WashingMachineEnthusiasts Posted November 7, 2020 (edited) EDIT: The current release is here, and quoted below. Please ignore any versions mentioned between here and the current release linked to at the start of this post - all other versions are outdated. On 1/23/2023 at 4:16 PM, WashingMachineEnthusiasts said: After over two years in development, it's finally completed! Version 1.31 is now out. See the trailer here: Download the release here. Temporal Tantrum is 28 exciting maps for Doom 2 over seven themed episodes (underground, snow/ice, Gothic, jungle, starbase, Egyptian, ???). It includes five custom monsters. Maps by @bartekmil, @Brxyz, @EnragedEggplant, @lunchlunch and of course myself. The difficulty varies map-to-map and episode-to-episode, but most maps should be well within the range of most players, except for a handful in the later episodes. Very few maps could be called slaughter. The story: the UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary. Temporal Tantrum requires a UMAPINFO and MBF21-compatible port to play. To test if your port is compatible, open MAP01. If stock music is playing, your port is not UMAPINFO-compatible. If falling off the path softlocks you instead of killing you, your port is not MBF21-compatible. Full map list Reveal hidden contents Episode 1: Rusted Rage MAP01: "UAC Blacksite" by Washing Machine Enthusiasts MAP02: "Retox" by Washing Machine Enthusiasts MAP03: "The Meatworks" by Washing Machine Enthusiasts MAP04: "They Feast on Afterbirth" by LunchLunch Episode 2: Cold Choler MAP05: "Smite of Disrespect" by EnragedEggplant MAP06: "Blizzard Wizard" by EnragedEggplant MAP07: "Cold Reception" by Washing Machine Enthusiasts MAP08: "Occidere Aranearum Omnes" by Washing Machine Enthusiasts Episode 3: Gothic Gall MAP09: "Pious Ennui" by EnragedEggplant MAP10: "The Diabolist" by LunchLunch MAP11: "Wicked Dracula" by LunchLunch MAP12: "Lobachevsky Hyperdrive" by Washing Machine Enthusiasts Episode 4: Mesoamerican Menace MAP13: "UAC Package Holiday" by Washing Machine Enthusiasts MAP14: "Ferox" by Washing Machine Enthusiasts MAP15: "Jungle Juice" by LunchLunch MAP16: "Sacrifice" by Washing Machine Enthusiasts Episode 5: Future Fury MAP17: "What Is Love" by LunchLunch MAP18: "Nemesis" by Washing Machine Enthusiasts MAP19: "Rave at the Edge of Space" by Washing Machine Enthusiasts MAP20: "Your Empty Junkie Eyes" by LunchLunch Episode 6: Egyptian Evil MAP21: "Poison of Envy" by EnragedEggplant MAP22: "Temple Excavation" by Washing Machine Enthusiasts MAP23: "Flood of Accusations" by EnragedEggplant MAP24: "Temple of Karmack" by Brxyz Episode 7: Temporal Tantrum MAP25: "Baron Sanitation" by Bartekmil MAP26: "Die Geheime Mondbasis" by Washing Machine Enthusiasts MAP27: "The Inner Realm" by LunchLunch MAP30: "The Inner Sanctum" by Washing Machine Enthusiasts A Guide to the New Monsters The Cambion Reveal hidden contents Half-human, half-demon, these mockeries of UAC marines will fire deadly bolts of plasma at you from their hellish plasma rifles. These weapons disintegrate when the cambion dies, so don't expect to use it for yourself. Luckily for you, however, the cambion can't match your speed, so you can outmaneouvre them. The Flayed Reveal hidden contents The first stage in the creation of a revenant. Hell must sure be desparate if they don't have time to finish their work... The flayed are filled with pure, burning rage. This makes them even faster than revenants, but also means they will attack revenants if provoked. Jealousy makes you do crazy things... The Flying Spiderdemon Reveal hidden contents Big momma's had an upgrade. Propelled on four jets with infinite fuel, there is now no escape from her mighty super chaingun. You can run, but you can't hide forever. The Astral Cacodemon Reveal hidden contents A cacodemon infused with even more evil magic and turned insane from exposure to temporal energy. They move dangerously fast and erratically, and hit like a ton of bricks. Filled with an insatiable hunger, they will happily incinerate all in their path - even cacodemons. The Diabolist Reveal hidden contents Hell's new generals. While they lack the arch-vile's ability to resurrect corpses, they more than make up for it with their mastery of pyromancy. Even a fully-armored space marine can be incinerated in seconds. Never underestimate them. In many places, their magic is also keeping you locked in. You may need to kill them to progress further. Edited March 24, 2023 by WashingMachineEnthusiasts Updated description and content for version 1.31 34 Quote Share this post Link to post
