Jump to content
  • 0

How Do I Import Custom Monsters


The BMFG

Question

I've been trying to put the enemy "head monster" inside of my the hunt for soda wad so I can use him in my future maps but I don't know how I tried importing him and when that didn't work I just put him between the s_start and s_end markers but when I opened the wad with my editor he didn't show up in any of the tabs could someone help me here?

Share this post


Link to post

4 answers to this question

Recommended Posts

  • 0

I'll try to help, you need a DECORATE/ZScript lump for it, with the monster's DECORATE/ZScript definition.

 

But, you still need to keep the sprites in S_START and S_END, 

 

If you are using SLADE3, you need to find the "new entry" button on the top of the screen, the paper with an "E" on it. Name it DECORATE (If it's a DECORATE definition of the monster), or ZScript (If it's a ZScript definition of the monster), then click on the entry and click on "view entry as text", and there should be big text box that looks like this:

image.png.079ad2239b2307c8bfcbfcfe859d0e4c.png

 

Change the "Text Language", to ZDoom DECORATE/ZDoom ZScript, (whatever you're using) and copy/paste your definition into it, then save it with Ctrl+S,

 

If you don't understand ZScript and DECORATE, read these for help:

 

ZScript - ZDoom Wiki

 

DECORATE - ZDoom Wiki

 

I'm really sorry if this tutorial is a bad one, I'm not really good with these things, hope these help.

Share this post


Link to post
  • 2

It would have been advantageous if you had linked to the resource for "head monster".

 

The original DOOM mapping format does not allow new monsters to be added, you can only replace existing ones. Depending on what the "head monster" is capable of you can insert, in your pwad, the sprites in between S_ markers and rename the rotations to those used by the original monster.

 

Adding new monsters is only possible in ports like GZDoom, which support DECORATE and ZSCRIPT.

Share this post


Link to post
  • 1
1 minute ago, Kappes Buur said:

It would have been advantageous if you had linked to the resource for "head monster".

 

The original DOOM mapping format does not allow new monsters to be added, you can only replace existing ones. Depending on what the "head monster" is capable of you can insert, in your pwad, the sprites in between S_ markers and rename the rotations to those used by the original monster.

 

Adding new monsters is only possible in ports like GZDoom, which support DECORATE and ZSCRIPT.

i am using gzdoom for testing and im using zdoom doom in doom

Share this post


Link to post
  • 2
17 minutes ago, The BMFG said:

i am using gzdoom for testing and im using zdoom doom in doom

 

No problem.

Take for example the AgathoDemon from Realm667. Copy all lumps into your pwad

 

Spoiler

REMbaP1.png

 

Open the lump DECORATE and add a unique DoomEd number, i added 15555. Then edit your pwad to include the AgathoDemon.

 

Save your pwad and play in ZDoom.

Edited by Kappes Buur

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...