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Does anyone think that DOOM 64 sucks?


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25 minutes ago, -TDRR- said:

Just in case, that still does not emulate the actual filtering the N64 had, unless you are using that one software renderer plugin, but that's super slow.

 

(I'm saying this since you quoted the "I really like the way stuff is filtered on the real N64" post)

Maybe he is using Project64 with the GlideN64 gfx plugin ...

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10 hours ago, seed said:

This was actually teased quite a while ago, you must have missed this tweet:

I saw this tweet but I had no idea it was for a Doom 64 re-release, but rather a hopeful Doom 64 EX update. I guess it's both?

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11 hours ago, seed said:

 

Well hardware filter is garbage so no wonder it looks worse - unless you used "terrific" in the other sense.

 

Last year I began Doom 64 again and until that point I hadn't played the game for years but when I set up the P64 emulator I couldn't adjust to the visuals. I had the full screen resolution set to 1080 but it just didn't look right so I tried it on my laptop and it seemed to look much better on a smaller screen with a lower resolution.

 

Took me about 15 minutes to figure out a control configuration for the game but it plays smoothly now and I saved the config for future.

 

 

ControlConfig.png

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8 hours ago, VGA said:

Maybe he is using Project64 with the GlideN64 gfx plugin ...

 

I use the default plugins as trying any others causes errors due to the poor graphical capability of my laptop. I'm due to get a new laptop this summer though. Jabo's Direct 3D8 is the default graphic plugin.

I'm using an older version of P64 and the only game I play on the emulator is Doom 64.

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1 hour ago, Nevander said:

I saw this tweet but I had no idea it was for a Doom 64 re-release, but rather a hopeful Doom 64 EX update. I guess it's both?

Considering the re-release is basically commercial Doom 64 EX, yeah, it's both.

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18 minutes ago, TheNoob_Gamer said:

Considering the re-release is basically commercial Doom 64 EX, yeah, it's both.

 

Actually I'm not sure about that, maybe @Edward850 has some info here. Considering the project was actually going for quite a while before the leaks and the eventual announcement, that could as well be just the remaster that we didn't know about at the time.

 

Maybe the OG EX will see more updates, who knows, that's why I'm calling an expert here.

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8 minutes ago, Pegg said:

What is next? Does anyone else think strife sucks? These threads are useless.

 

"Does anyone PSX Doom/Jaguar Doom/SNES Doom/<insert classic Doom port here> sucks?"

"Does anyone think Heretic/Hexen sucks?"

"Does anyone think <insert Build engine game here> sucks?"

 

:D.

Edited by seed

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Just now, Pegg said:

Now that'd deserve a witch burning!!

 

I'll carry the torch.

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Woah, Gez is the only other person I’ve met who sees what they were going for with that crummy n64 controller. It was meant to be held 3 different ways, depending on the game. I heard rumours that they briefly attempted light gun and motion control stuff in the pre-n64 era as well. That controller could feasibly make a decent motion controlled steering wheel and light gun (if you just hold the middle prong and picture a sensor where the cable is). I’m not sure if such things were intentional, but despite being kinda bad, there’s more to the controller than most people give it credit for.

 

Its possible to make playing FPS feel “passable” with an n64 controller by holding it lefty-style, where the D Pad is your WASD keys and the joystick is your mouse, using Z to shoot and L to open doors. It’s not as good as using a more modern controller, but it at least makes games with configurable controls playable.

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On 3/10/2020 at 2:54 AM, speed_your_feed said:

Now, to be honest, I hate DOOM 64. I think that Midway Games didn't need to change the whole story, the sprites AND the soundtrack. That soundtrack... for me is disappointing. Aubrey Hodges made the soundtrack more scary than metal. In some songs you can even hear babies crying! I expected the same game, just ported to the N64. I prefer to play the PSX version. Lemme know your opinion!

You want to know my opinion?

Go away.

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Bigbrain gamer right here :D

 

On 3/9/2020 at 8:54 PM, speed_your_feed said:

In some songs you can even hear babies crying! I expected the same game, just ported to the N64.

Edited by VGA

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6 hours ago, Pegg said:

What is next? Does anyone else think strife sucks? These threads are useless.

I think Sehacked sucks :P

6 hours ago, seed said:

 

"Does anyone PSX Doom/Jaguar Doom/SNES Doom/<insert classic Doom port here> sucks?"

"Does anyone think Heretic/Hexen sucks?"

"Does anyone think <insert Build engine game here> sucks?"

 

:D.

  • ''Does anyone think lilith.pk3 sucks?''
  • ''Anyone does think, sucks?''
  • ''If Doom64 sucks, does that mean it thinks?''
  • ''If you drink port, and you find the source, does that mean you drink the source of a port?''

Who isn't to say Doom Slayer/DoomGuy in his private life writes philosophical works on the theory of slaying?

 

One such book is probably called ''I came... to slay.''

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4 hours ago, Doomkid said:

Its possible to make playing FPS feel “passable” with an n64 controller by holding it lefty-style, where the D Pad is your WASD keys and the joystick is your mouse, using Z to shoot and L to open doors. It’s not as good as using a more modern controller, but it at least makes games with configurable controls playable.

