BluePineapple72 Posted March 3, 2021 (edited) Trailer graciously made by @MAN_WITH_GUN and Pineapple Under the Sea Studios logo by @EmptyCell ~~~~~~~~~~~~~~~~~~~~~~~~ LIGHTS… CAMERA… ACTION! ~~~~~~~~~~~~~~~~~~~~~~~~ Yet again the fine folks over at the Pineapple Under the Sea Studios have developed another motion-picture for you to feast your hungry little eyes upon! In this epic spin-off of the Rowdy Rudy story, the titular protagonist faces the massive mercenary cabal, "The Speeddemons," whom, fittingly, have quickly set up bases of operations around the globe for a multitude of different reasons. Some of them want to conquer the world. Others want to turn people into squares. How they're going to do it is unknown, but whether they'll succeed is out of the question, because they've got Rudy on their tail. WAD File: Rowdy Rudy in... March of the Speeddemons - idgames Port: UDMF Compatible - Tested in GZDoom IWAD: DOOM2 - Map01-27 Resources: Cagetex 1&2, select textures from cc4, and Rudyresources by @Doomkid Comments: MegaWAD created as the seventh edition of the PUSS series. Maps are ordered in chronology of submission. Rules/gimmicks mappers followed are in the original post (SEE BELOW). Change Log: Spoiler Congratulations! You found a secret link! Version Comments: - Titlepic, Interpic, and Credit pic graphics will change in a future update. Same will skill level names. - Some intermission text screens don't have flats yet. Some will have text bleeding over. Please report those issues to me so I can fix them. - I was requested by IggySquiggles to fix a teleporter bug in this version, unfortunately, I forgot to get to it. One of the teleporter linedefs is non-repeatable. This shouldn't cause issues if you only use it once :p MAPLIST: Version 2 contains a new Map order seen here: Spoiler MAP01 - "Feet First into Hell" - Theperson MAP02 - "Nuclear Bambino" - Cheesewheel MAP03 - "Die Hard" - Myolden MAP04 - "Rad Rads" - Jark MAP05 - "Quantum of Barrel" - Muumi MAP06 - "Blood on Anorthosite" - Austinado MAP07 - "Deadly Attraction" - Peccatum Mihzamiz MAP08 - "Die Harder" - Myolden MAP09 - "Migdal Bavel" - Nottyrone MAP10 - "Escape from Sandy's City" - Muumi MAP11 - "Going Down" - Scypek MAP12 - "Escape From District 89" - Steve88 MAP13 - "Demon Express" - Mike_C MAP14 - "Nukage Knockdown"- Death Bear MAP15 - "Nukage Dragout" - Death Bear MAP16 - "Sludgeworks Showdown, Part 1" - Death Bear MAP17 - "Sludgeworks Showdown, Part 2" - Death Bear MAP18 - "Sludgeworks Showdown, Part 3" - Death Bear MAP19 - "Extra-Terrestial Vengance" - Kakroucz MAP20 - "March Of The Blood Temple" - IggySqiggles MAP21 - "Rudith Mountain" - Telemassacre MAP22 - "On Her Majesty's Rowdy Service" - Peccatum Mihzamiz MAP23 - "Catalina Station" - Rune MAP24 - "Double Hell-ix" - Peccatum Mihzamiz MAP25 - "Mad March: Rudy Road" - WeirdSandwich MAP26 - "Corrupted Oasis" - Peccatum Mihzamiz MAP27 - "Better Nate than Lever II: Meltdown" - BluePineapple72 This spoiler contains the old map order. Maps are all the same though: Spoiler Map01: Returning to PUSS with their second event submission (first being in Boss Battle Bonanza), @Theperson gives the player a Orbital Drop Shocking (s)Tart to this 27 map adventure. With a captured office, the speeddemons are here to... well... do evil stuff really. Who's to say. Spoiler Map02: Rudy is a problem solver, that's for sure. @Telemassacre comes back to PUSS for the fourth time in a row to remind us that sometimes the best solution to a problem is going through it. Ain't no mountain high enough for Rudy to conquer. Spoiler Map03: The Speeddemons have set up in the old Southern Sludgeworks. Although this facility may be full of shit, @Death Bear isn't. His sixth map in the PUSS series, he plunges you knee deep into a sludge filled trilogy that is sure to knock your socks off. Spoiler Map04: @Cheesewheel goes nuclear in this map. Their third consecutive submission to a PUSS event, this map will show you indeed that it does hath fury as you attempt to stop the launching of a salvo of nuclear warheads that will surely cause a dour future for humanity. Spoiler Map05: Yippee ki yay motherfucker! @myolden joins PUSS for a second time, delivering a perfectly cromulent map. A techbase warehouse, this map will determine whether it be Rudy or the Speedemons who... passes away. Spoiler Map06: Making a rather unmodest debut to the PUSS series, @Jark delivers a radical map that would make the elephant's foot blush. Green with envy, Rudy will find himself knee deep in the dread of a whole century worth of nuclear panic liquified and coagulated directly in a nukage facility. Better pack some Radaway, smoothskin. Spoiler Map07: @muumi's fourth consecutive PUSS map. As per usual, this one is quite the blast. The stakes here couldn't ever be higher, as the speeddemons are planning to use their resources to create a barrel singularity so powerful it swallows the universe. Rudy, with gavel in hand, is here to sentence those that have broken the laws of physics. Spoiler Map08: @Austinado's third PUSS map isn't as scary as his first, nor