CBM Posted June 3, 2021 just uploaded my hell pyramid map... it might need work any feedback and/or suggestions are welcome 2 Quote Share this post Link to post
Sectorslayer Posted June 3, 2021 I love the layout of the hub level. Looks like a potentially great death match arena. Maybe @DavidN can post a map screenshot? 0 Quote Share this post Link to post
CBM Posted June 4, 2021 (edited) just started my 4th level for ramp this time it is not any of my unreleased or unfinished levels that I am finishing up for ramp but rather a whole new level from scratch for ramp where I play around with many different concepts Edited June 4, 2021 by CBM 0 Quote Share this post Link to post
DavidN Posted June 4, 2021 I can do better than a screenshot - here's a fly-through! This eclectic building is RAMP Central, the hub from which players will be able to explore all the contributors' maps. I had intended to give the project a warmup period in May and run it through June, and hadn't really expected any maps to be submitted until halfway through the month. As of the 4th of June, I have 59 of them in here! The maps will be wrapped up in a game about completing levels for points and coins and other trinkets like that, and I've really been enjoying working what this game is about as I go along with getting to play people's submissions. It's wonderful to see how people people are coming to try Doom for the first time, as well as getting new ideas from people I've seen maps from in the past. The automatic PK3 compiler has just been incredible to have - I have no idea how people organize community projects without it! It's very satisfying to be able to adjust things on my end (or for others to submit their own updates) and to see them reflected in the project immediately. Nobody has yet found any loopholes that crash my server, but I did have to change the way I served the PK3 file recently because its size drifted over 64MB. 5 Quote Share this post Link to post
Reelvonic Posted June 4, 2021 2 minutes ago, DavidN said: I can do better than a screenshot - here's a fly-through! what about this one? https://www.youtube.com/watch?v=RaCGb3QmbsM&list=PLSIhUHs1XXmlmKpsIndcGmZx6ui04YZkT&index=75 0 Quote Share this post Link to post
CBM Posted June 4, 2021 I would love for someone to give me some feedback on the 'dog map' and the 'hell pyramid' work in progress maps 0 Quote Share this post Link to post
DavidN Posted June 5, 2021 (edited) 6 hours ago, CBM said: I would love for someone to give me some feedback on the 'dog map' and the 'hell pyramid' work in progress maps Here you are! The pyramid is confusing but promising, the Dogmap is an interesting sort of puzzle map that needs a bit of nudging of the player near the start, I think Edited June 5, 2021 by DavidN 2 Quote Share this post Link to post
CBM Posted June 5, 2021 Just updated dog map based on the review and given it a reason to have the name (TBH it started as a random name)... it is still WIP though 0 Quote Share this post Link to post
"JL" was too short Posted June 6, 2021 Might try to submit something for this. Is it still open till 'early July', even though you have so many maps already? 0 Quote Share this post Link to post
1Destro3456 Posted June 6, 2021 Just now, jerrysheppy said: Might try to submit something for this. Is it still open till 'early July', even though you have so many maps already? I think so 0 Quote Share this post Link to post
Shambles Posted June 6, 2021 This sounds awesome! Assuming there are still slots available, I'd love to create a map to submit! 0 Quote Share this post Link to post
DavidN Posted June 6, 2021 Absolutely, go ahead! I’ll update the first post, I think July 1st is a good date to switch from accepting new maps to play testing the existing ones. 2 Quote Share this post Link to post
CBM Posted June 6, 2021 5 hours ago, DavidN said: Absolutely, go ahead! I’ll update the first post, I think July 1st is a good date to switch from accepting new maps to play testing the existing ones. It is nuts how many maps that was suddently submitted :D 0 Quote Share this post Link to post
Silhouette 03 Posted June 7, 2021 Hey, uh David, I wanted to have a look at some of those tutorials and my antivirus is picking up a trojan. Probably a false positive on my end, but just thought I'd let you know, just in case. 0 Quote Share this post Link to post
