Jump to content

DevTex [v0.01] Texture Pack Release Thread


Recommended Posts

29 minutes ago, ViolentBeetle said:

A few color variants could make for some interesting aesthetic. Wouldn't be hard to colorize them if someone dares.

 

Certainly some scope for that in future. When I first played around with these a while ago I did a lot of different colours. Currently focusing on the orange and grey though, simply because that's what the main colour of the Valve originals. All of these are generated from a master PSD file, so doing new colours is just a case of exporting everything again.

Edited by OrbitalSpaceGarbage

Share this post


Link to post

Note that if you want more variety in dev textures, there are other packs available. There's BlackFish's set here and the one @Remilia Scarlet compiled for the graybox project.

 

It's funny even textures supposed to be extremely basic manage to have different graphic styles.

Edited by Gez

Share this post


Link to post
1 hour ago, Gez said:

Note that if you want more variety in dev textures, there are other packs available. There's BlackFish's set here and the one @Remilia Scarlet compiled for the graybox project.

 

It's funny even textures supposed to be extremely basic manage to have different graphic styles.

 

Remember seeing these ages ago, I made these ones because I was looking for dev style textures for Doom and BlackFish's just didn't scratch the itch for me. Still pretty cool though.

Edited by OrbitalSpaceGarbage

Share this post


Link to post

A few texture ideas that might be of use for this pack:

  • Abstract demon face representation and maybe some other broad theme signifiers
  • Light sources (Since mapper would like to remember where lights are)
  • Exit sign

I can't exactly draw anything decent myself, although somewhere down the line I hope to make a map out of your textures.

Share this post


Link to post
29 minutes ago, ViolentBeetle said:

A few texture ideas that might be of use for this pack:

  • Abstract demon face representation and maybe some other broad theme signifiers
  • Light sources (Since mapper would like to remember where lights are)
  • Exit sign

I can't exactly draw anything decent myself, although somewhere down the line I hope to make a map out of your textures.

 

All good ideas, I've had a couple of ideas RE Demons, will have to add them to the to-do.

Share this post


Link to post
  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...