Redead-ITA Posted November 8, 2020 Well i have tried it out (with guncaster) and while the start isn't something to be proud of, it gets better for sure! i would say that bringing evil marines on the first level is kinda of ball busting move in terms of difficulty, but thats probably deserved seeing i was playing on UV Will look forward for more, and potentially for the earlier maps to get a pimp up eventually. 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted November 8, 2020 48 minutes ago, Redead-ITA said: Well i have tried it out (with guncaster) and while the start isn't something to be proud of, it gets better for sure! i would say that bringing evil marines on the first level is kinda of ball busting move in terms of difficulty, but thats probably deserved seeing i was playing on UV Will look forward for more, and potentially for the earlier maps to get a pimp up eventually. These are the maps we have at the moment- they won't necessarily be the first eight in the finished product. In fact it's very likely that the last map in the demo will be very close to the end in the finished product. 0 Quote Share this post Link to post
Redead-ITA Posted November 8, 2020 1 hour ago, WashingMachineEnthusiasts said: These are the maps we have at the moment- they won't necessarily be the first eight in the finished product. In fact it's very likely that the last map in the demo will be very close to the end in the finished product. ahhh, makes sense then, still looking forward to the final product. 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted February 10, 2021 New demo released! We're now up to 14 maps; full credits in the spoilers below. This is intended for MBF-compatible source ports and was tested in PrBoom+, complevel 11. Due to a music change in one level, it will have slightly limited functionality in MBF, Woof or old PrBoom (i.e. not PrBoom+), but should otherwise play fine. https://drive.google.com/file/d/1WIBhEZ1W5-eVdsFX6Bs5keZA1JtByhSI/view?usp=sharing Changes since the last version: Six new maps Maps are now sorted by episode (although episodes are still quite short as many maps are yet to be added) Episode functionality is implemented in Eternity and ZDoom Note that death exits are not yet implemented, so people playing continuously in PrBoom+ should pistol start at maps 01 (obviously), 03, 05, 06, 09, 11 and 14 Difficulty levels implemented for all maps except MAP13 Changes to older maps based on feedback received from testers Map list (maps new to this beta are in italics): Spoiler Episode 1: Underground Umbrage MAP01: Retox by Washing Machine Enthusiasts MAP02: They Feast on Afterbirth by LunchLunch Episode 2: Cold Choler MAP03: Smite of Disrespect by EnragedEggplant MAP04: Cold Reception by Washing Machine Enthusiasts Episode 3: Mesoamerican Menace MAP05: Ferox by Washing Machine Enthusiasts (note: previously called Jungle Massacre) Episode 4: Gothic Gall MAP06: Pious Ennui by EnragedEggplant MAP07: The Diabolist by LunchLunch MAP08: Wicked Dracula by LunchLunch Episode 5: Automated Animosity MAP09: Nemesis by Washing Machine Enthusiasts MAP10: What Is Love by LunchLunch Episode 6: Pharoah's Fury MAP11: Flood of Accusations by EnragedEggplant MAP12: Poison of Envy by EnragedEggplant MAP13: Temple of Karmack by Brxyz Secret Level MAP14: The Inner Realm by LunchLunch 5 Quote Share this post Link to post