is it as clandestine as his second, but it sure is the deadliest. Blood on Anorthosite provides the player with a caco-fueled romp that will see you dash around an island in the near-vain hopes to survive. Spoiler Map09: After making their map debut in 12 Days of Doommas, @Peccatum Mihzamiz returns to PUSS to tell a tale where the Speeddemons attempt to overtake reality itself! A true action-movie in doom form, Rudy will be tested once again to see if he read the script. Spoiler Map10: The first sequel map in this set, @myolden proves that you sure as hell can... pass away. The pun was copyrighted, don't send hate mail ok :( Spoiler Map11: A PUSS third-timer, @notTyrone constructs a tower of Babel, wherein the player must make the right choice in order to destroy the speeddemons. (Hint: The answer is YES) Spoiler Map12: One of the few honored mappers to have mapped for the innagural PUSS event, @Steve88 returns for his fourth PUSS map! It's Pandemonium in District 89! The Speeddemons have trapped you inside of this subway station. Yet again, the only way out is through. Spoiler Map13: @Mike_C, another PUSS third-timer, returns whilst wielding the full might of his ACS wizardry! You're at the back of the train and you need to get to the front. If only it were easier said than done... Spoiler Map14: Knock Knock. Who's there? Once more, it's Death Bear. Beginning a string of four consecutive necro ursidae maps, @Death Bear starts the one two punch that will knock you out and... Spoiler Map15: ...Drag you out to you shallow grave. Proving his lust for mapping, Death Bear rounds out the Nukaged Twology to lead into his... Spoiler Map16: ...Sludgeworks trilogy. Following up the previous Symphony of Destruction, Rudy is Angry Again now that he has to wade through even more of this slimey sludge. Thankfully. This isn't a trilogy. Spoiler Map17: I lied. If you have been keeping count, which I haven't, Death Bear says that this is his tenth PUSS map! If we were still pretending that Clandestine Castle Crashing didn't have secret levels, I would've said nine, but that's being pedantic. Either way, this grizzly mapper has sure proven his drive and passion for mapping. With Sludgeworks Part 3, Death Bear stops clowning around and shows you a true fight. There are alot of Cyberdemons. Spoiler Map18: Head Into Sandy's City and immediately regret that decision and try to leave immediately because you forgot about the demons. Fortunately, two decades of Doom Mapping has figured out the correct city map formula, of which @muumi uses very well. True to form, the arrow monument is there for you to visit. Spoiler Map19: Returning to PUSS after Imperfect Hatred, @kakroucz rockets your heart with a fast paced map through the inner-sanctum of the Speeddemon's extra-terrestrial headquarters. Blast your way through rocketmen, shotgunners, and gun... men... to exact your Extra-Terrestrial Vengeance. Spoiler Map20: PUSS newcomer @IggySqiggles has built a nefarious temple of which the Speeddemons conduct their malevolent R&R. Break in using one of their own ships and punish those bastards for sleeping off the job! Spoiler Map21: "Last name Rudy. First name Rowdy. First name Last name, Rowdy Rudy." @Peccatum Mihzamiz delivers his second PUSS map showing you that, yes, even action heroes liek the snow. Spoiler Map22: If only you hadn't gotten to the choppa. Then maybe you wouldn't be in this mess. @Scypek2 has built their second PUSS map to make those alien bastards pay for what they did to the Duke! Spoiler Map23: Every seen Tron? Like that, but instead of video-games, it's the Spider Master-Mind. First time PUSS mapper @Rune shows you that hey, even Demons dream. Of violence. But dreams nonetheless. Spoiler Map24: @Peccatum Mihzamiz's third map for this event teaches you that "sure, guns are cool. But sometimes you just gotta use your hands." It seems that fighting demons is in your DNA. Spoiler Map25: Witness @Weird Sandwich return for their sixth consecutive PUSS map. That's right folks, Sandwich hasn't missed an event since Trick & Tear. Since I control the deadlines, neither have I. Either way, Sandwich proves himself to be the road warrior with this post-apocalyptic map. Upon asphalt and dust it is inscribed that "Two-Hundred and Fifteen Speeddemons enter, one man leaves." Spoiler Map26: Peccatum's fourth and final MOTS map is exactly what it says on the tin. The Speeddemons have corrupted an oasis and are using it for their foul and pernicious practices of public bathing. Rudy must put an end to this act, once and for all. Spoiler Map27: Hey look! It's me! Through meditation and preparation I have learned the power of deadline extensions, of which this great power I will not be responsible. In this despicable foundry, the Speeddemons are trying to usher in a new era where every man, woman, child, and cow are going to look all simple and colorful like, using basic shapes and bright colors to create unique and cute character designs. Unfortunately for Rudy, he hasn't read my event schedule, so he doesn't know that he's doomed to fail. Spoiler