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🍦 BIG Vanilla Doom Wad Pack! REV. 16 - May 24th, 2022 [Maximum Doom the way 'Kid Did]


Doomkid

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Thank you for these recommendations! I’ve been slowly but surely adding more to the pack, it sounds like these will be a welcome addition.

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I tested in g4.7.1, there may be something in 1.8.2 that struggles with ENDOOM lumps perhaps? I'm not sure, is there any chance it gives you an error log or message when the crash happens? Either way it must be an issue with the port, as the wad itself contains no corrupt or erroneous lumps.

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1 hour ago, Doomlover77 said:

Ok @Doomkid thank you for the message. One final thing, Do I need the latest version of Gzdoom to use Styxfull.wad? I’ve been using Gzdoom 1.8.2. @Doomlover77  

 

GZDoom 1.8 is below even Zandronum specs and ZDoom 2.8.1 specs.  Almost the equivalent of Windows 3.1 vs Win 95 and Zandronum being the Windows 95 compared to GZD 4.8.2 being Win 10.

 

Basically you're better off running Zandronum for OpenGL than GZD 1.8. 

 

If you want pure vanilla with OpenGl then grab PrBoom+ as it fully supports OpenGL and so does Odamex.  My preference for Modern stuff is LZDoom which runs great and handles practically every mod and map out there.

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I agree with @kalensar ,i don't have a super powerful pc to deal with GZdoom, reason why i always use LZdoom instead, it's a "light" version of GZ for standard pc, its an updated port, to run 90% of all wads outhere

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How to tell it's Monday morning without checking the calendar:

you follow your notifications to find *ZDoom promo posts in the Vanilla DOOM WAD thread.

 

Runs 90% of all WADs out there...

Nice, isn't it?

 

As you wait for the coffee to brew your mind wonders idly about why the fork was invented when you can eat 90% of all foods out there with a spoon.

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1 hour ago, Never_Again said:
Spoiler

 

How to tell it's Monday morning without checking the calendar:

you follow your notifications to find *ZDoom promo posts in the Vanilla DOOM WAD thread.

 

 

It was not a promo, only a simple suggestion for other people who maybe does have the same issue like me, comment validated by @Doomkid in his thread. (Adam, if you don't like it i can remove it, np).

 

1 hour ago, Never_Again said:
Spoiler

 

Runs 90% of all WADs out there...

Nice, isn't it?

Yes, very nice.

 

1 hour ago, Never_Again said:
Spoiler

As you wait for the coffee to brew your mind wonders idly about why the fork was invented when you can eat 90% of all foods out there with a spoon.

 

No comments about this.... see you.

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While the ability to run properly in DOS(Box) is a must for this pack, if it's found that a wad contains errors which allow it to run in vanilla but not a ZDoom-family port, I'll at the very least investigate the issue to see if a fix allowing compatibility with any and all ports is possible. If it is, I'll provide an alternate "fix" version of the file that will please both vanilla users and users of source ports. I've had to do this before and it's really no trouble at all; I prefer these files to work in as many ports as possible. Thankfully in this instance, the wad in question had no errors and it was a flaw with the port itself, so no changes are necessary.

 

(I also don't think the fork and spoon analogy works all that well here, considering ZDoom is a spork.)

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I have a bit of a concern on having Lunar_V.wad on the big vanilla wad pack. I played the OG (as in, the original Lunar Catastrophe) E1 & E2 on Crispy Doom a while back and loved it (it's way more fun than DTWiD imo), but there were some glaring problems on it since it was tested on ZDoom. E1M8's barrels still don't lower on Lunar_V.wad which means you're softlocked, E2M6 you're softlocked right away since the door doesn't open in the starting room, and the secret levels just takes you back to the level you beaten where you have to find the secret exit to access the secret level meaning you have to do it all over again to go to the next level! There were some more stuff brought up in its own thread. Idk, Lunar Catastrophe is fantastic and it's IWAD inspiration is great, but these issues almost make it not up to par for working smoothly under vanilla :/.