marco.nadal.75 Posted February 20, 2021 I have played through all the episodes of the February demo (not the secret level) and have enjoyed it thoroughly! I experimented with various weapon sets from the 99weapons mod pack, and used HMP (skill 2) difficulty. The final slaughtermap in the Temple of Carmack was particularly challenging. I liked that since the maps were divided into episodes, it forced a pistol start for each. I used that as an opportunity to try a different weapon loadout for each episode. The plasma soldiers and 3 eyed Cacodemons are fearsome enemies, and can kill me from full health/armor within seconds. Dealing with plasma soldiers required an attitude like Blood's cultists, I think his reaction time is really short, and low pain chance too. 3 eyes cacos are best killed from a distance. The variety of tones and themes gave me great motivation. I think 3 maps per episode would be ideal. Maybe use a custom boss for the end of each episode... like the Temple Of Karmack had the two Diabolists. That was cool, how one of them came out of the sarcophagus. Also each map having unique, well selected music, that is much appreciated. BTW I used GZDoom 4.4.2 with Timidity++ MIDI engine, do you have a recommended engine or sound font? I'm looking forward to seeing the skyboxes that will be put into the final product, and to see more maps of course. Well done guys! 3 Quote Share this post Link to post
WashingMachineEnthusiasts Posted April 7, 2021 Here is a revised version of the February demo correcting some issues identified in @Terminus's playtesting (thank you very much for this). These fixes are: Plasma marine reaction time has been slowed considerably (more than doubled) Issue with skies not showing in many maps in ZDoom has been fixed Some other graphical fixes Link: https://drive.google.com/file/d/1ixKfX-6PTfhta-pLN_DcTkrWrZmpN4lP/view?usp=sharing A note on the custom sky issue that other people may find helpful: if you set up a MAPINFO file and don't specify a sky, ZDoom will just not show any sky. We (being people who test in PrBoom+) assumed that it would show the default sky for the mapslot (e.g. SKY1 for MAPS1-11). We have now gone back and added custom skies for all missing maps, and these should show correctly in all ports. On 2/20/2021 at 8:37 PM, marco.nadal.75 said: BTW I used GZDoom 4.4.2 with Timidity++ MIDI engine, do you have a recommended engine or sound font? Bit late on this one, but I use Arachno personally, although I make sure the MIDIs I choose sound good in the default soundfont as well. Not sure about the other authors. As for the engine, I would personally recommend PrBoom+ or Eternity (for the episode selection), but if you prefer (G)ZDoom that's fine too. Changes in ZDoom physics may result in some slightly odd behaviour here and there (e.g. the revenant teleporting on top of the exit switch in Retox in @Terminus's stream) but that's hardly a gamebreaking issue. 2 Quote Share this post Link to post
marco.nadal.75 Posted May 22, 2021 On 4/7/2021 at 11:51 PM, WashingMachineEnthusiasts said: Bit late on this one, but I use Arachno personally OMG Arachno soundfont sounds sooo good, I tried it with Rowdy Rudy's Revenge and it has a real 70's music feel now. DooM just keeps getting better and better for me. Only downside is that each source port needs the 155 MB .sf2 file in its respective directory, and I have a lot of ports and versions to cater to all the mods I have installed, so the small SSD on my laptop is running low on space... still, that should motivate me to finish my Ryzen7 build. I have tried Eternity and movement is so different from Zan and GZ that I find it hard to play well. Also 8-bit color software mode looks pretty bad after playing in OpenGL/Vulkan for so many years. I tried Reshader with CRT shader but I think it introduces lag on this system. About to have another go at Temporal Tantrum (update) with the Arachno soundfont, but before I go: Have you tried LiveReverb.pk3? Like the soundfont, it improved the experience so much for me. 0 Quote Share this post Link to post