CUT! Pheeew! Another month, another megaWAD! A whopping 27 maps (again), with 17 unique mappers, this event has proven to be my favorite PUSS event insofar. Although I say that every month, I promise I'm not lying this time. I can't type with two hands if I have fingers crossed behind my back after all. But I digress, these maps are a blast to play, and I'm overjoyed to see every mapper so passionately immersing themselves into the campy theme that I had set forth over a month ago. Yes, over. It's April. Which means that we've got a new event to start within 20 or so minutes of me posting this. Yippee!!!! If you read the prompt for Map27, you'll learn that the Speeddemons were working on a weapon that'll turn the world into cartoon people. Well... uh... See you in ! Original Post: Spoiler You heard the trailer voice! The speeddemons are here! We haven’t much time! Greetings and Salutations all! Welcome to the seventh edition of the Pineapple Under the Sea Speedmapping Series! This month, we’ll all be reaching inside ourselves to channel our inner Swarzenegger, Stallone, or more appropriately, Rowdy Rudy. That’s right folks, Doom’s very own action hero, titular character of the Cacoward winning franchise, is the star of this month’s speedmapping event. With an epic resource pack containing a whole platoon of custom enemies created by @Doomkid, your Doom Builders will be invaded by a nefarious cabal of evil DeHackEd forces, listed here. Likewise, some textures have been provided to help you create action set pieces filmmakers of yore could only dream of.- Maps must be created in 7 hours or less- Each map must be themed to be set on Earth. Techbase, outdoors, or city. Remember: you're playing as Rowdy Rudy raiding the bases of the speeddemons. - Maps must be action packed powertrips So no long winded atmospheric levels, nor any nut crushing Gazebo-esque levels.- Each map must have at minimum two major combat arenas These arenas are gonna be the biggest battles in your map. Set pieces if you will. This will be a true test for you to construct interesting major engagements. I recommend you play around with the enemies and how different structures can change the dynamics of a fight.- Each battle must have, at minimum, 2 separate stages You’re story tellers, add drama and conflict to these battles as they escalate and transform around the player. Maybe some enemies breach the wall with an explosion and flood in? Maybe a wall opens up halfway through revealing additional reinforcements.- These arenas must be interconnected to promote optional exploration The player can either go from arena to arena in a linear path till the end, or explore around the map to find additional resources that may help them in their journey of conquering the major battlefields.- **OPTIONAL** A secret that changes the sequence of events that unfold in an arena. For example, what if you find a pump that removes the nukage from the arena, or what if you found a switch that changes the platform structures in an arena, providing more cover for the player?- **OPTIONAL** Berserk Spree room. Why not.- Maps must be in Doom 2.Map format is optional, but your map must be beatable in GZDoom. Voodoo mappers beware, some of your trickery may break in advanced ports! - Resource usage is REQUIRED. YOUR MAPS WILL BE DUE ON MARCH 24th 11:59 PM EST. Upload either to my server or to this thread. A date before the end of the month will see a wad compiled with each qualifying map ordered in chronology of submission. Your mapping time can be nonconsecutive. Your timer will only go down when you are mapping, scripting or playtesting. Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but one can kind of see what is and is not a speedmap. If you cheat, people will notice. Any time in Slade used to give a custom sky, midi, etc. is outside of your mapping time. I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. Once your time is up, if you haven’t beaten your map, please spend time to verify that your level is beatable. Bug fixing is for fixing bugs, not adding new areas to your map. Your bug fixing period should be spent balancing ammo and fixing any potential gameplay errors, such as texture misalignment or soft locks. I’m generally okay with you sending me as many fixes as you make, as long as these fixes don’t overhaul any major sections of your map. You’re not supposed to be mapping after your time is up, you’re supposed to polish what you have.Any bug fixing/map changes are due to me 1 week after I upload the final playthrough video of the last submission.For submissions, please post in this format:Map Name: [ X ]Author: [ X ] Music: [ Song + Author ] Sky: [ X ] Format: [ X ] Difficulty Settings: [ X ] Build Time [ X ] Comments: Screenshots:ADDITIONAL RESOURCES:March of the Speeddemons - REQURIED - Contains Cagetex 1&2, some select CC4 textures, and all of the Rowdy Rudy monsters and weapons. Mek's Box o' Skies!James Paddock MusicDoomkid MIDI Pack My discord server, The Pineapple Under the Sea is your one stop shop for community events. While not mandatory for participating in this competition, joining the server will give you some quality time in the firing range as you learn basic mercenary combat techniques and join a growing community of mappers looking to have the most fun they can mapping. ~~~~~~~~~~~~~~~~~~~~*CCCHHH* Good luck out there, soldier! Over. *CCCHHH*~~~~~~~~~~~~~~~~~~~~ PAST EVENTS:Hot PotatoPUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing The 2020 PUSS Collection:PUSS IV: 12 Days of DoommasPUSS III: Boss Battle BonanzaPUSS II: TRICK & TEAR IPUSS I: September Under the Sea Edited September 17, 2021 by BluePineapple72 Fixed an error in event description; removed repetition. 30 Quote Share this post Link to post