Caleb13 Posted June 7, 2021 (edited) I gave this try in GZdoom 4.5.0 and I found quite a few bugs, some of them game-breaking: MAP12: switch to the long bridge in the acid pit (linedef 4029) doesn't have switch texture. Also, it seems several secret sectors shouldn't actually be secret. MAP17: this map is unfinished, right? Anyway, chain switch in the rocket laucher trap room produces error P_StartScript: Unknown script "bridgeRaiseWaitLower". MAP23: it doesn't work, I killed the first 10 monsters, but nothing happened. MAP27: player can become stuck in gap behind the red key pillar. MAP29: if you ride up the "red" elevator without the red key, you will become stuck. This needs to be redesigned somehow. Also, multiple sectors are tagged as secret around the plasma gun. MAP36: really confusing map, some important areas are hard to find. I couldn't figure out how to get the red key, so in the end, I just skipped it. MAP40: Gzdoom 4.5.0 and 4.6.0 crashes while loading this map. MAP48: I killed 72 monsters, but then nothing happened, the force fields still prevent me from reaching the exit. MAP57: The animated panels seem to cycle between wrong textures. Also, you can become stuck in lift sector 653 if you jump from above and enter it from sector 652. MAP61: the super-revenant has badly defined hitbox, you can hit it only by shooting its legs. MAP66: in Gzdoom, it's impossible to walk through narrow corridor behind one of the red doors. I know the map is abandoned, but it should be an easy fix. And Gzdoom reports lots of geometry and scripting errors: Spoiler MAP12 - Corruption Factory Line 4242 has midtex3dimpassible without midtex3d. ---------------------------------------- MAP17 - The Ossuary Line 2015 has no first side. ---------------------------------------- MAP20 - Corruption Begins REDUX Line 254 has no first side. Line 302 has no first side. Line 321 has no first side. Line 322 has no first side. Line 2489 has no first side. Line 1209 (type 11:Door_Open), arg 4 is 34 (should be 0) Line 1215 (type 11:Door_Open), arg 4 is 34 (should be 0) ---------------------------------------- MAP25 - Neoplasm v03 WIP Unknown floor texture 'OMRBLA00' in sector 2 Unknown floor texture 'OMRBLA00' in sector 37 Unknown floor texture 'OMRBLA00' in sector 45 Unknown ceiling texture 'OBKMTE33' in sector 46 Unknown floor texture 'OMRBLA00' in sector 65 Unknown floor texture 'OMRBLA00' in sector 80 Unknown floor texture 'OMRBLA00' in sector 95 Unknown floor texture 'OMRBLA00' in sector 109 Unknown floor texture 'OMRBLA00' in sector 126 Unknown floor texture 'OMRBLA00' in sector 141 Unknown floor texture 'OMRBLA00' in sector 250 Unknown floor texture 'OBKMTE33' in sector 401 Unknown ceiling texture 'OBKMTE33' in sector 402 Unknown ceiling texture 'OBKMTE33' in sector 403 Unknown floor texture 'OBKMTE33' in sector 404 Unknown floor texture 'OBKMTE33' in sector 407 Unknown floor texture 'OBKMTE33' in sector 408 Unknown ceiling texture 'OBKMTE33' in sector 410 Unknown ceiling texture 'OBKMTE33' in sector 411 Unknown ceiling texture 'OBKMTE33' in sector 412 Unknown floor texture 'OBASEJ30' in sector 438 Unknown floor texture 'OBASEJ30' in sector 439 Unknown floor texture 'OBASEJ30' in sector 440 Unknown floor texture 'OBASEJ30' in sector 441 Unknown floor texture 'OBASEJ30' in sector 442 Unknown floor texture 'OBKMTE33' in sector 443 Unknown floor texture 'OBASEJ30' in sector 444 Unknown floor texture 'OBASEJ30' in sector 445 Unknown floor texture 'OBASEJ30' in sector 446 Unknown floor texture 'OBASEJ30' in sector 447 Unknown floor texture 'OBASEJ30' in sector 448 Unknown floor texture 'OBASEJ30' in sector 449 Unknown floor texture 'OBKMTE33' in sector 450 Unknown floor texture 'OBASEJ30' in sector 452 Unknown floor texture 'OBASEJ30' in sector 454 Unknown floor texture 'OBASEJ30' in sector 456 Unknown floor texture 'OBASEJ30' in sector 457 Unknown floor texture 'OBASEJ30' in sector 458 Unknown floor texture 'OBASEJ30' in sector 459 Unknown floor texture 'OBASEJ30' in sector 460 Unknown floor texture 'OBASEJ30' in sector 461 Unknown floor texture 'OBASEJ30' in sector 462 Unknown floor texture 'OBKMTE33' in sector 466 Unknown ceiling texture 'OBKMTE33' in sector 466 Unknown floor texture 'OBKMTE33' in sector 468 Unknown floor texture 'OBKMTE33' in sector 470 Unknown ceiling texture 'OBKMTE33' in sector 471 Unknown floor texture 'OBKMTE33' in sector 475 Unknown floor texture 'OBKMTE33' in sector 479 Unknown floor texture 'OBKMTE33' in sector 483 Unknown