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Does anyone think that DOOM 64 sucks?


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3 minutes ago, Wazurau said:

It literally spells out that Final Doom is a prequel and that Doom64 is the sequel to Doom II, continuing the story. I don't know how this is so hard to understand (unless by some chance English is not your native language) ?

Calling Final Doom a prequel to Doom64 would still make 64 the 4th. This seems to be more of a case on that you want to weirdly insist on calling it Doom3 rather than any actual desire for chronology. And I don't think anybody needs to guess on why you demand on calling it Doom3.

Edited by Edward850

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3 minutes ago, Super Mighty G said:

Good thing wikis have 100% accurate information. Seriously though, this argument is moot. Doom 64 is after Doom II. So is Final Doom. The end. Which is the "true sequel" isn't important imo. 

i mean it's not important lmao. Just from everything that I'm reading, my last statement about Final Doom as a prequel alongside the Doom 1 story, and Doom64 continuing the story after Doom II stands true

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I consider Final Doom a standalone expansion (because it uses the same engine) and Doom 64 a console-exclusive spin-off game.

 

Doom 3 is the real sequel. Story-wise it was a reboot of course.

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1 hour ago, Wazurau said:

It literally spells out that Final Doom is a prequel

What definition of "prequel" are you using?

 

Quote

Each of the two standalone IWADs is presented as a sequel to Doom II, referencing events from the original game in their background stories, particularly the invasion of Earth, but without referencing each other in any way.

So, reading comprehension 101 here: the background stories for TNT and Plutonia refer to the events from the original game as having already happened in their past. That means you have the invasion of Earth from Doom II, and then, after you have TNT and Plutonia. Since Final Doom is a title that was released after Doom II, and where the story chronologically follows that of Doom II, it is a sequel to Doom II.

 

The fact Doom 64 is a sequel to Doom II doesn't change the fact that TNT is also a sequel to Doom II, and that Plutonia is also a sequel to Doom II.

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22 hours ago, Boaby Kenobi said:

 

People (myself included) who played and finished Doom 64 back in the 90s with the N64 controller are legends.

 

Though I didn't beat the game in the 90's, I sure did by the time I got to it in the early 2000's. Most people hate the N64 controller and can't play Doom 64 with it, but I guess I had luck in using a control config that works best for me. Always used the d-pad, never the stick, and managed to pistol start all the maps on Watch Me Die.

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On 3/9/2020 at 7:54 PM, speed_your_feed said:

Now, to be honest, I hate DOOM 64. I think that Midway Games didn't need to change the whole story, the sprites AND the soundtrack. That soundtrack... for me is disappointing. Aubrey Hodges made the soundtrack more scary than metal. In some songs you can even hear babies crying! I expected the same game, just ported to the N64. I prefer to play the PSX version. Lemme know your opinion!

 

Spoiler

bruhwtf.png.36757a37f64e020174a4ae96174d3f13.png

 

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You know, I've been reminiscing about Doom 64 a lot lately, despite the flak this title gets, I find something special about it. I can easily say these day it is my favorite of all the Doom games, and that's coming from someone who has been playing the original Doom since 1993. To me it stands out from the rest, it has a kind of charm that appeals to me.

 

1997 was the year we watched Leonardo Dicaprio drown in the North Atlantic Ocean while Celine Dion sang about how her heart will go on forever. Spawn also came out that year with Michael Jai White and John Leguizamo. Also I think the Spice Girls were pretty big at the time. But none of that interested me, instead, I was occupied with creeping through the dark corridors of an abandoned installation located on Phobos. You see, many years ago the UAC opened the gates to hell and unleashed hordes of demons who slaughtered everyone in their path. The character I was controlling, the Doom Marine, stood against this ancient demon scourge, a one man army. However, the demons made their way to Earth and nearly had their way with it, the Marine was able to stop them once again. Time went on, and a orbital relay station picked up a strange energy signal unique to the demonic presence. Once again, Doom was upon us.

 

Something about Doom 64 really appeals to me, there is an obvious Quake influence, which ultimately leads back to H.P. Lovecraft, one of my favorite writers of all time. My favorite things have seemingly merged. I see the monsters in Doom as demons from beyond the stars, their origins abstract and unclear but their will, their commitment to decimating all who oppose them in the most horrible ways. The first portion of Doom 64 takes place in said abandoned space station. The corridors of the station sat quiet for immemorial years until the events of D64. Soon it becomes clear, the only way to close the portal that has opened to hell is to go through it and shut it from the other side. This is where the game really shines, the majority of the game takes place in the hell dimension. A place of pure chaos.