Antkibo Posted May 22, 2021 42 minutes ago, marco.nadal.75 said: Only downside is that each source port needs the 155 MB .sf2 file in its respective directory, and I have a lot of ports and versions to cater to all the mods I have installed, so the small SSD on my laptop is running low on space... https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted May 23, 2021 On 5/23/2021 at 12:01 AM, marco.nadal.75 said: About to have another go at Temporal Tantrum (update) with the Arachno soundfont, but before I go: Have you tried LiveReverb.pk3? Like the soundfont, it improved the experience so much for me. I haven't (I don't generally use GZDoom) but I do think it's a great idea for an add-on. 0 Quote Share this post Link to post
marco.nadal.75 Posted May 24, 2021 On 5/23/2021 at 12:44 AM, Antkibo said: https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ Thanks, I needed the refresher! mklink /H <target> <original> 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted September 12, 2021 NEW RELEASE - TEST VERSION 3 Temporal Tantrum (Test Version 3) is now out! Featuring 19 MBF21-compatible maps by @Brxyz, @EnragedEggplant, @Lunch Lunch and @WashingMachineEnthusiasts across six episodes, with five custom enemies to fight! See it in action here: Download it here: https://drive.google.com/file/d/1xA3xJpDECRW40sq_3YZfqoky9MhDZ87U/view?usp=sharing Please note this is a test release. We are still working hard to add more maps and improve existing maps. Please report all bugs, and all suggestions are welcome. This WAD requires an MBF21-compatible port to play (list here). If you try and play it in a different port, some maps will break. 8 Quote Share this post Link to post
Shepardus Posted September 12, 2021 Cool to see more MBF21 maps! FYI, I think I softlocked myself in the first room of the first map by pressing the button to raise the lift and backing off before it had fully raised. 2 Quote Share this post Link to post
WashingMachineEnthusiasts Posted September 12, 2021 11 hours ago, Shepardus said: Cool to see more MBF21 maps! FYI, I think I softlocked myself in the first room of the first map by pressing the button to raise the lift and backing off before it had fully raised. Thanks very much for reporting! This will be fixed in the next release. At least it's in the first room so you don't lose much from restarting. 1 Quote Share this post Link to post
WashingMachineEnthusiasts Posted October 9, 2021 Hotfix released: same link as before, just redownload. This fixes some issues on MAP01 and MAP07 (including the softlock mentioned above). 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted January 23, 2023 (edited) After over two years in development, it's finally completed! Version 1.3 is now out. See the trailer here: Download the release here. Temporal Tantrum is 28 exciting maps for Doom 2 over seven themed episodes (underground, snow/ice, Gothic, jungle, starbase, Egyptian, ???). It includes five custom monsters. Maps by @bartekmil, @Brxyz, @EnragedEggplant, @lunchlunch and of course myself. The difficulty varies map-to-map and episode-to-episode, but most maps should be well within the range of most players, except for a handful in the later episodes. Very few maps could be called slaughter. The story: the UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary. Temporal Tantrum requires a UMAPINFO and MBF21-compatible port to play. To test if your port is compatible, open MAP01. If stock music is playing, your port is not UMAPINFO-compatible. If falling off the path softlocks you instead of killing you, your port is not MBF21-compatible. Full map list Spoiler Episode 1: Rusted Rage MAP01: "UAC Blacksite" by Washing Machine Enthusiasts MAP02: "Retox" by Washing Machine Enthusiasts MAP03: "The Meatworks" by Washing Machine Enthusiasts MAP04: "They Feast on Afterbirth" by LunchLunch Episode 2: Cold Choler MAP05: "Smite of Disrespect" by EnragedEggplant MAP06: "Blizzard Wizard" by EnragedEggplant MAP07: "Cold Reception" by Washing Machine Enthusiasts MAP08: "Occidere Aranearum Omnes" by Washing Machine Enthusiasts Episode 3: Gothic Gall MAP09: "Pious Ennui" by EnragedEggplant MAP10: "The Diabolist" by LunchLunch MAP11: "Wicked Dracula" by LunchLunch MAP12: "Lobachevsky Hyperdrive" by Washing Machine Enthusiasts Episode 4: Mesoamerican Menace MAP13: "UAC Package Holiday" by