I've recently been trying to figure out how I could display a short text onscreen to help the player differentiate between different ammunition types of a weapon (for example there's just two you can swap between at the moment, and every time the ammunition swap sequence is complete the message pops up just above where the weapon name is displayed onscreen) and looked through how some other mods have done it but it seems to be mainly through ACS with hudmessage and Language lumps.
So far I'm thinking that I may have to inevitably use Zscript or ACS or something (not sure which yet) so I was wondering how I could somehow "link" the action performed in the Decorate script to the ACS/Zscript code to display the message if it has to come to that.
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DiR
I've recently been trying to figure out how I could display a short text onscreen to help the player differentiate between different ammunition types of a weapon (for example there's just two you can swap between at the moment, and every time the ammunition swap sequence is complete the message pops up just above where the weapon name is displayed onscreen) and looked through how some other mods have done it but it seems to be mainly through ACS with hudmessage and Language lumps.
So far I'm thinking that I may have to inevitably use Zscript or ACS or something (not sure which yet) so I was wondering how I could somehow "link" the action performed in the Decorate script to the ACS/Zscript code to display the message if it has to come to that.
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