floor texture 'OMRBLA00' in sector 990 Unknown floor texture 'OMRBLA00' in sector 1007 Unknown floor texture 'OMRBLA00' in sector 1008 Unknown floor texture 'OMRBLA00' in sector 1009 Unknown floor texture 'OMRBLA00' in sector 1010 Unknown floor texture 'OMRBLA00' in sector 1011 Unknown floor texture 'OMRBLA00' in sector 1012 Unknown floor texture 'OMRBLA00' in sector 1013 Unknown floor texture 'OMRBLA00' in sector 1014 Unknown floor texture 'OMRBLA00' in sector 1015 Unknown floor texture 'OBASEL34' in sector 1154 Unknown floor texture 'OBASEL34' in sector 1291 Unknown floor texture 'OBASEL34' in sector 1292 Unknown floor texture 'OBASEL34' in sector 1294 Unknown floor texture 'OBASEL34' in sector 1296 Unknown floor texture 'OBASEL34' in sector 1297 Unknown floor texture 'OBASEL34' in sector 1298 Unknown floor texture 'OBASEL34' in sector 1332 Unknown ceiling texture 'OLGHTE04' in sector 1391 Unknown ceiling texture 'OCOMPA01' in sector 1654 Unknown floor texture 'OBASEC00' in sector 1828 Unknown floor texture 'OBASEC00' in sector 1829 Unknown floor texture 'OBASEC00' in sector 1830 Unknown floor texture 'OBASEC00' in sector 1831 Unknown floor texture 'OBASEC00' in sector 1834 Unknown floor texture 'OBASEC00' in sector 1844 Unknown floor texture 'OBASEC00' in sector 1857 Unknown floor texture 'OBASEC00' in sector 1858 Unknown floor texture 'OBASEC00' in sector 1859 Unknown floor texture 'OBASEC00' in sector 1860 Unknown floor texture 'OBASEC00' in sector 1863 Unknown floor texture 'OBASEC00' in sector 1873 Unknown floor texture 'OBASEC00' in sector 1887 Unknown floor texture 'OBASEC00' in sector 1888 Unknown floor texture 'OBASEC00' in sector 1889 Unknown floor texture 'OBASEC00' in sector 1890 Unknown floor texture 'OBASEC00' in sector 1893 Unknown floor texture 'OBASEC00' in sector 1894 Unknown floor texture 'OBASEC00' in sector 1903 Unknown floor texture 'OBASEC00' in sector 1917 Unknown top texture 'OLGHTD06' on second side of linedef 3179 Unknown bottom texture 'ODOORD01' on second side of linedef 4105 Unknown bottom texture 'ODOORD01' on second side of linedef 4107 Unknown bottom texture 'ODOORD01' on second side of linedef 4109 Unknown bottom texture 'ODOORD11' on second side of linedef 4110 Unknown bottom texture 'ODOORD01' on second side of linedef 4111 Unknown bottom texture 'ODOORD11' on second side of linedef 4112 Unknown top texture 'OMETLC38' on second side of linedef 4144 Unknown top texture 'OMETLC38' on second side of linedef 4145 Unknown top texture 'OCOMPA01' on second side of linedef 4440 Unknown top texture 'OCOMPA01' on second side of linedef 4606 Unknown top texture 'OCOMPA01' on second side of linedef 4625 Unknown top texture 'OCOMPA01' on second side of linedef 4632 Unknown top texture 'OCOMPA01' on first side of linedef 4656 Unknown top texture 'OCOMPA01' on second side of linedef 4715 Unknown middle texture 'OLGHTD06' on first side of linedef 4780 Unknown middle texture 'OLGHTD06' on first side of linedef 4787 Unknown top texture 'OCOMPA01' on first side of linedef 4942 Unknown top texture 'OCOMPA01' on second side of linedef 4948 Unknown top texture 'OMETLC38' on first side of linedef 5032 Unknown top texture 'OMETLC38' on first side of linedef 5033 Unknown bottom texture 'ODOORD02' on first side of linedef 5093 Unknown bottom texture 'ODOORD02' on second side of linedef 5096 Unknown bottom texture 'ODOORD02' on second side of linedef 5201 Unknown bottom texture 'ODOORD02' on first side of linedef 5202 Unknown middle texture 'OCOMPA01' on first side of linedef 5277 Unknown middle texture 'OCOMPA01' on first side of linedef 5278 Unknown middle texture 'OCOMPA01' on first side of linedef 5279 Unknown middle texture 'OCOMPA01' on first side of linedef 5282 Unknown middle texture 'OCOMPA11' on first side of linedef 5283 Unknown middle texture 'OCOMPA11' on first side of linedef 5284 Unknown middle texture 'OCOMPA01' on first side of linedef 5300 Unknown middle texture 'OCOMPA01' on first side of linedef 5301 Unknown middle texture 'OCOMPA01' on first side of linedef 5302 Unknown middle texture 'OCOMPA11' on first side of linedef 5331 Unknown middle texture 'OCOMPA01' on first side of linedef 5336 Unknown top texture 'OCOMPA01' on second side of linedef 5621 Unknown middle texture 'OCOMPA01' on first side of linedef 5650 Unknown middle texture 'OCOMPA01' on first side of linedef 5655 Unknown middle texture 'OCOMPA9I' on first side of linedef 5976 