The_SloVinator Posted November 15, 2020 (edited) I present you: TNT Goes Boom! Episode 1 (First 6 maps), a vanilla TNT replacement. !! (not related to Boom source port) !! Info behind the wad: Back in May or June I replayed TNT Evilution & thus had this inspiration to make my own re-imagining of TNT wad. Episode 1 is finished, so I decided to release it & while it has been playtested by few people (including myself), I appreciate more feedback from you guys as I do plan to continue the development. No promises! WAD Info: - Name: TNT Goes Boom! - IWAD: TNT.wad - Maps: 6 - Difficulty selection: Yes - Source port: Chocolate Doom & above - Pistol start: Yes (hopefully balanced) - Dehacked: No but I do plan to implement in the future. - Custom textures/music: No TNT_Goes_BooM.zip Screenies: Edited February 1, 2021 by The_SloVinator 45 Quote Share this post Link to post
dmslr Posted November 15, 2020 At first I thought it's a boom-compatible TNT wad lol. Need to check this :) 4 Quote Share this post Link to post
P41R47 Posted November 15, 2020 (edited) I instantly fell in love with this, pal! Gonna feedback it ASAP Also, i would like to help you as much as i can. Send me a PM, i can make you some nice TITLEPIC, M_DOOM, INTERPIC, BOSSBACK and a good status bar for sure. No charge, just my love to anything TNT related ;) Edited November 15, 2020 by P41R47 1 Quote Share this post Link to post
The_SloVinator Posted November 15, 2020 57 minutes ago, P41R47 said: I instantly fell in love with this, pal! Gonna feedback it ASAP Also, i would like to help you as much as i can. Send me a PM, i can make you some nice TITLEPIC, M_DOOM, INTERPIC, BOSSBACK and a good status bar for sure. No charge, just my love to anything TNT related ;) Awesome to hear! Will PM you tomorrow if I can. Tired as hell right now. lol 1 Quote Share this post Link to post
axdoomer Posted November 15, 2020 (edited) I played level 1 through 5. On level 2, I was able to launch from the blue torch to grab the blue key. Although I was not able to walk where the blue key is resting, I was able to grab it. I'm not sure it's what I was intended to do because of Doom collision detection issues that allow to do things like this. Edited November 15, 2020 by axdoomer 0 Quote Share this post Link to post
P41R47 Posted November 15, 2020 1 hour ago, The_SloVinator said: Awesome to hear! Will PM you tomorrow if I can. Tired as hell right now. lol Perfect! I will wait your message and give you the proper feedback that i already have ;) 1 Quote Share this post Link to post
Pirx Posted November 16, 2020 excellent. it's like playing the original tnt. the inspiration for the maps is obvious yet the maps themselves are different enough. i'm at one step before grabbing the bfg on map04 now, but that thing has a surprise. dueled the cow like a man with the ssg and it was able to do some splash damage on the wall, as you see... 2 Quote Share this post Link to post
Denim Destroyer Posted November 16, 2020 Only have time for playing the first two levels but those two were pretty fun. Feels a whole lot like the original TNT but with some modern enhancements (a.k.a looks a whole lot nicer) and is given me some difficulty on UV which is a nice touch too. Can't wait to finish the other four maps and eventually the other episodes once you are finished! 1 Quote Share this post Link to post
The_SloVinator Posted November 16, 2020 14 hours ago, axdoomer said: I played level 1 through 5. On level 2, I was able to launch from the blue torch to grab the blue key. Although I was not able to walk where the blue key is resting, I was able to grab it. I'm not sure it's what I was intended to do because of Doom collision detection issues that allow to do things like this. Fixed it! Good find. 0 Quote Share this post Link to post
Michael Jensen Posted November 16, 2020 Now THIS is how it's done! Fantastic re-imagining of Evilution's episode 1, where the ideas behind the maps and general aesthetics remain, but the maps are unique and different enough to stand on their own. They look great, play really well and secrets are really fun. I really hope you'll continue making more. I would love to see a Drake O' Brien type map done like this. 2 Quote Share this post Link to post