Washing Machine Enthusiasts MAP14: "Ferox" by Washing Machine Enthusiasts MAP15: "Jungle Juice" by LunchLunch MAP16: "Sacrifice" by Washing Machine Enthusiasts Episode 5: Future Fury MAP17: "What Is Love" by LunchLunch MAP18: "Nemesis" by Washing Machine Enthusiasts MAP19: "Rave at the Edge of Space" by Washing Machine Enthusiasts MAP20: "Your Empty Junkie Eyes" by LunchLunch Episode 6: Egyptian Evil MAP21: "Poison of Envy" by EnragedEggplant MAP22: "Temple Excavation" by Washing Machine Enthusiasts MAP23: "Flood of Accusations" by EnragedEggplant MAP24: "Temple of Karmack" by Brxyz Episode 7: Temporal Tantrum MAP25: "Baron Sanitation" by Bartekmil MAP26: "Die Geheime Mondbasis" by Washing Machine Enthusiasts MAP27: "The Inner Realm" by LunchLunch MAP30: "The Inner Sanctum" by Washing Machine Enthusiasts A Guide to the New Monsters The Cambion Spoiler Half-human, half-demon, these mockeries of UAC marines will fire deadly bolts of plasma at you from their hellish plasma rifles. These weapons disintegrate when the cambion dies, so don't expect to use it for yourself. Luckily for you, however, the cambion can't match your speed, so you can outmaneouvre them. The Flayed Spoiler The first stage in the creation of a revenant. Hell must sure be desparate if they don't have time to finish their work... The flayed are filled with pure, burning rage. This makes them even faster than revenants, but also means they will attack revenants if provoked. Jealousy makes you do crazy things... The Flying Spiderdemon Spoiler Big momma's had an upgrade. Propelled on four jets with infinite fuel, there is now no escape from her mighty super chaingun. You can run, but you can't hide forever. The Astral Cacodemon Spoiler A cacodemon infused with even more evil magic and turned insane from exposure to temporal energy. They move dangerously fast and erratically, and hit like a ton of bricks. Filled with an insatiable hunger, they will happily incinerate all in their path - even cacodemons. The Diabolist Spoiler Hell's new generals. While they lack the arch-vile's ability to resurrect corpses, they more than make up for it with their mastery of pyromancy. Even a fully-armored space marine can be incinerated in seconds. Never underestimate them. In many places, their magic is also keeping you locked in. You may need to kill them to progress further. Edited February 27, 2023 by WashingMachineEnthusiasts Changed download link for version 1.3 19 Quote Share this post Link to post
EnragedEggplant Posted January 24, 2023 Glad to see it final release at last! Good job, everyone! 5 Quote Share this post Link to post
bartekmil Posted January 25, 2023 Happy to have a part (even if small) in this release, good job to all the contributors and testers 5 Quote Share this post Link to post
Terminus Posted January 25, 2023 Oh, I remember this from a few years back. Good to see the project finally come to completion! Congrats on the release, will give this a spin for sure :) 4 Quote Share this post Link to post
WashingMachineEnthusiasts Posted January 25, 2023 1 hour ago, Terminus said: Oh, I remember this from a few years back. Good to see the project finally come to completion! Congrats on the release, will give this a spin for sure :) Good to see you back! If you plan to stream it, let us know, we'd love to see it. Also - updated the main post with the full map list and a guide to the new enemies. 2 Quote Share this post Link to post
Catpho Posted January 26, 2023 I remember playing all those disparate betas. Congrats on the full release. 4 Quote Share this post Link to post
Xymph Posted January 26, 2023 On 1/23/2023 at 6:16 AM, WashingMachineEnthusiasts said: Download the release here. In Temporal_Tantrum.txt, MAP12 is mislabeled/attributed. 2 Quote Share this post Link to post
WashingMachineEnthusiasts Posted January 27, 2023 (edited) 19 hours ago, Xymph said: In Temporal_Tantrum.txt, MAP12 is mislabeled/attributed. New version 1.1 that fixes this and a few other issues I noticed during @Vile's stream - yes, the BFG room in Temple Excavation was meant to have more to it than that! Thanks very much for the stream as well - glad you liked it. Edited January 27, 2023 by WashingMachineEnthusiasts 5 Quote Share this post Link to post
