ViolentBeetle Posted March 5, 2021 (edited) THE IDGAMES PAGE In January we have officially released Hellevator, a 32-maps megawad created by many very talented mappers. I also made some maps for it. It worked out pretty well, but now it's time to get a little more ambitious. Introducing Skulltiverse. Basically the same thing, but with more skulls. The premise of the wad: The UAC has discovered a magic blue skull that lets them travel into parallel dimensions through a so-called Skullgate (Pictured). Each dimension has a skullgate and a skull in it. Unfortunately most also have demons. Each map had to be "basically finished" in seven days. The playable area is also confined in a specific shape. The maps are arranged into 6 specific chapters: Techbase Corrupted Techbase Ruins Marble Hell Fleshy Hell Void All maps are made for pistol start. There's a few death exits to enforce it. The mapping format is Boom. Target ports: PrBoom+ and gzDoom Screenshots, one per chapter: Edited November 18, 2021 by ViolentBeetle 51 Quote Share this post Link to post
DavidN Posted March 6, 2021 Sounds interesting - thanks for organizing another project, I’ll give it a try :) Put me down for one of the early techbase maps! 1 Quote Share this post Link to post
Shawny Posted March 6, 2021 April, huh... See how things gonna be in April. Would like to be back for map or 2, but only time will tell. 1 Quote Share this post Link to post
Moustachio Posted March 6, 2021 This looks pretty cool, I'd like to participate. 0 Quote Share this post Link to post
Terminus Posted March 6, 2021 Depending on how my schedule will look by April I might actually be able to participate. Love the concept behind this! 0 Quote Share this post Link to post
ViolentBeetle Posted March 6, 2021 (edited) Added clarifications to the rules that I missed yesterday: The 7 days start from the moment you announce your intention to make a map. Not from April 5th (Or whatever start date will be). You can make a claim at any time as long as there are free slots (It took us a couple months to fill Hellevator) You may sign your map if you want to, but aren't required to. Edited March 6, 2021 by ViolentBeetle 1 Quote Share this post Link to post
Moustachio Posted March 6, 2021 (edited) EDIT: I misunderstood the previous post, I'll wait until the start of the project to claim a map. Edited March 6, 2021 by Moustachio 0 Quote Share this post Link to post
ViolentBeetle Posted March 6, 2021 Just now, Moustachio said: Alright, I'll claim Map 13. I like the idea of a dilapidated, demon-infested ruin. I'll get started on it right away. You are too early. The claiming starts the next month. Then everyone will start claiming. 0 Quote Share this post Link to post
LordEntr0py Posted March 6, 2021 Looks great! Thanks for organising this. Got my eye on a corrupted techbase map here, when things open up. At least one of my projects will come out as the intended speedmap, I'm sure... 1 Quote Share this post Link to post
Sectorslayer Posted March 6, 2021 Great things to come 👍 Seven days of mapping is a total, right? What was the finishing deadline again? Or do you all speedmap for a week straight? 😳 Ruins would be nice. Does the map has to fill the available space? 0 Quote Share this post Link to post
ViolentBeetle Posted March 6, 2021 Just now, sectrslayr said: Great things to come 👍 Seven days of mapping is a total, right? What was the finishing deadline again? Or do you all speedmap for a week straight? 😳 Ruins would be nice. Does the map has to fill the available space? Seven days per map, continously (As is, you need to turn in your work no later than 168 hours after you announced your claim. Initially only one map per person will be allowed, but after the first wave, more claims can be made. The time starts when you announce your claim on the slot. The project itself concludes when all 32 maps are done, so no deadline. Hellevator has 3 days time limit and it took months to pick all the slots. We'll see how long it would take. Making good use of the space is encouraged, but it can be smaller. 2 Quote Share this post Link to post
ViolentBeetle Posted March 7, 2021 We are doing co-op accomodations from the start, btw. Something that wasn't properly done in Hellevator until later. 1 Quote Share this post Link to post
ViolentBeetle Posted March 15, 2021 In small revision of the rules I decided to not have the custom monsters (Not worth the hassle) and also wrote two new lines about not having SR50 jumps and on what kind of borders are acceptable. I also took MAP16 from hell and gave it to the ruins episode. Hell is less interesting premise and I'd rather have more ruin maps. 0 Quote Share this post Link to post
ViolentBeetle Posted March 20, 2021 We start in about 2 weeks, so I figure it's a good time to bump this post again. I will open the claiming when I'm having free time, possibly earlier than April 5th like I originally posted. Quite possible on the first weekend of April. 0 Quote Share this post Link to post
ViolentBeetle Posted March 28, 2021 One week left before the start, give or take. This will be the final bump until then. Everything is ready for the start. 1 Quote Share this post Link to post
ViolentBeetle Posted April 3, 2021 Tomorrow, when I wake up, I will start accepting your claims. So stay tuned. If everything goes well, it will be around GMT 6 or 7 AM. 0 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2021 (edited) We are starting now. I will accept claims made on Blue's discord https://discord.gg/tkQbVb8whq or in this topic. Your 7 days will start from the moment you made the claim, even if I didn't record it right away. THE BIG TABLE OF CLAIMS RESOURCE PACK + PORTAL TEMPLATE (Also contains border markers to help you with the shape of the map) Edited April 4, 2021 by ViolentBeetle 1 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2021 1 minute ago, LordEntr0py said: Map 10 me, please! Added. Good luck. Make sure to follow the theme and difficulty guidelines. 1 Quote Share this post Link to post
Juza Posted April 4, 2021 Ruins theme sounds damn interesting. Slot 12 please 0 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2021 2 minutes ago, Juza said: Ruins theme sounds damn interesting. Slot 12 please Here you go. I added a little request for transition level, MAP12 should have a little bit of UAC techbase around the portal before giving way to bricks. 1 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2021 Just now, RiviTheWarlock said: Map 27 if that's fine Sure, why not. Good luck. 0 Quote Share this post Link to post
ViolentBeetle Posted April 5, 2021 I would like to point out something that might've been overlooked by participants familiar with Hellevator. You are ALLOWED to move the portal around the playable area since there's no strict continuity like Hellevator building was. 0 Quote Share this post Link to post
WashingMachineEnthusiasts Posted April 6, 2021 (edited) I'll take a free slot in the techbase section (haven't been following the discord so I don't know what's been claimed). EDIT: I'll take MAP06 (found the claims table in the OP). Edited April 7, 2021 by WashingMachineEnthusiasts 0 Quote Share this post Link to post
ViolentBeetle Posted April 7, 2021 5 hours ago, WashingMachineEnthusiasts said: EDIT: I'll take MAP06 (found the claims table in the OP). Ok. I wrote you down by the time of your edit, since this is when you found the table, presumably. 0 Quote Share this post Link to post
lunchlunch Posted April 7, 2021 (edited) . Edited October 18, 2022 by lunchlunch 0 Quote Share this post Link to post
ViolentBeetle Posted April 7, 2021 (edited) An error in texture pack caused 2 pairs of different textures having the same name (Between CC4 and custom additions) - MIDPIPE1 and MIDPIPE2. Get your slightly fixed pack here. Edited April 7, 2021 by ViolentBeetle 2 Quote Share this post Link to post
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