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List of all VANILLA slaughter maps


dmslr

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Update: I'm changing the rules since vanilla slaughter wads are extremely rare. Instead share the wads that include at least one slaughter map with the note which map is that. For example: "Scythe maps 26, 30".

 

Original post:

Spoiler

Where's the list? It was a clickbait?! No, if you share vanilla slaughter wads, I'll update the OP to make the list. The idea have come from the fact that the majority of slaughter wads are made for either limit-removing or boom-compatible ports and it's nice to have a short list of vanilla wads. Keep in mind, ideally the suggested wads need to be fully composed of slaughter maps, not the ones that only get slaughter-ish later.

 

Edited by dmslr

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If we skip the obvious Hell Revealed etc., then HORDES.WAD, HORDES2.WAD and OHNO.WAD come to mind, as well as the original DMINATOR.WAD (basically, a modified E1 with a crapton of monsters). Mind you, you might not find some of the latter in idgames anymore.

 

Technically speaking, NUTS.WAD is vanilla compatible (it will run and play, only awfully so, and the rendering will be fux0r3d up because of the 128 visual sprite limit).

Edited by Maes

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21 hours ago, Walter confetti said:

Always from 1994 mapping era there's awsopale.wad and for some extent also Pie can be considered as a slaughtermap...

Also I recall Far side of Phobos as a hard / slaughter mapset, but I didn't played this from quite a long time....

 

Thanks for pointing out awsopale, the music made that level one of the funnier Doom experiences I've had, with it's disconnect from the game; didn't expect that and it just makes the level almost perfect in a charmingly cringeworthy way.   Will have to try the other levels you mentioned.

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48 minutes ago, joepallai said:

Thanks for pointing out awsopale, the music made that level one of the funnier Doom experiences I've had

At least it's easy to identify the music track.

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There's PUNISHER.wad by Dario Casali that was a precursor to "Go 2 it" 

 

E: Some of George Fiffy's maps are pretty ugly and bland, but would qualify as early slaughter.

Edited by General Rainbow Bacon

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MAP31 of Back to Saturn X - Episode 2: Fireking Says No Cheating aka Slamdance with the Sun God. Not sure, as to being a slaughter map, about MAP32 of Back to Saturn X - Episode 1: The Hard Way aka The Terror of Maniac High.

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13 hours ago, General Rainbow Bacon said:

There's PUNISHER.wad by Dario Casali that was a precursor to "Go 2 it" 

 

E: Some of George Fiffy's maps are pretty ugly and bland, but would qualify as early slaughter.

 

There's also SEEJ.WAD by both Casalis which is a deathmatch map by one brother converted into a slaughter map by the other brother. Highly recommended!

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On 11/26/2020 at 11:20 AM, Walter confetti said:

Also I recall Far side of Phobos as a hard / slaughter mapset, but I didn't played this from quite a long time....

 

Far side of Phobos is actually pretty cool. I do get a slaughtery vibe from it (but nothing too intense) so far. The swastika at the start of E1M2 is a bit off-putting though. It's interesting that it's a Doom 1 wad released in 1998, I would have thought pretty much everyone would have been playing Doom 2 at that point.


Edit: I could see this being a proto-slaughter(lite) wad. There's enough slaughtery elements to give it that distinction. I imagine it ramps up even more as the wad progresses but I'm on E1M4 at the moment and it already ticks the right boxes.

Edited by xvertigox

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A surprising entry might be Kvernmo's Temple of Death and Eye of the Storm.

 

They both have the numbers and action to be called "slaughter", at least at some points; however it was probably not in the author's intentions to be enjoyed that way (anyone who has played Kvernmo's Cabal series knows what I mean).

 

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There's the infamous YELLOW.WAD. I never managed to play it back in 1994, since it was so heavy.

 

However, it sure has the numbers and the battles to be called "slaughter", almost like an early Hell Revealed map for Doom.

 

Several things play against it though: it's a VERY large map (even by today's standards), it's incredibly chaotic, bizzarre and abstract, like only 1994 PWADs can be, confusing (pass-through walls seem to be a "favorite" of the -unknown- author), misdirecting (there's no red skull key....), some puzzles will bug out if you don't get the switch order right, lots of inescapable pits, etc. and hordes of zombiemen as the "poor man's chaingunners", as well as a few inaccessible areas and unmarked secrets. Ammo management can be a challenge, esp. if you want to UV-max it, and weaponry is, well, inadequate.

 

That being said, it's worth a shot.

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This one -and several others- I remember all the way back from my first PWAD CD-ROM, in 1994.

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  • 4 weeks later...
On 11/26/2020 at 10:53 AM, WadArchive said:

Should be starting to update now, something had gone nuts

 

The latest WADs page is paralysed again for some reason.

 

@esselfortium: (delayed) thanks for the answer!

Edited by Diabolución
Spelling of paralysed.

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Are Hell Revealed and Alien Vendetta map32 slaughter maps?

HR map32: Monstly Harmful may be a little hardish-but it ends pretty quickly if one know what to do, and AV map32: No Guts No Glory isn't that hard either. Its far easier than AV map26: Dark Dome, the only map that i had to re try a few times. I hate Post Morten style maps.

By extension Kama Sutra map28: Hard Target

 

Anyway, none of those maps give me a hard time compared to the hardest maps on Doom 404. Especially map26: EnCryption. Probably one of the hardest vanilla maps i played so far.

Edited by P41R47

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Maps 28 and 29, and the final encounter of map 20, of 1000 Lines 2 are vanilla slaughter. Not especially difficult, but slaughter nonetheless.

Edited by Bauul

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