Hi Y'all - I'm building a .PK3 that plays fine uncompressed (dropping the folder onto gzdoom shortcut). I want to compress to .pk3 in slade3 (>archive>build archive). This compresses OK to a .PK3 file. However, the paths inside the archive are from the filesystem root, rather than from the build root:
SLADE3 - uncompressed filesystem view of project:
FILESYSTEM:
Slade3 compression result - note the path in the archive is the full filesystem path:
This obviously doesn't play. I can't see any obvious option in Slade3 to control this, other than changing the extension.
I could just use an archiver and compress to .ZIP from the project root and change the extension to .pk3 (and this does play fine), but I read somewhere that Slade3 does something a little different and doing this may result in invalid .PK3 files...
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smeghammer
Hi Y'all - I'm building a .PK3 that plays fine uncompressed (dropping the folder onto gzdoom shortcut). I want to compress to .pk3 in slade3 (>archive>build archive). This compresses OK to a .PK3 file. However, the paths inside the archive are from the filesystem root, rather than from the build root:
SLADE3 - uncompressed filesystem view of project:
FILESYSTEM:
Slade3 compression result - note the path in the archive is the full filesystem path:
This obviously doesn't play. I can't see any obvious option in Slade3 to control this, other than changing the extension.
I could just use an archiver and compress to .ZIP from the project root and change the extension to .pk3 (and this does play fine), but I read somewhere that Slade3 does something a little different and doing this may result in invalid .PK3 files...
Any suggestions?
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