Telemassacre Posted March 3, 2021 rudith_mountain.zip Map Name: Rudith Mountain Author: Telemassacre Music: My take on the Doom 2 intermission. Sky: Default Format: Limit-removing Difficulty Settings: None Build Time 3.5 hours [yes i timed myself] Comments: I had to sleep halfway through. I started at like 9:00 pm. Screenshots: Spoiler 3 Quote Share this post Link to post
MemeMind Posted March 3, 2021 Name: Feet First into Hell Author: Theperson Music: Under Cover of Night From the Halo CE Soundtrack, from VGmusic.com Sky:DBSESKY5 from Mek's Box O' Skies Format: Boom Difficulty settings: Just a couple of monsters here and there for hard. Build Time: 5 Hours Comments: I challenged myself to use Boom Format since im such a UDMF addict. feetfirst.zip Spoiler 4 Quote Share this post Link to post
Telemassacre Posted March 3, 2021 4 hours ago, Theperson said: I challenged myself to use Boom Format since im such a UDMF addict. Really? I never really use UDMF, sometimes i use Hexen format. Most times, i just stick to Doom format for normal maps. 1 Quote Share this post Link to post
Death Bear Posted March 3, 2021 (edited) MAP NAME: Sludgeworks Showdown, Part 1 AUTHOR: Death Bear MUSIC: MIDI Cover of Angry Again by Megadeth. Sequenced by Mark (archvile@nownuri.net). Modified slightly by me. SKY: OSKY08 from OTEX by Ukiro FORMAT: Doom 2 Limit Removing (Tested only in GZDOOM). DIFFICULTY SETTINGS: None. BUILD TIME: 7 Hours. COMMENTS: Sludgy base with ~250 280 monsters. I would keep moving if I were you. DOWNLOAD: https://www.mediafire.com/file/8d2y9209uor2dt2/DB.SSP1v1.wad/filehttps://www.mediafire.com/file/w4w4zmctvkxp90h/DB.SSP1.v2a.wad/filehttps://www.mediafire.com/file/hx6sdp2hopjmymb/DB.SSP1.v3.wad/file Update (v2) - Removed two secret tags and added alternate ways to reach two of them. - Added a considerable amount to the final fight, including a rework of the exit. This was to slow down the player and prevent a cheese-able exit. As such, there is a small number of supplies added. - Fixed teleporter closets not working. - Some texture fixes. - Fixed issues with skybox not wrapping, by adding a mapinfo. - Cleaned up automap, some. Update (v3) – Added some more ammo to first area. Fixed some textures. Fixed teleporter closet not working. STORY: Spoiler "The Speeddemons have set up in the old Southern Sludgeworks," he said. "They've built it into a facility for arms transfer across the sector. We hear they've got one of those flying spiders, too." I asked him straight, "Another 7-hour job?" "Might take you a bit longer this time around. They've built it into a fortress." A fecal-filled fortress. I knew these guys were full of shit, but not literally. I close my lighter and take a few puffs. I pull my rifle off my shoulder and give it a good cock. You know...for effect. "Let's go." Spoiler Edited March 21, 2021 by Death Bear Second Update, plus Story 5 Quote Share this post Link to post
Cheesewheel Posted March 3, 2021 Map Name: Nuclear Bambino Author: CheeseWheel Music: Inside Space Colony - Gundam Wing: Endless Duel Sky: Something from Mek's box. Format: DOOM IN DOOM2 Difficulty Settings: Yes Build Time Around 6 hours. Comments: Story: 'What the hell is a Nuclear Bambino anyway?' Rudy asked, puzzled. The suited man looked at Rudy sternly and replied, 'Listen, all you need to do know is that the speed-demons took Madagascar 30 minutes ago and are getting ready to fire these Bambinos straight into Washington DC, goodbye America if that happens'. Rudy replied quickly, 'Alright, what's the plan then?', already gathering together ammo and donning his armour. 'There's no time for secrecy, you'll be doing a frontal amphibious assault straight onto the beach, expect heavy resistance. After you've breached the bunkers, access the mainframe and rig the place to blow.' 'And my exit?' Rudy interrupted. 'Helipad, accessible with red security clearance, we'll fly in and pick you up as soon as we see the fireworks.' The suited man ushered Rudy out of the door and into the jeep that had been waiting impatiently outside. 'Rudy, you've got seven hours to save the world from the Nuclear Bambino'. 'Seven hours? That Bambino doesn't stand a chance'. Download:Nuclear Bambino.zip Screenshots: Spoiler 6 Quote Share this post Link to post