 

The moody lighting, the atmospheric score and sounds composed by Aubrey Hodges and the level design all coalesce into a unique experience, especially for a game on the Nintendo 64 where the bulk of the games were Mario and Zelda. I've posted in this thread before, and I have nothing but good things to say about Doom 64. As far the controls and lighting, the controls were something that I quickly got used to and was able to swiftly move about the maps. The lighting, while dark, really enforced the atmosphere. I played in a room with the curtains drawn, and worked out well for me. Hearing the hiss of an angry imp, or the grunt of an blood thirsty pinky put me on edge, perhaps they were going to leap out of the television and attack me for real!

 

At the end of the day, the gameplay is exactly the same as previous titles. You run around levels collecting keycards and blasting baddies. But with Doom 64, I think Midway added a little extra uniqueness which makes a truly macabre and ghoulish experience.

Edited by User Name

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32 minutes ago, User Name said:

You know, I've been reminiscing about Doom 64 a lot lately, despite the flak this title gets, I find something special about it. I can easily say these day it is my favorite of all the Doom games, and that's coming from someone who has been playing the original Doom since 1993. To me it stands out from the rest, it has a kind of charm that appeals to me.

 

1997 was the year we watched Leonardo Dicaprio drown in the North Atlantic Ocean while Celine Dion sang about how her heart will go on forever. Spawn also came out that year with Michael Jai White and John Leguizamo. Also I think the Spice Girls were pretty big at the time. But none of that interested me, instead, I was occupied with creeping through the dark corridors of an abandoned installation located on Phobos. You see, many years ago the UAC opened the gates to hell and unleashed hordes of demons who slaughtered everyone in their path. The character I was controlling, the Doom Marine, stood against this ancient demon scourge, a one man army. However, the demons made their way to Earth and nearly had their way with it, the Marine was able to stop them once again. Time went on, and a orbital relay station picked up a strange energy signal unique to the demonic presence. Once again, Doom was upon us.

 

Something about Doom 64 really appeals to me, there is an obvious Quake influence, which ultimately leads back to H.P. Lovecraft, one of my favorite writers of all time. My favorite things have seemingly merged. I see the monsters in Doom as demons from beyond the stars, their origins abstract and unclear but their will, their commitment to decimating all who oppose them in the most horrible ways. The first portion of Doom 64 takes place in said abandoned space station. The corridors of the station sat quiet for immemorial years until the events of D64. Soon it becomes clear, the only way to close the portal that has opened to hell is to go through it and shut it from the other side. This is where the game really shines, the majority of the game takes place in the hell dimension. A place of pure chaos.

 

The moody lighting, the atmospheric score and sounds composed by Aubrey Hodges and the level design all coalesce into a unique experience, especially for a game on the Nintendo 64 where the bulk of the games were Mario and Zelda. I've posted in this thread before, and I have nothing but good things to say about Doom 64. As far the controls and lighting, the controls were something that I quickly got used to and was able to swiftly move about the maps. The lighting, while dark, really enforced the atmosphere. I played in a room with the curtains drawn, and worked out well for me. Hearing the hiss of an angry imp, or the grunt of an blood thirsty pinky put me on edge, perhaps they were going to leap out of the television and attack me for real!

 

At the end of the day, the gameplay is exactly the same as previous titles. You run around levels collecting keycards and blasting baddies. But with Doom 64, I think Midway added a little extra uniqueness which makes a truly macabre and ghoulish experience.

 

Preach!

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1 hour ago, User Name said:

Soon it becomes clear, the only way to close the portal that has opened to hell is to go through it and shut it from the other side. This is where the game really shines, the majority of the game takes place in the hell dimension. A place of pure chaos

 

The only way out is through!

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On 3/13/2020 at 7:51 PM, Gez said:

What definition of "prequel" are you using?

 

So, reading comprehension 101 here: the background stories for TNT and Plutonia refer to the events from the original game as having already happened in their past. That means you have the invasion of Earth from Doom II, and then, after you have TNT and Plutonia. Since Final Doom is a title that was released after Doom II, and where the story chronologically follows that of Doom II, it is a sequel to Doom II.