 

People (myself included) who played and finished Doom 64 back in the 90s with the N64 controller are legends.

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3 hours ago, VGA said:

Bigbrain gamer right here :D

shoulda quoted the guy instead of me lol

 

now I'm saying things I would never say.

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1 hour ago, ZeroTheEro said:

shoulda quoted the guy instead of me lol

 

now I'm saying things I would never say.

 

I posted the correct quote now!

 

:D

Edited by VGA

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On 3/9/2020 at 1:54 PM, speed_your_feed said:

Now, to be honest, I hate DOOM 64. I think that Midway Games didn't need to change the whole story, the sprites AND the soundtrack. That soundtrack... for me is disappointing. Aubrey Hodges made the soundtrack more scary than metal. In some songs you can even hear babies crying! I expected the same game, just ported to the N64. I prefer to play the PSX version. Lemme know your opinion!

I think you got some big stuff mixed up cause I would play Doom 64 over PS Doom any day.

  • DOOM64 (DOOM III)

Doom 64 is technically DOOM III (as it's a sequel to DOOM II). Idk why you expected it to just be Classic Doom on an N64. 

  • The PS Port of Doom:

"The Sony PlayStation version of Doom was a conversion of The Ultimate Doom and Doom II by Williams Entertainment. It was released on November 16, 1995 and ran with a modified version of the Doom engine used in the Atari Jaguar port."

-Introduced Nightmare Spectres 

- "PlayStation Doom's themes include melancholy music, howling wind, the cries of babies, distorted voices, and hoarse breathing. Comparison between the soundtracks of Hodges and Prince are difficult due to their widely different natures. PlayStation Doom is the only port with a music track featuring "lyrics" - or at least spoken, distorted words." ... "Nearly all of the sound effects are different to the PC version. These sound effects do not appear in any other version of Doom."

 

 

-Side note: Doom 64 is getting re-released this month for ps4, switch, xb1, and PC with a whole new post-campaign chapter added as well. 

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7 minutes ago, Wazurau said:

Doom 64 is technically DOOM III (as it's a sequel to DOOM II)

Final Doom is the sequel to Doom2. That would technically make Doom64 "Doom4" by your oddly specific insistence.

Edited by Edward850

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1 minute ago, Edward850 said:

Final Doom is the sequel to Doom2. That would technically make Doom64 "Doom4" by your oddly specific insistence.

every Wiki and documentation source would say otherwise so... 

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2 minutes ago, Wazurau said:

every Wiki and documentation source would say otherwise so... 

Citations please? Remember that this (https://doomwiki.org/) is the relevant Doom wiki as well when posting citations.

Edited by Edward850

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3 minutes ago, Edward850 said:

Citations please? Remember that this (https://doomwiki.org/) is the relevant Doom wiki as well when posting citations.

LOL

 

- "Doom 64, released March 31, 1997 for the Nintendo 64, is a sequel to Doom II. " - https://doomwiki.org/wiki/Doom_64 

 

- "Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is a sequel to Doom II (1994)." - https://en.wikipedia.org/wiki/Doom_64

 

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https://doomwiki.org/wiki/Final_Doom

Quote

Each of the two standalone IWADs is presented as a sequel to Doom II, referencing events from the original game in their background stories, particularly the invasion of Earth, but without referencing each other in any way.

 

Edited by Edward850

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6 minutes ago, Edward850 said:

"presented as a sequel to Doom II, referencing events from the original game in their background stories"

 

Nice prequel addons for backstory. Doom64 is the actual sequel. You should probably read the wiki yourself? 

 

Edit: Also "Doom 64, released March 31, 1997 for the Nintendo 64, is a sequel to Doom II. The plot focuses on events following the original games in the series." - https://doomwiki.org/wiki/Doom_64

Edited by Wazurau

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12 minutes ago, Wazurau said:

"presented as a sequel to Doom II, referencing events from the original game in their background stories"

 

Nice addons for backstory. Doom64 is the actual sequel. You should probably read the wiki yourself? 

I do; I frequently hassel the maintainer Quasar over it, the main guy who maintains the wiki, and of whom is part of the same team I'm on for re-releasing Doom64 on march 20th. "Actual sequel" is not a word used anywhere in regards to Doom64, there is nothing confirming it or Final Doom to be discontinuity or whatever. There is no actual solid sequel to Doom2. Just speculation, vagueness and interpretation.

Edited by Edward850

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Good thing wikis have 100% accurate information. Seriously though, this argument is moot. Doom 64 is after Doom II. So is Final Doom. The end. Which is the "true sequel" isn't important imo. 

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2 minutes ago, Edward850 said:

I do; I frequently hassel the maintainer Quasar over it, the main guy who maintains the wiki, and of whom is part of the same team I'm on for re-releasing Doom64 on march 20th. "Actual sequel" is not a word used anywhere in regards to Doom64, there is nothing confirming it or Final Doom to be discontinuity or whatever. There is no actual solid sequel to Doom2. Just speculation, vagueness and interpretation.

It literally spells out that Final Doom is a prequel and that Doom64 is the sequel to Doom II, continuing the story. I don't know how this is so hard to understand (unless by some chance English is not your native language) ?

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