myolden Posted March 3, 2021 Map Name: Die Hard Author: myolden Music: Nuclear Fusion from Seiken Densetsu 3 (sequencer was not credited on vgmusic) Sky: REFSKY11 Format: Doom 2 (Doom in UDMF Format) Difficulty Settings: All Build Time: 7 hours Comments: The map name was a placeholder, but I couldn't think of another name so it's staying I guess. Difficulty balancing was done on the fly and only UV was tested, so YMMV. Download: Die Hard.zip Screenshots: Spoiler 4 Quote Share this post Link to post
BluePineapple72 Posted March 3, 2021 58 minutes ago, Cheesewheel said: Story: 'What the hell is a Nuclear Bambino anyway?' Rudy asked, puzzled. The suited man looked at Rudy sternly and replied, 'Listen, all you need to do know is that the speed-demons took Madagascar 30 minutes ago and are getting ready to fire these Bambinos straight into Washington DC, goodbye America if that happens'. Rudy replied quickly, 'Alright, what's the plan then?', already gathering together ammo and donning his armour. 'There's no time for secrecy, you'll be doing a frontal amphibious assault straight onto the beach, expect heavy resistance. After you've breached the bunkers, access the mainframe and rig the place to blow.' 'And my exit?' Rudy interrupted. 'Helipad, accessible with red security clearance, we'll fly in and pick you up as soon as we see the fireworks.' The suited man ushered Rudy out of the door and into the jeep that had been waiting impatiently outside. 'Rudy, you've got seven hours to save the world from the Nuclear Bambino'. 'Seven hours? That Bambino doesn't stand a chance' This is amazing. Heads up to anyone and everyone. If you include a story with your map, I’ll include it as intermission text before your map. Due to size limits, I won’t be able to include the whole thing and I’ll have to abbreviate, but I’ll try to keep as much of your work as possible! 3 Quote Share this post Link to post
myolden Posted March 4, 2021 23 hours ago, Telemassacre said: rudith_mountain.zip Map Name: Rudith Mountain Author: Telemassacre Music: My take on the Doom 2 intermission. Sky: Default Format: Limit-removing Difficulty Settings: None Build Time 3.5 hours [yes i timed myself] Comments: I had to sleep halfway through. I started at like 9:00 pm. I played through your map real quick and I like the concept. The view of the mountain at the start is cool, and the idea of going under it then climbing up is neat. And the fact that you can look down from the top and see the starting area is a really nice touch. The exit seems to be impossible to access. I double checked in DB and the switch in the final area is tagged as 8, while the final door which reveals the spider masterminds is tagged as 7. I assume those are meant to have the same tag. As-is I couldn't exit the map, and the switch in the final area can't be interacted with. There are also some minor texture issues I noticed. The crushers in the cave area aren't pegged properly so the wall textures slide up and down with the crushers. The sector that connects the monster closets to the main map is missing a texture and causes a HOM effect. I also think the map could have a bit more detail to break up the space a little. For example - in the final fight, you might want to add pillars or sections of rock that crop up so it's not just one big empty space filled with monsters. Of you could scale that area down a little, since as-is it's a little too easy to just run around and bait infighting. It also might be worth considering re-working that final area to more closely resemble the view of the mountain at the start to help tie together the theme of the map. 3 Quote Share this post Link to post
Telemassacre Posted March 4, 2021 *sigh* is this gonna be another resubmission? rudith_mountain_resub.zip Map Name: Rudith Mountain Author: Telemassacre Music: My take on the Doom 2 intermission. Sky: Default Format: Limit-removing Difficulty Settings: None Build Time 3.5 hours [yes i timed myself] Comments: I had to sleep halfway through. I started at like 9:00 pm. Screenshots: Quote 3 Quote Share this post Link to post
BluePineapple72 Posted March 7, 2021 **** IMPORTANT UPDATE **** I've had to update the resource file, as I forgot to add the cage 2 textures to the texturex table. Here is the new resource pack. For all other maps, I'll hopefully have some playtesting videos out Monday. 2 Quote Share this post Link to post
BluePineapple72 Posted March 8, 2021 Playthrough of first 6 submissions. Important feedback in video. @Theperson @Telemassacre @myolden @DeathBearOfDeath @Cheesewheel @Jark 2 Quote Share this post Link to post
muumi Posted March 8, 2021 Map Name: Quantum of Barrel Author: muumi Music: Spectral Cybernetics by Jimmy Sky: default Format: Boom Difficulty Settings: yes Build Time: around 6.5 hours Spoiler Story so far: Speeddemons have constructed a horrifying machine capable of creating explosive barrels infinitely from nothingness! In approximately 7 hours the device will reach Barrel Singularity and entire universe will be filled by a containers of unstable sludge. Only Rudy can stop their infernal plot and save the universe from its highly reactive ooze canister infused fate! DOWNLOAD 5 Quote Share this post Link to post
