Jump to content
  • 0

¿How to replace weapons sprites? (Vanila and modern sourceports)


LincolnPark96

Question

Hello, i want to replace the Super Shotgun sprites with these angled versions and use it with sourceports like prboom-plus and GZDoom, but i don´t know how to do it. If someone can explain it please, I'd appreciate it.

Pd: Sorry for the bad english.

ÑOQA.png

ÑOQB.png

ÑOQC.png

ÑOQD.png

ÑOQE.png

ÑOQF.png

ÑOQG.png

ÑOQH.png

ÑOQI.png

ÑOQJ.png

Share this post


Link to post

1 answer to this question

Recommended Posts

  • 1

What you would do is import all of those frames into a new wad in Slade. Once imported, convert them all to "Doom image format". You can open Doom2.wad and find the original SSG sprite names in there. Rename all the frames in your new wad to match the frame names from Doom2.wad.

 

Once you've done all that, create new entries around all of them called SS_START and SS_END (just good convention for any sprite replacements). You might have to adjust the X and Y coordinated for each frame so they're all lined up well, but it should work in GZDoom.

 

Vanilla doom requires a little more messing around but if you're using GZ it's not worth all the trouble.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...