 

The fact Doom 64 is a sequel to Doom II doesn't change the fact that TNT is also a sequel to Doom II, and that Plutonia is also a sequel to Doom II.

Final Doom is what was happening right before the invasion alongside Doom classic

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There's nothing in the stories of either Final Doom episode which indicate they happen before Doom II. Both make reference to events that happened in Doom II. They are not prequels. If you accept the Final Doom episodes as canonical, then they must take place between Doom II and Doom 64. There's no other valid location for them in the emergent timeline.

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36 minutes ago, Wazurau said:

Final Doom is what was happening right before the invasion alongside Doom classic

Plutonia's manual literally starts with the phrase "After Hell's catastrophic invasion of Earth"

And tnt's manual says that the protagonist has previous experience with the demons, something that could only happen if the events of the game were set after doom 2.

The whole thing is even called FINAL doom, there is no way is a prequel.

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52 minutes ago, Wazurau said:

Final Doom is what was happening right before the invasion alongside Doom classic

StoryTM of Plutonia Experiment, taken directly from Doom wiki.

 

Quote

After Hell's invasion of Earth, the United States took steps to prevent another such invasion. The old UAC was refounded under completely new management (the previous owners being deceased) and given a new mission: to research tools and technologies that could prevent Hell's resurgence.

UAC's scientists began work on quantum accelerator devices, machines intended to close interdimensional gates from a distance. The experiments are carried out in a secret research complex, with a stationed detachment of marines. The work seems to be going well, but...

The creatures from Outside have their dire attention drawn towards the new research. A gate opens in the heart of the complex and unnatural horrors pour out. The quantum accelerator performs superbly — the gate is quickly closed and the invasion stopped. Research continues more boldly.

On the next day, a ring of seven gates opens and an even greater invasion begins. For one hour the quantum accelerators manage to close six of the gates... but the hellish army has become too numerous and too strong. The complex is overrun. Everyone is slain, or zombified. The last gate of Hell remains open, manned and guarded by a demon Gatekeeper.

The government, frantic that the quantum accelerator will be destroyed or used in some evil alien fashion against humanity, orders all marines to the site at once. The Doomguy is close to the site and gets there first. There he concludes that by the time reinforcements arrive that the demons will be too numerous and powerful.

The marine decides to enter the complex and stop the Gatekeeper alone.

 

From TNT:

 

Quote

In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.

Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.

The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.

 

You have trouble in reading comprehension it seems.

Edited by TheNoob_Gamer

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We should rename TNT to Doom 3, Plutonia to Doom 4, Doom64 to Doom 5, Doom 3 to Doom 6, Doom 2016 to Doom 7 and Doom Eternal to Doom 8. That’ll clear up all this confusion!

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On 3/9/2020 at 5:19 PM, Remilia Scarlet said:

The only ones I was really disappointed with at the time were the shotguns.  I wanted to see the pump and open/reload/close animations.


Had Quake not done it a year prior I would've considered it wack. They're just changed to semi-auto shotguns now!

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On 3/10/2020 at 5:19 AM, Remilia Scarlet said:

The only ones I was really disappointed with at the time were the shotguns.  I wanted to see the pump and open/reload/close animations.

 

^This. I have a soft spot for Doom 64: Retribution because it reintroduces the pump and reload animations for the shotguns.

 

I also don't like Quake 1's shotguns much precisely because of the lack of the animations.

Edited by ReaperAA

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2 hours ago, Doomkid said:

We should rename TNT to Doom 3, Plutonia to Doom 4, Doom64 to Doom 5, Doom 3 to Doom 6, Doom 2016 to Doom 7 and Doom Eternal to Doom 8. That’ll clear up all this confusion!

Dude, You are GOD!!

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6 hours ago, Wazurau said:

Final Doom is what was happening right before the invasion alongside Doom classic 

Oh right, and Doom II is a prequel to Doom, since the invasion of Earth happened before the invasion of Phobos. And Doom itself is a prequel to Wolfenstein 3D, since Doomguy's son is BJ Blaskowitz.

 

Did I get your headcanon right?

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2 hours ago, Gez said:

Oh right, and Doom II is a prequel to Doom, since the invasion of Earth happened before the invasion of Phobos. And Doom itself is a prequel to Wolfenstein 3D, since Doomguy's son is BJ Blaskowitz.

 

Did I get your headcanon right?