Austinado Posted March 9, 2021 (edited) Map Name: Blood on Anorthosite Download here (5th input, and i hope last one) Author: Austinado Music: Parhelion by Jimmy Sky: Sky3 Format: UDMF Difficulty Settings: No, UV only Build Time: 7H (And 40 minutes to be honest. I accept if im not included in the project) Comments: Leaving here for playtesting..since i did surpass the time...and did not much of playteSting. Its far far away for being a good map...but i think its fast pace and it might be fun and challenging. Screenshots: Spoiler Edited March 9, 2021 by Austinado 4 input (mega armor on final fight and fixed some teleports/ added teleports on the lava area, and changed one final feature of the final fight, and made secret better to find/ fixed the damn teleports again) 5 Quote Share this post Link to post
Cheesewheel Posted March 9, 2021 Nuclear Bambino.zip -Made a line impassable. -Made boundary lines hidden on automap. 2 Quote Share this post Link to post
Doomkid Posted March 10, 2021 I love that a Rowdy Rudy expansion is forming before my very eyes.. Can’t wait to play the finished product! 10 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 10, 2021 Map Name: Deadly Attraction (temporary mediafire link)Rudy makes his way to the Secret Gravity Laboratory where the Speeddemons' nefarious experiments have started to bend reality. Author: Peccatum Mihzamiz Music: not added to the WAD yet Sky: Two custom skies (will change to Mek's Box o' Skies if required) Format: UDMF Difficulty Settings: Yes, implemented. I also implemented co-op monsters which I think will be lots of fun, and is also recommended as an additional difficulty setting for the rowdiest among us :) Build Time: 7 hours plus already 4 hours of balancing and bugfixing... Comments: uploading this now because it's basically finished except for the music and sounds, and I don't want to be tempted to use too much time. I still have to do some texture alligning, fix sky no.1 and figure out how to get the gravity and boat gimmicks to work correctly. The backstory exists but I'm too burned up by the mapping now to write it down, apologies. I have selected the sounds and most of the music: I am just struggling to get them to work in the map. My first time implementing those myself. The other advanced techniques look like they might have taken me a lot of time but don't worry: I was quite conscientious about it and while mapping discarded a lot of stuff to not run over the time limit. I can post one screenshot here because of the upload limit and have a few more here:https://imgur.com/a/wi2fgBc 3 Quote Share this post Link to post
BluePineapple72 Posted March 10, 2021 (edited) 5 hours ago, Peccatum Mihzamiz said: I can post one screenshot here because of the upload limit and have a few more here:https://imgur.com/a/wi2fgBc If you copy the link address from imgur (or discord) you can paste the image to a DW thread and have it embed automatically. Doesn't take up upload space. Edit: In the OP, all of the flavor text "mission briefing" and etc. are copied over from images I uploaded to discord, for example. Same goes for every titlepic and logo that I upload for past events. The little pine skulls are emotes from my server that I had copied the link of and pasted. It's kind of become my signature in a way Edited March 10, 2021 by BluePineapple72 2 Quote Share this post Link to post
myolden Posted March 10, 2021 Map Name: Die Harder Author: myolden Music: Big Boss from The Adventures of Batman & Robin (sequenced by GteL) Sky: CLUDSKY6_vseamless Format: Doom 2 (Doom in UDMF Format) Difficulty Settings: All Build Time: 7 hours Comments: As usual I planned for more but spent too much time on detail and had to cut areas. If you squint real hard you can tell where. Die harder.zip Screenshots: Spoiler 4 Quote Share this post Link to post
notTyrone Posted March 14, 2021 Map Name: Migdal Bavel Author: notTyrone Music: Nobody Told Me About Plutonia -Jimmy Sky: Yes Format: UDMF Difficulty Settings: No Build Time: Within 7 hours Comments: Choose wisely. Babel.zip 2 Quote Share this post Link to post
BluePineapple72 Posted March 14, 2021 *** 10 DAY NOTICE. SUBMISSIONS CLOSING THE 24th *** 1 Quote Share this post Link to post
Jark Posted March 16, 2021 Map Name: "Rad Rads" Author: Jark Music: "Caught in the Shadows" - Jimmy 'James Paddock' Sky: Edited version of REFSKY16 from Mek's Box of Skies Format: Boom Difficulty Settings: Easy, Normal and Hard Build Time: 7 Hours/420 Minutes Comments: Quite a bit of planning went into this one, had to cut a lot to make the time limit but I hope the experience persists. It should be said this map is a bit tricky. Screenshots: Spoiler Prelude: "You'd better book a doctors appointment for when you get back from this next mission Rudy", The burly man in the shadows said while adjusting his tie. "What for? I don't plan on dyin'." Rudy stated confidently. The man retorted: "I'm pretty sure severe radiation poisoning doesn't give a damn about your plans." Zip Download: RADRADS.zip (Batteries not included) 2 Quote Share this post Link to post