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Hmm.. looks like it’s just a half hour of low-level modifications away from at the very least bearing completable without softlocks.. the secret maps are another issue, but the other bugs are such easy fixes.

 

I might know “a guy” who knows “a guy” who can “fix” these little “issues” of ours on the “down low”.  But you didn’t hear that from me..

 

 

(lol)

 

EDIT: Actually, in all seriousness, this is one of the tougher parts of trying to assemble a pack like this. The way I test wads is to boot them, beat the first map, then spend a couple minutes idclev-ing around and seeing if there's any glaring technical issues. There's not enough time in the day to play through all of these properly, so sometimes stuff like this goes missed - it helps me a ton when people report issues like this, so thank you VoanHead.

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  • 3 months later...

How do you run the mods that you have to use DOS (example: Pacdoom)  I tried installing it through DOSBOX using the Pacin.bat file, then ran Doom32.exe & it launches regular Doom 2. 

 

That said, I love this collection of WADS. I've wanted to play Alien Vendetta for a while. 

Edited by Doomfanatic781

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  • 3 weeks later...

To use Doom32 with mods, you generally need to re-name it to DOOM2.EXE, keeping your "old" Doom2 as something like "D2-OLD.EXE". At least, this is how I always do it to get the vanilla experience without the potential for VPO crashes and other crap like that!

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Nice Compiled Mappacks @Doomkid, gonna play some "unplayed" maps later despite the long download duration. would be good if putted in Google Drive as an option (just my opinion) to make downloading "shorter".

Edited by Proxmin-O
grammar fix

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maybe i'll meticulously play through each wad in this 1+ GB archive, also maybe not.

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  • 3 weeks later...

Very sorry it's taking so long. I want to wait until Jamal Jones is complete and released, since it's vanilla. Once it's out, I'll add it to the pack along with dozens of other new wads. My guess is this will be some time in January!

 

It'll be a fairly large update since so much vanilla and "lite" limit removing content has come out.

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10 minutes ago, Doomkid said:

Very sorry it's taking so long. I want to wait until Jamal Jones is complete and released, since it's vanilla. Once it's out, I'll add it to the pack along with dozens of other new wads. My guess is this will be some time in January!

 

It'll be a fairly large update since so much vanilla and "lite" limit removing content has come out.

nice

 

when are we getting K-ZONE GOLD?

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Uh, could someone please share the XD2.wad file for XMas Doom?

I have no way to actually create it as instructed in the .txt!

It would be greatly and merrily appreciated :' )

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Oh shit, lol. I’m not at my PC now but I will get that generated soon (and include it in future revisions to avoid it being an issue ever again!)

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  • 1 month later...
On 12/9/2018 at 1:24 AM, Doomkid said:

AREA51

 

This wad is made by Keith Hickman, which automatically reminds me of Altier 6 & Insanity, a vanilla wad that was originally designed for cooperative, but today feels amazing in single-player as well. The interface and this astounding skybox are common recognizable features of these 2 wads. What a brilliant way to make a vanilla wad feel amazing — by putting this awesome dark-blue skybox! I think today this wad still can compete with even some wads that are designed for more modern engines.

 

Also, you're a legend for publishing this, I can only imagine how much time it took! 🔥

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  • 3 weeks later...
  • 1 month later...

Maybe you could add to your wad pack this Sailor Moon Doom by Skyhawk & Candyman.

It's an improved version of the original mod by Doyoon Kim. This version includes some new texture, new sounds, a new status bar, new sprites for dead imps and hell knights and many other things. Very nice. You can download the wad HERE :)

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Sorry it’s been almost a whole year with no new revision. There’s been a lot of vanilla and lightly LR stuff this last year - hoping to scrape it all next update!

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  • 1 month later...

So when playing Serenity I noticed the package that comes in here doesn't come with the music wad that the original release and the version on idgames comes with

 

Any particular reason for the exclusion? I suspect copyright concerns, but the music tracks for both Eternity and Infinity are both included and they have plenty of copywriter tracks

Edited by No-Man Baugh

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