Unknown middle texture 'OCOMPA9I' on first side of linedef 5977 Unknown middle texture 'OCOMPA03' on first side of linedef 6030 Unknown middle texture 'OCOMPA03' on first side of linedef 6031 Unknown middle texture 'OCOMPA04' on first side of linedef 6032 Unknown middle texture 'OCOMPA06' on first side of linedef 6034 Unknown middle texture 'OCOMPA07' on first side of linedef 6035 Unknown middle texture 'OCOMPA08' on first side of linedef 6036 Unknown middle texture 'OCOMPA11' on first side of linedef 6037 Unknown middle texture 'OCOMPA12' on first side of linedef 6038 Unknown middle texture 'OCOMPA14' on first side of linedef 6040 Unknown middle texture 'OCOMPA15' on first side of linedef 6042 Unknown middle texture 'OCOMPA16' on first side of linedef 6043 Unknown middle texture 'OCOMPA17' on first side of linedef 6044 Unknown middle texture 'OCOMPA18' on first side of linedef 6047 Unknown middle texture 'OCOMPA91' on first side of linedef 6048 Unknown middle texture 'OCOMPA9H' on first side of linedef 6054 Unknown middle texture 'OCOMPA9K' on first side of linedef 6055 Unknown middle texture 'OCOMPA9J' on first side of linedef 6056 Unknown middle texture 'OCOMPA9L' on first side of linedef 6057 Unknown middle texture 'OCOMPA9M' on first side of linedef 6058 Unknown middle texture 'OCOMPA9N' on first side of linedef 6073 Unknown middle texture 'OBASEL34' on first side of linedef 6099 Unknown middle texture 'OCOMPA11' on first side of linedef 6138 Unknown middle texture 'OBASEL34' on first side of linedef 6162 Unknown middle texture 'OPIPEA03' on first side of linedef 6207 Unknown middle texture 'OPIPEA03' on first side of linedef 6208 Unknown middle texture 'OBASEL34' on first side of linedef 6224 Unknown middle texture 'OCOMPA11' on first side of linedef 6225 Unknown middle texture 'OCOMPA11' on first side of linedef 6230 Unknown middle texture 'OCOMPA11' on first side of linedef 6290 Unknown middle texture 'OPIPEA04' on first side of linedef 6356 Unknown middle texture 'OPIPEA04' on first side of linedef 6357 Unknown middle texture 'OPIPEA04' on first side of linedef 6359 Unknown middle texture 'OPIPEA04' on first side of linedef 6360 Unknown middle texture 'OPIPEA04' on first side of linedef 6361 Unknown bottom texture 'OLGHTL04' on first side of linedef 6588 Unknown bottom texture 'OLGHTL04' on first side of linedef 6592 Unknown bottom texture 'OSWTCHE5' on first side of linedef 6593 Unknown middle texture 'OSKY51' on first side of linedef 6879 Unknown top texture 'OLGHTD06' on second side of linedef 7555 Unknown top texture 'OLGHTD06' on second side of linedef 7556 Unknown top texture 'OLGHTD06' on second side of linedef 7557 Unknown top texture 'OLGHTD06' on second side of linedef 7661 Unknown top texture 'OLGHTD06' on second side of linedef 7670 Unknown top texture 'OLGHTD06' on second side of linedef 7675 Unknown top texture 'OLGHTD06' on second side of linedef 7676 Unknown top texture 'OLGHTD06' on second side of linedef 7677 Unknown top texture 'OLGHTD06' on second side of linedef 7788 Unknown top texture 'OLGHTD06' on second side of linedef 7789 Unknown top texture 'OLGHTD06' on second side of linedef 7790 Missing texture 'OCOMPA01' is used 3 more times Missing texture 'OBKMTE33' is used 47 more times Missing texture 'OBASEJ30' is used 33 more times Missing texture 'OMRBLA00' is used 40 more times Missing texture 'OBASEC00' is used 4 more times ---------------------------------------- MAP32 - Ascent Line 1537 has no first side. Line 1538 has no first side. Line 1539 has no first side. Line 1540 has no first side. Line 1541 has no first side. Line 1542 has no first side. Line 1543 has no first side. Line 1544 has no first side. Line 1545 has no first side. Line 1546 has no first side. Line 1547 has no first side. Line 1548 has no first side. Line 1549 has no first side. Line 1550 has no first side. Line 1551 has no first side. Line 1552 has no first side. Line 1553 has no first side. Line 1554 has no first side. Line 1555 has no first side. Line 1556 has no first side. Line 1557 has no first side. Line 1558 has no first side. Line 1559 has no first side. Line 1560 has no first side. Line 1561 has no first side. Line 1562 has no first side. Line 1563 has no first side. Line 1564 has no first side. Line 1565 has no first side. Line 1566 has no first side. Line 1567 has no first side. Line 1568 has no first side. Line 1569 has no first side. Line 1537's