Mike_C Posted March 17, 2021 (edited) Map Name: "Demon express" Author: Mike_C Music: "Eladard" - Starfox 2 Sky: No Format: UDMF Difficulty Settings: Easy, Normal and Hard Build Time: 7 Hours Comments: Moving train level. Scripting took a big chunk of the time, even after reusing some bits of script from other maps. Short and a bit rough around the edges but otherwise I'm happy with it. Intermission: Rudy, the speed demons have hijacked a military train and are planning on detonating its payload underneath our headquarters. There's no time for planning an intercept, it has to be a one man operation. You must board the moving train and reach the control car in order to stop it before things get toasty. Screenshots: Spoiler Download: Demon_Express.v0.1.zip Edited March 17, 2021 by Mike_C 4 Quote Share this post Link to post
BluePineapple72 Posted March 18, 2021 *** 1 WEEK UNTIL SUBMISSIONS CLOSE *** 1 Quote Share this post Link to post
Death Bear Posted March 21, 2021 "From the non-visionary PUSS director Deathael Beayr, who brought you gratuitous cell-spam in “Deck the Underhalls”, useless, overdone explosions in “Violence Inherent”, cryptic eye-shooting bullshit in “You Chose…Poorly” and 2 semi-adequate E4M2 reimaginings comes two liquid-filled story lines for Rowdy Rudy and the March of the Speeddemons. In the 3-part “Sludgeworks Showdown”, Rudy finds himself wading through literal shit to raise the speeddemon bodycount to upwards of 900! Part 1 features a near-hot start, followed by Part 2 with some cement and metal-studded arena combat with two roaming goat-legged monstrosities. It all comes to a head in Part 3, with not 1, not 2, but 8 cyberdemons (and a nasty flying spider) to finish us off like a champ! With more than enough opportunities to punch Pinkies, and even some Archviles, “Sludgeworks Showdown” is a knockout of a trilogy! Next Beayr takes you to a classic-ish looking nukage-filled techbase in “Nukage Knockdown”, and the sequel absolutely no one f***ing asked for, “Nukage Dragout”! In “Knockdown”, Rudy enters the base through the vent shaft, and is **starved for ammo** as he makes his way into, you guessed it, some more vent shafts! In a **VERY DEADLY HOT START** in “Dragout”, Rudy finds the ammunition he’s been waiting for, and finds himself toe-to-toe with another f***ing Cyberdemon! Your mission, if you chose to accept it, is to play through these maps and help Rudy put an end to the Speeddemons days before they destroy the world anymore than they already have! Take a look inside of the mind of a noob mapper and his psychotic attempts at speedmapping! This is the explosion-filled, bloody-knuckle, no-holds-barred slugfest/ shootout for the ages that you've probably not thought twice about been waiting for! " The following is a submission for 4 more maps: AUTHOR: Death Bear All 4 Maps are Doom 2 Limit Removing (Tested only in GZDoom, and contain a MAPINFO). There are no difficulty levels. All 3 Sludgeworks Maps have OSKY08 from OTEX by Ukiro; and both Nukage maps have ACIDSKY4 from Mek's Box of Skies. All Maps took 7 hours, minus Nukage Knockdown, which took 6 hours. MAPS: (1) Sludgeworks Showdown, Part 2 MIDI: Cover of Symphony of Destruction by Megadeth. Sequenced by Forensic Medicine/ Dennis Backer. Modified slightly by me. COMMENTS: Sludgy arena base with crates, with 300+ monsters. Yup. STORY: Vents. Always the damn vents. I mean...all the legends did it, didn't they? Why not me? So, I crawl through like McClane until I feed out into a room of crates. There are those weapons he was talking about. I spent too long pumping those fuckers full of lead, that I straight ran out of ammo. Better grab some more. Maybe a few rockets, too. Have a feeling I'm going to need it. DOWNLOAD: https://www.mediafire.com/file/rt7jipo5mp5g92o/DB.SSP2.v1.wad/file Spoiler Spoiler Spoiler (2) Nukage Knockdown MIDI: Know Your Enemy by Rage Against the Machine. Uncredited Sequencer. COMMENTS: Nukebase with limited ammo/ Tyson-ish inspired. Can be sped-run (I did it at about 3:15). Grab a berserk and go punch something. STORY: I get the call. This time looks like I'll be trudging through a base on the edge of a nuclear waste depot with limited ordinance. I throw the burner phone to the floor and smash it under-boot. I grab another beer, sling the rifle over my shoulder, and head out the door. "Best way in is through the ventilation shafts," he had said. Well, of course it is...Yippie-Ki-Yay. DOWNLOAD: https://www.mediafire.com/file/h3dtfma5yum361u/DB.NKDv1.wad/file Spoiler Spoiler (3) Nukage Dragout MUSIC: MIDI of Build Me Up, Break Me Down by Dream Theater. Unknown Sequencer. Modified slightly by me. COMMENTS: Sequel to Nukage Knockdown. Nukebase with arenas. Guns. Lots of guns. STORY: Well, wasn't that fun? I sure pissed ‘em off. Wiping some demon blood from my hands, I drop into the inner complex. Can you smell that? …Gunpowder. You boys better be hungry. It's lead for lunch. DOWNLOAD:https://www.mediafire.com/file/86xhumpf1s1k2x2/DB.NDOv1.wad/file Spoiler Spoiler (4) Sludgeworks Showdown, Part 3 MUSIC: MIDI Cover of Train of