 

Also Doomguy somehow managed to lose his SSG for an entire game then. Hm... I wonder who stole his gun.

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7 hours ago, ReaperAA said:

 

^This. I have a soft spot for Doom 64: Retribution because it reintroduces the pump and reload animations for the shotguns.

 

I also don't like Quake 1's shotguns much precisely because of the lack of the animations.

Quake 1 shotguns are the kind of placeholder weapons you put in there before the animations are ready.

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Doom 64 is the best game in the series if you ask me. I miss the monsters that were left out but otherwise it's perfect.

 

The only thing that is a pain in the ass is the settings not being saved, which means remapping the controls and fixing the brightness every time I turn on the N64.

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This is why I play Doom 64 on the Project 64 emulator. I save at the end of each level so I don't have to keep adjusting the brightness and entering passwords.

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On 3/13/2020 at 11:58 PM, Wazurau said:

Nice prequel addons for backstory. Doom64 is the actual sequel. You should probably read the wiki yourself? 

 

Edit: Also "Doom 64, released March 31, 1997 for the Nintendo 64, is a sequel to Doom II. The plot focuses on events following the original games in the series." - https://doomwiki.org/wiki/Doom_64

 

On 3/14/2020 at 12:10 AM, Wazurau said:

It literally spells out that Final Doom is a prequel and that Doom64 is the sequel to Doom II, continuing the story. I don't know how this is so hard to understand (unless by some chance English is not your native language) ?

You may want to look up who Edward850 is.

 

ProTip: He isn't a sequel nor a prequel of Quasar.

On 3/14/2020 at 12:37 AM, VGA said:

I consider Final Doom a standalone expansion (because it uses the same engine) and Doom 64 a console-exclusive spin-off game.

 

Doom 3 is the real sequel. Story-wise it was a reboot of course.

Final Doom's executable is ever so slightly different (To get TNT and Plutonia recognized as an iwad), so its essentially ID's final modification its own exe. For 99% of use cases this isn't relevant though, just when you do demo runs, it will be.

 

17 hours ago, Danzer said:

The whole thing is even called FINAL doom, there is no way is a prequel.

You could say it's... Final.

 

I see myself out.

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22 hours ago, Redneckerz said:

 

You may want to look up who Edward850 is.

 

ProTip: He isn't a sequel nor a prequel of Quasar.

Final Doom's executable is ever so slightly different (To get TNT and Plutonia recognized as an iwad), so its essentially ID's final modification its own exe. For 99% of use cases this isn't relevant though, just when you do demo runs, it will be.

 

You could say it's... Final.

 

I see myself out.

The argument really was not important nor am I actually angry that someone disagrees with me. Yes, I do know who they are lol. Idc who you are though (not saying this in a rude way), I will speak to anyone the same way.

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On 3/15/2020 at 4:02 AM, Gez said:

Oh right, and Doom II is a prequel to Doom, since the invasion of Earth happened before the invasion of Phobos. And Doom itself is a prequel to Wolfenstein 3D, since Doomguy's son is BJ Blaskowitz.

 

Did I get your headcanon right?

I'm just reading the "relevant" wiki. Get your head out of your ass 

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11 minutes ago, Wazurau said:

Idc who you are though (not saying this in a rude way), I will speak to anyone the same way.

If that's the case, then...

6 minutes ago, Wazurau said:

I'm just reading the "relevant" wiki. Get your head out of your ass 

Again, you may want to read up to who you are speaking with. Not the best of approaches.

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25 minutes ago, Wazurau said:

I'm just reading the "relevant" wiki. Get your head out of your ass 

 

Then you have reading comprehension issues.

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1 hour ago, Wazurau said:

I'm just reading the "relevant" wiki. Get your head out of your ass 

You first?

 

The wiki says that DOOM II is the backstory (aka: things that happened before) to FINAL DOOM.

 

That means: Doom II happens BEFORE Final Doom.

This also means: Final Doom happens AFTER Doom II.

 

First: Doom II happens

Then: Final Doom happens

 

Chronologically, you have the events of Doom II, and then, after the events of Doom II have happened, you have the events of Final Doom.

 

The events of Doom II are Final Doom's past.

 

The events of Final Doom are Doom II's future.

 

Doom II is the prequel to Final Doom.

 

Final Doom is a sequel to Doom II.

 

Hopefully it is clear now.

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