right edge is unconnected Line 1541's right edge is unconnected Line 1544's right edge is unconnected Line 1546's right edge is unconnected Line 1554's right edge is unconnected Line 1562's right edge is unconnected ---------------------------------------- MAP36 - Temple of Oglogoth Unknown middle texture '-`' on second side of linedef 267 ---------------------------------------- MAP37 - Nonspecific Tech Base Unknown middle texture 'EXITSGN2' on first side of linedef 637 Unknown middle texture 'EXITSGN2' on first side of linedef 682 ---------------------------------------- MAP38 - Beyond Time's Gate Could not find dialog file SCRIPT00 ---------------------------------------- MAP39 - Corridor of Suffering Unknown top texture 'COMP04' on first side of linedef 380 Unknown top texture 'COMP04' on first side of linedef 392 Unknown top texture 'COMP04' on first side of linedef 413 Unknown top texture 'COMP04' on first side of linedef 439 --------------------------------------- MAP46 - Meat Machine Line 2652 has no first side. Line 8241 has no first side. Line 8423 has no first side. ---------------------------------------- MAP49 - UAC Genesis Line 355 (type 22:Floor_LowerToNearest), arg 4 is 34 (should be 0) Line 420 (type 62:Plat_DownWaitUpStay), arg 4 is 34 (should be 0) ---------------------------------------- MAP57 - Celestial Slaughter Line 567 has midtex3dimpassible without midtex3d. Line 1753 has midtex3dimpassible without midtex3d. Line 1756 has midtex3dimpassible without midtex3d. ---------------------------------------- MAP60 - Hell Pyramid Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 44 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 54 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1300 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1332 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1995 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 2688 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 3579 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 3765 to visual-portal! ---------------------------------------- MAP61 - Catacoms Escape Link offset mismatch between sectors 0 and 358 ---------------------------------------- MAP62 - Heart of the Jungle Line 1175 has no first side. ---------------------------------------- MAP63 - Sugar Shy Unknown middle texture 'SUGAR1' on first side of linedef 45 ---------------------------------------- MAP64 - Tech Base in the Sky Line 675 has no first side. Line 675's right edge is unconnected ---------------------------------------- MAP66 - Abandoned WIP Unknown middle texture 'GOTHPA' on first side of linedef 2593 Gardentree2 at (-4750.0, -257.0) has no frames Gardentree2 at (-4832.0, -197.0) has no frames Gardentree2 at (-4533.0, -79.0) has no frames Gardentree2 at (-4307.0, 15.0) has no frames Gardenbush3 at (-4521.0, -275.0) has no frames Gardenbush3 at (-4375.0, -245.0) has no frames Gardenbush2 at (-4639.0, -393.0) has no frames Gardentree1 at (-4818.0, 71.0) has no frames Gardentree1 at (-4676.0, -292.0) has no frames Gardentree1 at (-4872.0, -268.0) has no frames ---------------------------------------- MAP68 - Dog Map Unknown ceiling texture 'AQF054' in sector 151 Unknown ceiling texture 'AQF054' in sector 158 Edited June 7, 2021 by Caleb13 2 Quote Share this post Link to post
sincity2100 Posted June 7, 2021 I'll see If I can, depends on my free time.. 0 Quote Share this post Link to post
1Destro3456 Posted June 7, 2021 (edited) 35 minutes ago, Caleb13 said: I gave this try in GZdoom 4.5.0 and I found quite a few bugs, some of them game-breaking: I think you should play an updated version, because for example on my map Abandoned (it's just the name of my map), that is slotted at MAP 66) has the 'GOTHPA' texture included plus the Gardentrees and Gardenbush are there now and I think I fixed that corridor thing. However my map has a problem specifically for this project that is that there's a squeaky door sound that is repeating itself over and over, I've contacted @DavidN through his discord but he hasn't replied. For the rest of the maps, they could be fixed as well as not, I haven't played them, so yeah About the rest of the maps, they could be fixed as well as not, I haven't played them Edited June 7, 2021 by 1Destro3456 shortened the quote 0 Quote Share this post Link to post
Caleb13 Posted June 7, 2021 @1Destro3456 I downloaded it on June 4. 0 Quote Share this post Link to post