Consequences by Megadeth. Uncredited sequencer. Modified slightly by me. COMMENTS: Sludgy arena base. Cyby-heavy. This is a boss fight-y level. This is the grand finale. Get to it! STORY: Gotta hand it to 'em...the bastards can set up shop. I grab the arm off the flaming corpse of one of those yellow fuckers and hold it to my cigar. I take a few puffs and stick it in the bullet-filled hole where his “eye” used to be. Shame to waste a good Cuban like that...but I'll have a whole box waiting for me when the job is done. Sleep-tight, fucker. Time for me to tuck your friends in. All outta bullets again, I take the elevator down. The smell is worse this time. I smile. Let's end this shit. DOWNLOAD: https://www.mediafire.com/file/c50rgoht6cp0mau/DB.SSP3.v1.wad/file Spoiler Spoiler Spoiler 4 Quote Share this post Link to post
muumi Posted March 23, 2021 Map Name: Escape from Sandy's City Author: muumi Music: Iodine by Jimmy Sky: sky2 Format: Boom Difficulty Settings: yes Build Time: 6 hours Comments: Nothing better to do so enjoy my second rudy map. Vertical city map with hilarious amount of enemies. Only tested with GZDoom Spoiler Story: Its a total disaster! Speeddemons have taken over Sandy's City and blown up the flood gates filling entire city with toxic slime! It does not seem like there is any job left for Rudy, after all he never finished those HVAC studies. Better find a ride out from this messy place and maybe kill some of those pesky quickfiends in the way. PS. Now that you are here anyway, take a look at city's famous Arrow Monument. Rudy has always wanted to see it! DOWNLOAD Spoiler 6 Quote Share this post Link to post
Death Bear Posted March 27, 2021 Map 2 Rudith Mountain (resubmit) @Telemassacre Here is an unedited video of my playthrough. Below is my feedback, for you. I'm not an expert, but I hope you find all of this helpful. Spoiler Hey, there! First map I’ve played by you before, if I recall. Very cool. Interesting Map02. Like map01, didn’t find too much as far as exploration, but did find myself with enough ammo to dispatch the monsters you had. I like the whole “go beneath then up the mountain”, though with maybe some hallways and intermediate encounters, it could be even better. As far as technical stuff, I think this map could really use some work. I cracked open UDB after the video, and noticed that in BOOM format, there is a door tag and trigger on the last fight that I have no idea what it does. In Vanilla format, it is undefined or something. It kind of breaks the exit, as you’ll see in my video. The sky drops around the exit. I froze enemies and hit the switch, and for some reason, it opened it up. I’m not sure what the bug is here, but I would take some time to figure that one out. Gameplay wise, I personally felt like there was too much space for the number of monsters in both fights, and not much to do other than circle strafe and kill everything. You have got more time, right? I say use it if you can. Develop on the fight a bit more, give them stages/ phases, vary up the elevation of the map to create more than just two big rooms. Or make me scrounge a little for ammo. Teleport some baddies in. I think with a little more attention to how you can make it both fun and challenging, I think this idea could be wicked. The only real personal complaint I had was the crusher-barrel trap. Not much warning, no real ability to escape, and places RNG on how much health I have left. I haven’t heard from anyone playing my own maps yet, but in Nukage Dragout, I have a thing at the beginning that could straight kill you if you don’t start moving immediately, but there’s a way to escape it. (We’ll see what kind of feedback I get for that one.) Maybe give me more space behind so I can avoid more of it? If your intention was to just drop my health low as a mechanic, well, it worked. Thanks for contributing, and hope to see how this turns out! 5 Quote Share this post Link to post
Doomkid Posted March 30, 2021 Hey fellas, just bumping this to see if there's a compiled beta ready :) if not that's fine, I just want to sink my teeth into this! 3 Quote Share this post Link to post
BluePineapple72 Posted March 30, 2021 5 hours ago, Doomkid said: Hey fellas, just bumping this to see if there's a compiled beta ready :) if not that's fine, I just want to sink my teeth into this! Almost! I haven't had the time to finish up my map, but I can post a compilation of every map submitted so far for the event sometime tonight. It'll have placeholder intermission/titlepic graphics for the time being since I was unfortunately unable to acquire those this month and haven't had the time to make my own (ergo, I'll use my insipid corruption to extend the event into April so that I can include myself lmao). Version 1, with every map will be out as early as Friday. I think we're sitting at 21 maps or so. (It kinda sucks that this event is bleeding into April, but March has been rough for me. I need the extra time to polish up the rest of the megawad.) 5 Quote Share this post Link to post
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