The BMFG Posted January 15, 2021 but im currently making a e1m9 map rn 0 Quote Share this post Link to post
magicsofa Posted January 15, 2021 Wouldn't it be best to make a new thread? It's kinda confusing to have 16 pages of conversation about the first round still there 2 Quote Share this post Link to post
Walter confetti Posted January 15, 2021 All right, so is better that I start a new thread? 0 Quote Share this post Link to post
The BMFG Posted January 15, 2021 1 minute ago, Walter confetti said: All right, so is better that I start a new thread? yea start a new thread 0 Quote Share this post Link to post
The BMFG Posted January 15, 2021 https://www.mediafire.com/file/tb2wimjz2n682m7/oooooh+boy+dis+is+a+spicy+map.wad/file my wad its only 19 kb enjoy the name of this wad file 2 Quote Share this post Link to post
Walter confetti Posted January 16, 2021 What a funny title, i'll check it out this evening! Anyway, i've cleaned the OP, making this part of the challenge complete! The final one will start with another thread, i'll copypasta it from there to the new one and also change the filesize from 128 kb to 96 kb, or even get rid off the file size limit... but the then is not a challenge anymore i guess lol. 52 minutes ago, SilverMiner said: May I reserve Map15 slot? Sure. 0 Quote Share this post Link to post
Walter confetti Posted January 16, 2021 192 is not a challenge anymore, c'mon! Anyway, opened up the new challenge thread: 1 Quote Share this post Link to post
Walter confetti Posted January 19, 2021 On 1/15/2021 at 11:33 PM, The BMFG said: https://www.mediafire.com/file/tb2wimjz2n682m7/oooooh+boy+dis+is+a+spicy+map.wad/file my wad its only 19 kb enjoy the name of this wad file Fun map, even if a little empty and amateurish... Don't you mind if I made some smallish edits and use it in the 96 kb challenge? It will go on the starving resource section... You're ok with that? Anyway, yesterday I was compiling the 128 kb challenge megawad adding the missing things like the TITLEPIC and a UMAPINFO, probably for this afternoon / evening a final release for idgames will be ready, if there's not major bugs... 1 Quote Share this post Link to post
Pechudin Posted January 19, 2021 30 minutes ago, Walter confetti said: Fun map, even if a little empty and amateurish... Don't you mind if I made some smallish edits and use it in the 96 kb challenge? It will go on the starving resource section... You're ok with that? Anyway, yesterday I was compiling the 128 kb challenge megawad adding the missing things like the TITLEPIC and a UMAPINFO, probably for this afternoon / evening a final release for idgames will be ready, if there's not major bugs... Exciting, maybe DWMC will play our WAD at some time (even if I contributed only one map). A man can dream! 2 Quote Share this post Link to post
The BMFG Posted January 19, 2021 3 hours ago, Walter confetti said: Fun map, even if a little empty and amateurish... Don't you mind if I made some smallish edits and use it in the 96 kb challenge? It will go on the starving resource section... You're ok with that? Anyway, yesterday I was compiling the 128 kb challenge megawad adding the missing things like the TITLEPIC and a UMAPINFO, probably for this afternoon / evening a final release for idgames will be ready, if there's not major bugs... yes perfectly fine with it 0 Quote Share this post Link to post
Walter confetti Posted January 19, 2021 All right then! Also, we've got the idgames candidate release: https://www.mediafire.com/file/j5rxlr5e74y2kjw/128K_UD.zip/file Hope everything works fine here! I tried to do the UMAPINFO but it crashes on prboom + for some reasons, did you know how to do it in a good way? 4 Quote Share this post Link to post
magicsofa Posted January 20, 2021 (edited) Yay! 9 hours ago, Walter confetti said: I tried to do the UMAPINFO but it crashes on prboom + for some reasons, did you know how to do it in a good way? Seems pretty straightforward to me... maybe you just have a typo or something? EDIT: First note on the .zip... it's confusing to have one called 128k_ud.wad and one called 128kb_ud.deh. They should be the same! Edited January 20, 2021 by magicsofa 3 Quote Share this post Link to post
SilverMiner Posted January 20, 2021 (edited) 9 hours ago, magicsofa said: First note on the .zip... it's confusing to have one called 128k_ud.wad and one called 128kb_ud.deh. They should be the same! However, I think Prboom+ reads the dehacked inside the wad and so there's no need at at all for most players to care about typing -deh in their batch file that runs the mod. But for Boom players I can't remember had it parsed internal dehacked or not Edited January 20, 2021 by SilverMiner 0 Quote Share this post Link to post
Walter confetti Posted January 20, 2021 Other sources like legacy (if there's people that use it) don't read internal Dehacked lumps 0 Quote Share this post Link to post
EffinghamHuffnagel Posted January 20, 2021 (edited) HUSTR_E4M3 entry is missing from Dehacked. Both inside the wad and the deh. Edited January 20, 2021 by EffinghamHuffnagel 1 Quote Share this post Link to post
The BMFG Posted January 20, 2021 On 1/19/2021 at 8:49 AM, Walter confetti said: All right then! Also, we've got the idgames candidate release: https://www.mediafire.com/file/j5rxlr5e74y2kjw/128K_UD.zip/file Hope everything works fine here! I tried to do the UMAPINFO but it crashes on prboom + for some reasons, did you know how to do it in a good way? so what slot is my map gonna be in? 0 Quote Share this post Link to post
Walter confetti Posted January 20, 2021 I'll use it in the next challenge 0 Quote Share this post Link to post
magicsofa Posted January 21, 2021 5 hours ago, The BMFG said: so what slot is my map gonna be in? lol BRO... take a deep breath. We're not going anywhere. Megawad = months of work, at least. 5 Quote Share this post Link to post
Walter confetti Posted January 28, 2021 Uploaded to idgames right now! Changes are: Added titlepic screen Changed some of the music lumps for been heard in boom-compatible ports, with the exepction of E4M1, E4M2 and E4M9 E4M5 and E4M7 slot are swapped https://www.mediafire.com/file/j5rxlr5e74y2kjw/128K_UD.zip/file 4 Quote Share this post Link to post
Iacobus Posted January 30, 2021 (edited) @Walter confetti you forgot to swap the map tittles for the intermission screen on E4M5 and E4M7 (Edit: the strings in the DEHACKED aswell) Edited January 30, 2021 by Iacobus 1 Quote Share this post Link to post
Walter confetti Posted January 30, 2021 Oops! I'll see to fix them! 1 Quote Share this post Link to post
Walter confetti Posted February 2, 2021 It's on idgames! https://www.doomworld.com/idgames/levels/doom/Ports/megawads/128k_ud 6 Quote Share this post Link to post
BoxY Posted February 4, 2021 Grats on the release and I just want to say it was a real joy being able to contribute to this when I was just starting to dip my toe into mapping. Thanks to everyone who offered demos, feedback and support when I needed them and to everyone who made really kick ass maps. 4 Quote Share this post Link to post
SilverMiner Posted February 4, 2021 Yeah, I liked contributing to this project and I like the fact that it got released unlike other ones to which I've ever contributed: some of them are either dead or heavily stagnated (never seen a thing like TNT2 in terms of very long delays but still) 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.