1Destro3456 Posted June 7, 2021 (edited) 11 minutes ago, Caleb13 said: @1Destro3456 I downloaded it on June 4. Then yes, you have an outdated version, hell, today someone tested my map and it had those issues and he had downloaded it a few hours before playing it, but I had already fixed those issues, so I suggest you download it again, because this is handled the way it is a mapper can update his map without telling anyone at any time. Even if they tell someone it'll most probably be on the Discord server He replied, saying that he'll fix it, because the compiler might've skipped SNDSEQ on the wad file, so yeah, I suppose that later he'll fix it Edited June 7, 2021 by 1Destro3456 0 Quote Share this post Link to post
Clippy Posted June 7, 2021 28 minutes ago, Caleb13 said: I gave this try in GZdoom 4.5.0 and I found quite a few bugs, some of them game-breaking: MAP12: switch to the long bridge in the acid pit (linedef 4029) doesn't have switch texture. Also, it seems several secret sectors shouldn't actually be secret. MAP17: this map is unfinished, right? Anyway, chain switch in the rocket laucher trap room produces error P_StartScript: Unknown script "bridgeRaiseWaitLower". MAP23: it doesn't work, I killed the first 10 monsters, but nothing happened. MAP27: player can become stuck in gap behind the red key pillar. MAP29: if you ride up the "red" elevator without the red key, you will become stuck. This needs to be redesigned somehow. Also, multiple sectors are tagged as secret around the plasma gun. MAP36: really confusing map, some important areas are hard to find. I couldn't figure out how to get the red key, so in the end, I just skipped it. MAP40: Gzdoom 4.5.0 and 4.6.0 crashes while loading this map. MAP48: I killed 72 monsters, but then nothing happened, the force fields still prevent me from reaching the exit. MAP57: The animated panels seem to cycle between wrong textures. Also, you can become stuck in lift sector 653 if you jump from above and enter it from sector 652. MAP61: the super-revenant has badly defined hitbox, you can hit it only by shooting its legs. MAP66: in Gzdoom, it's impossible to walk through narrow corridor behind one of the red doors. I know the map is abandoned, but it should be an easy fix. And Gzdoom reports lots of geometry and scripting errors: Reveal hidden contents MAP12 - Corruption Factory Line 4242 has midtex3dimpassible without midtex3d. ---------------------------------------- MAP17 - The Ossuary Line 2015 has no first side. ---------------------------------------- MAP20 - Corruption Begins REDUX Line 254 has no first side. Line 302 has no first side. Line 321 has no first side. Line 322 has no first side. Line 2489 has no first side. Line 1209 (type 11:Door_Open), arg 4 is 34 (should be 0) Line 1215 (type 11:Door_Open), arg 4 is 34 (should be 0) ---------------------------------------- MAP25 - Neoplasm v03 WIP Unknown floor texture 'OMRBLA00' in sector 2 Unknown floor texture 'OMRBLA00' in sector 37 Unknown floor texture 'OMRBLA00' in sector 45 Unknown ceiling texture 'OBKMTE33' in sector 46 Unknown floor texture 'OMRBLA00' in sector 65 Unknown floor texture 'OMRBLA00' in sector 80 Unknown floor texture 'OMRBLA00' in sector 95 Unknown floor texture 'OMRBLA00' in sector 109 Unknown floor texture 'OMRBLA00' in sector 126 Unknown floor texture 'OMRBLA00' in sector 141 Unknown floor texture 'OMRBLA00' in sector 250 Unknown floor texture 'OBKMTE33' in sector 401 Unknown ceiling texture 'OBKMTE33' in sector 402 Unknown ceiling texture 'OBKMTE33' in sector 403 Unknown floor texture 'OBKMTE33' in sector 404 Unknown floor texture 'OBKMTE33' in sector 407 Unknown floor texture 'OBKMTE33' in sector 408 Unknown ceiling texture 'OBKMTE33' in sector 410 Unknown ceiling texture 'OBKMTE33' in sector 411 Unknown ceiling texture 'OBKMTE33' in sector 412 Unknown floor texture 'OBASEJ30' in sector 438 Unknown floor texture 'OBASEJ30' in sector 439 Unknown floor texture 'OBASEJ30' in sector 440 Unknown floor texture 'OBASEJ30' in sector 441 Unknown floor texture 'OBASEJ30' in sector 442 Unknown floor texture 'OBKMTE33' in sector 443 Unknown floor texture 'OBASEJ30' in sector 444 Unknown floor texture 'OBASEJ30' in sector 445 Unknown floor texture 'OBASEJ30' in sector 446 Unknown floor texture 'OBASEJ30' in sector 447 Unknown floor texture 'OBASEJ30' in sector 448 Unknown floor texture 'OBASEJ30' in sector 449 Unknown floor texture 