WashingMachineEnthusiasts Posted January 30, 2023 New version 1.2 that makes gameplay changes to MAP15 on HNTR and HMP (greater difficulty level differentiation). 4 Quote Share this post Link to post
WashingMachineEnthusiasts Posted February 27, 2023 New version 1.3 that adds par times and makes minor gameplay changes to MAPS03, 06, 10, 12, 19 and 22 based on feedback, as well as fixing a couple of remaining bugs and a whole host of minor niceties (e.g. merging sectors to reduce sector movement noise). The full changelog is in the text file. 6 Quote Share this post Link to post
WashingMachineEnthusiasts Posted March 24, 2023 Version 1.31 is now out on IdGames! This version fixes two broken secrets in version 1.3 and is the final version. Once again, I want to give a huge thank you to @EnragedEggplant, @lunchlunch, @bartekmil, @Brxyz and @ChopBlock223 for their various and many contributions. It's been a lot of hard work but I'm proud of the result and very proud to finally call it finished. And now that it's on IdGames, let's see those speedrun demos! 7 Quote Share this post Link to post
Insaneprophet Posted March 24, 2023 (edited) So Im hoping Im just stupid and missing something other than 2 of the 3 secrets onlvl 1. At the end of the lvl Im shot off into space to die but nothing happens... no end of lvl.... nothing. Im playing on lzdoom and have tried all the different comp lvls. I do get custom music and dropping off the path at the start does kill me so it seems like its mbf friendly but... I dunno? Edited March 24, 2023 by Insaneprophet 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted March 24, 2023 53 minutes ago, Insaneprophet said: So Im hoping Im just stupid and missing something other than 2 of the 3 secrets onlvl 1. At the end of the lvl Im shot off into space to die but nothing happens... no end of lvl.... nothing. Im playing on lzdoom and have tried all the different comp lvls. I do get custom music and dropping off the path at the start does kill me so it seems like its mbf friendly but... I dunno? LZDoom isn't on the list of MBF21-supported source ports on Doomwiki, so maybe it only has partial support. I recommend DSDADoom to guarantee everything works perfectly, but if you really want a GZDoom experience then the latest GZDoom should work. Any map with scripting may have different event timing though in GZDoom compared to DSDADoom. DSDADoom will give you the intended experience. Alternatively, if you want to keep using LZDoom, only that map and MAP26 use that kind of death exit, so you could just play all the other maps. 0 Quote Share this post Link to post
GarrettChan Posted February 2 (edited) Hmm, Map30, the first fight, if the Barons are crushed by the crusher in the middle, Tag 667 won't be triggered and you'll be softlocked, somehow. I tried to kill them with weapons, and the trigger works. Am I missing something or it's a mistake? Edited February 2 by GarrettChan 1 Quote Share this post Link to post
Shepardus Posted February 2 (edited) 6 hours ago, GarrettChan said: Hmm, Map30, the first fight, if the Barons are crushed by the crusher in the middle, Tag 667 won't be triggered and you'll be softlocked, somehow. I tried to kill them with weapons, and the trigger works. Am I missing something or it's a mistake? I guess it's an oversight, the special doesn't execute if the last baron gets crushed into a pool of blood before the death animation finishes. If the crusher does all the damage, it so happens that the baron will die when the crusher is near the bottom, but if you damage the baron enough beforehand, then the crusher will kill the baron earlier, so the death animation can actually finish and the action will still work. If you're trying to pacifist the level, it might be possible to get the pinkies to do enough damage through infighting... Edited February 2 by Shepardus 1 Quote Share this post Link to post
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