC Doom, with 64 as their retconned bridge, and I do not care, nor will I ever care, about Bethesdoom. 

Doom 64 has always been a sequel to Doom II, and as you've been told, approved by Id. Nothing ever made it non-canon and to have the new games follow as more sequels is natural, I don't see how following the sequel is retconning.

Share this post


Link to post
15 hours ago, seed said:

News flash: OG Doom was not all about metal and demon slaying either.

Thank You! There are some songs in Doom that weren't "inspired" by metal songs ;) People seem to forget that for some reason though. OG Doom had some "slower, more intense momence" at least on first playthroughs. The atmospheric lighting scaring the shit outta you. Seeing a Pinky run down a narrow hall toward you, meeting the Cyberdemon for the first time. Whether its the "metal" or the slower songs it's intense either way. Ahh memories of playing Doom for the first time.

 

I couldn't even imagine how it was back then when the game was brand new and it was all the rage. On most of the shareware packages that i've seen Doom is touted as a "3D Virtual Reality Game". Incredible. We as gamers actually have it better now due to source ports, an even bigger community, all of the games are out and thousands of WADs to play. But there is something about just being there when it all happens that is just really, really (for lack of a better word right now) amazing. I wish i could have experienced it when it was brand new.

 

About Doom 64: I really do love it. It was underrated for so long as it was stuck on one console until a few "ports" to PC and now the official port in 2020. Holy shit. Finally!! Anways, I do find it quite "puzzly" at times and it definitely has a lot of traps but since it's a later Doom series game its to be expected that it's going to be harder.

 

It also has great atmosphere, great music, art, maps, ect. It's also quite long too. I think i'm going to go and play it now actually haha! 

 

BTW I rarely if ever play PS1 Doom...an official port of that would be awesome. I know that it's pretty close to PC Doom but...yeah :)

Share this post


Link to post

I didn't play it back when it originally came out, considering I wasn't even a thing until the time of PSX Doom and Doom 64 :p, but that being said, the fact that most games I played before I touched Doom were NES titles, I think I have a solid idea of how people felt like back in the 90s when Doom first came out. It was advanced like hell, fast and relentless, but it was also slow, methodic, and full of tension at other times where the player felt hunted down instead of the other way around, plus the puzzles to solve. That aspect of Doom was pretty important to the id of the time considering the games got gradually darker and more horror oriented with a few ports and then Doom 3.

 

Doom 64 in comparison was a bit slower paced but also easier title than Doom 2 was, with the exception of some levels, and depending on whether you have a fully upgraded Unmaker which can trivialize things later into the game. Careful how you use it :D.

Share this post


Link to post

No, but I think the map designers liked right angles way too much.  Maybe I'm just misremembering all the perpendicular architecture, but it felt conservative versus the originals.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...