'OBKMTE33' in sector 450 Unknown floor texture 'OBASEJ30' in sector 452 Unknown floor texture 'OBASEJ30' in sector 454 Unknown floor texture 'OBASEJ30' in sector 456 Unknown floor texture 'OBASEJ30' in sector 457 Unknown floor texture 'OBASEJ30' in sector 458 Unknown floor texture 'OBASEJ30' in sector 459 Unknown floor texture 'OBASEJ30' in sector 460 Unknown floor texture 'OBASEJ30' in sector 461 Unknown floor texture 'OBASEJ30' in sector 462 Unknown floor texture 'OBKMTE33' in sector 466 Unknown ceiling texture 'OBKMTE33' in sector 466 Unknown floor texture 'OBKMTE33' in sector 468 Unknown floor texture 'OBKMTE33' in sector 470 Unknown ceiling texture 'OBKMTE33' in sector 471 Unknown floor texture 'OBKMTE33' in sector 475 Unknown floor texture 'OBKMTE33' in sector 479 Unknown floor texture 'OBKMTE33' in sector 483 Unknown floor texture 'OMRBLA00' in sector 990 Unknown floor texture 'OMRBLA00' in sector 1007 Unknown floor texture 'OMRBLA00' in sector 1008 Unknown floor texture 'OMRBLA00' in sector 1009 Unknown floor texture 'OMRBLA00' in sector 1010 Unknown floor texture 'OMRBLA00' in sector 1011 Unknown floor texture 'OMRBLA00' in sector 1012 Unknown floor texture 'OMRBLA00' in sector 1013 Unknown floor texture 'OMRBLA00' in sector 1014 Unknown floor texture 'OMRBLA00' in sector 1015 Unknown floor texture 'OBASEL34' in sector 1154 Unknown floor texture 'OBASEL34' in sector 1291 Unknown floor texture 'OBASEL34' in sector 1292 Unknown floor texture 'OBASEL34' in sector 1294 Unknown floor texture 'OBASEL34' in sector 1296 Unknown floor texture 'OBASEL34' in sector 1297 Unknown floor texture 'OBASEL34' in sector 1298 Unknown floor texture 'OBASEL34' in sector 1332 Unknown ceiling texture 'OLGHTE04' in sector 1391 Unknown ceiling texture 'OCOMPA01' in sector 1654 Unknown floor texture 'OBASEC00' in sector 1828 Unknown floor texture 'OBASEC00' in sector 1829 Unknown floor texture 'OBASEC00' in sector 1830 Unknown floor texture 'OBASEC00' in sector 1831 Unknown floor texture 'OBASEC00' in sector 1834 Unknown floor texture 'OBASEC00' in sector 1844 Unknown floor texture 'OBASEC00' in sector 1857 Unknown floor texture 'OBASEC00' in sector 1858 Unknown floor texture 'OBASEC00' in sector 1859 Unknown floor texture 'OBASEC00' in sector 1860 Unknown floor texture 'OBASEC00' in sector 1863 Unknown floor texture 'OBASEC00' in sector 1873 Unknown floor texture 'OBASEC00' in sector 1887 Unknown floor texture 'OBASEC00' in sector 1888 Unknown floor texture 'OBASEC00' in sector 1889 Unknown floor texture 'OBASEC00' in sector 1890 Unknown floor texture 'OBASEC00' in sector 1893 Unknown floor texture 'OBASEC00' in sector 1894 Unknown floor texture 'OBASEC00' in sector 1903 Unknown floor texture 'OBASEC00' in sector 1917 Unknown top texture 'OLGHTD06' on second side of linedef 3179 Unknown bottom texture 'ODOORD01' on second side of linedef 4105 Unknown bottom texture 'ODOORD01' on second side of linedef 4107 Unknown bottom texture 'ODOORD01' on second side of linedef 4109 Unknown bottom texture 'ODOORD11' on second side of linedef 4110 Unknown bottom texture 'ODOORD01' on second side of linedef 4111 Unknown bottom texture 'ODOORD11' on second side of linedef 4112 Unknown top texture 'OMETLC38' on second side of linedef 4144 Unknown top texture 'OMETLC38' on second side of linedef 4145 Unknown top texture 'OCOMPA01' on second side of linedef 4440 Unknown top texture 'OCOMPA01' on second side of linedef 4606 Unknown top texture 'OCOMPA01' on second side of linedef 4625 Unknown top texture 'OCOMPA01' on second side of linedef 4632 Unknown top texture 'OCOMPA01' on first side of linedef 4656 Unknown top texture 'OCOMPA01' on second side of linedef 4715 Unknown middle texture 'OLGHTD06' on first side of linedef 4780 Unknown middle texture 'OLGHTD06' on first side of linedef 4787 Unknown top texture 'OCOMPA01' on first side of linedef 4942 Unknown top texture 'OCOMPA01' on second side of linedef 4948 Unknown top texture 'OMETLC38' on first side of linedef 5032 Unknown top texture 'OMETLC38' on first side of linedef 5033 Unknown bottom texture 'ODOORD02' on first side of linedef 5093 Unknown bottom texture 'ODOORD02' on second side of linedef 5096 Unknown bottom texture 'ODOORD02' on second side of linedef 5201 Unknown bottom texture 'ODOORD02' on first side of linedef 5202 Unknown middle texture 'OCOMPA01' on first side of linedef 5277 Unknown middle texture 'OCOMPA01' on first side of linedef 