Vermil Posted November 17, 2020 I had a lot of fun playing these maps. About my only nitpick would be that it seemed like you wanted to use almost every badguy and weapon at least once. I figure the Arch vile, Barron, Spider demon and Cyber Demon could be removed from these levels and replaced with groups of lower tier enemies with no loss to playability. I also never once used the rocket launcher in the entire mapset, leading to me lugging about 80 rockets around unused by the end. 1 Quote Share this post Link to post
leodoom85 Posted November 17, 2020 @The_SloVinatorVideo of my gameplay incoming later. I liked this re-imagining of the first episode. It felt that was sorta simplified and less crowded than the original to have a short but fun moment. The highlight for me was Wormhole and the tight as hell fight against the cybie. Got fucking scared when the cybie suddenly teleported in front of me....you'll see. Ammo was enough to deal with all the monsters placed in the set but health was at the right amount. That means that the player must be careful to not get enough damage, even if the set is not difficult. Good stuff overall. PS: how dare you to bait me with a BFG in Wormhole? 3 Quote Share this post Link to post
DynamiteKaitorn Posted November 17, 2020 This is some excellent recreations of TNT's maps with a bit of a modern day twist to them whilst still remaining fully vanilla compatible (at least, chocolate DooM compat if not). There's plenty of health and ammo throughout the levels and the secrets were quite fun to discover. Quite often I got confused as to where to go next. Some of the may layouts are a little convoluted on where to go next (maps 3, 5 and 6 especially). I did eventualyl complete this without skipping any areas but there wasn't always a good indicator as to where I was meant to walk to next. Difficulty is juust a tad too high for HMP. Not really unfair but more akin to Plutonia's lesser maps. Normally I'd say this is a problem but TNT WAS harder than DooM II (sometimes quite a bit harder) so this did feel inline with what I expected (MAP02/3 could do with a few extra bullets since I generally default to the chaingun if I lack a super shotgun, rocket launcher, plasma rifle or BFG9000, especially when dealing with mid-high tier enemies). 1 Quote Share this post Link to post
Vermil Posted November 17, 2020 One tiny continuality thing; sector 39, that uses RROCK05, on Map02 doesn't do damage. But on Map04, sector 116, that uses the same flat, does do damage 1 Quote Share this post Link to post
Mr Masker Posted November 17, 2020 No! you can't replace TNT Evilution! haha tnt go boom (that was the best thing to post that I could think of) 1 Quote Share this post Link to post
dei_eldren Posted April 14, 2021 Btw, on map03 i was able to exit the level without the BK at all, by getting on that center lift while it was still down and pressing at the exit-side wall. Am playing on MBF. But played through the entire episode now, and it's a fantastic ride. Difficulty on HMP is pretty rough, but good kind of rough, not frustrating at all. This is gonna be a lovely set! 1 Quote Share this post Link to post
Kor Posted May 7, 2021 I've played up to level 6. I like how these maps remind of me of TNT but at the same time feel new. 2 Quote Share this post Link to post
ApprihensivSoul Posted May 7, 2021 I just found out about this, and am super excited to try it out. I love TNT, and the screenshots capture the aesthetic beautifully. I can't try it yet, because I'm working on my own take on TNT right now, and I don't want to steal your ideas by accident, but as soon as I'm done yours is going on my list to play next. 1 Quote Share this post Link to post
Mostcus Posted December 31, 2023 Sorry for necroposting, but can somebody reupload zip somewhere? 1 Quote Share this post Link to post
DreadWanderer Posted December 31, 2023 Hi @Mostcus, this thread is outdated and the project has already been released on idgames. You can find it here: https://www.doomworld.com/idgames/levels/doom2/megawads/tntgb Have fun! 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.