5278 Unknown middle texture 'OCOMPA01' on first side of linedef 5279 Unknown middle texture 'OCOMPA01' on first side of linedef 5282 Unknown middle texture 'OCOMPA11' on first side of linedef 5283 Unknown middle texture 'OCOMPA11' on first side of linedef 5284 Unknown middle texture 'OCOMPA01' on first side of linedef 5300 Unknown middle texture 'OCOMPA01' on first side of linedef 5301 Unknown middle texture 'OCOMPA01' on first side of linedef 5302 Unknown middle texture 'OCOMPA11' on first side of linedef 5331 Unknown middle texture 'OCOMPA01' on first side of linedef 5336 Unknown top texture 'OCOMPA01' on second side of linedef 5621 Unknown middle texture 'OCOMPA01' on first side of linedef 5650 Unknown middle texture 'OCOMPA01' on first side of linedef 5655 Unknown middle texture 'OCOMPA9I' on first side of linedef 5976 Unknown middle texture 'OCOMPA9I' on first side of linedef 5977 Unknown middle texture 'OCOMPA03' on first side of linedef 6030 Unknown middle texture 'OCOMPA03' on first side of linedef 6031 Unknown middle texture 'OCOMPA04' on first side of linedef 6032 Unknown middle texture 'OCOMPA06' on first side of linedef 6034 Unknown middle texture 'OCOMPA07' on first side of linedef 6035 Unknown middle texture 'OCOMPA08' on first side of linedef 6036 Unknown middle texture 'OCOMPA11' on first side of linedef 6037 Unknown middle texture 'OCOMPA12' on first side of linedef 6038 Unknown middle texture 'OCOMPA14' on first side of linedef 6040 Unknown middle texture 'OCOMPA15' on first side of linedef 6042 Unknown middle texture 'OCOMPA16' on first side of linedef 6043 Unknown middle texture 'OCOMPA17' on first side of linedef 6044 Unknown middle texture 'OCOMPA18' on first side of linedef 6047 Unknown middle texture 'OCOMPA91' on first side of linedef 6048 Unknown middle texture 'OCOMPA9H' on first side of linedef 6054 Unknown middle texture 'OCOMPA9K' on first side of linedef 6055 Unknown middle texture 'OCOMPA9J' on first side of linedef 6056 Unknown middle texture 'OCOMPA9L' on first side of linedef 6057 Unknown middle texture 'OCOMPA9M' on first side of linedef 6058 Unknown middle texture 'OCOMPA9N' on first side of linedef 6073 Unknown middle texture 'OBASEL34' on first side of linedef 6099 Unknown middle texture 'OCOMPA11' on first side of linedef 6138 Unknown middle texture 'OBASEL34' on first side of linedef 6162 Unknown middle texture 'OPIPEA03' on first side of linedef 6207 Unknown middle texture 'OPIPEA03' on first side of linedef 6208 Unknown middle texture 'OBASEL34' on first side of linedef 6224 Unknown middle texture 'OCOMPA11' on first side of linedef 6225 Unknown middle texture 'OCOMPA11' on first side of linedef 6230 Unknown middle texture 'OCOMPA11' on first side of linedef 6290 Unknown middle texture 'OPIPEA04' on first side of linedef 6356 Unknown middle texture 'OPIPEA04' on first side of linedef 6357 Unknown middle texture 'OPIPEA04' on first side of linedef 6359 Unknown middle texture 'OPIPEA04' on first side of linedef 6360 Unknown middle texture 'OPIPEA04' on first side of linedef 6361 Unknown bottom texture 'OLGHTL04' on first side of linedef 6588 Unknown bottom texture 'OLGHTL04' on first side of linedef 6592 Unknown bottom texture 'OSWTCHE5' on first side of linedef 6593 Unknown middle texture 'OSKY51' on first side of linedef 6879 Unknown top texture 'OLGHTD06' on second side of linedef 7555 Unknown top texture 'OLGHTD06' on second side of linedef 7556 Unknown top texture 'OLGHTD06' on second side of linedef 7557 Unknown top texture 'OLGHTD06' on second side of linedef 7661 Unknown top texture 'OLGHTD06' on second side of linedef 7670 Unknown top texture 'OLGHTD06' on second side of linedef 7675 Unknown top texture 'OLGHTD06' on second side of linedef 7676 Unknown top texture 'OLGHTD06' on second side of linedef 7677 Unknown top texture 'OLGHTD06' on second side of linedef 7788 Unknown top texture 'OLGHTD06' on second side of linedef 7789 Unknown top texture 'OLGHTD06' on second side of linedef 7790 Missing texture 'OCOMPA01' is used 3 more times Missing texture 'OBKMTE33' is used 47 more times Missing texture 'OBASEJ30' is used 33 more times Missing texture 'OMRBLA00' is used 40 more times Missing texture 'OBASEC00' is used 4 more times ---------------------------------------- MAP32 - Ascent Line 1537 has no first side. Line 1538 has no first side. Line 1539 has no first side. Line 1540 has no first side. Line 1541 has no first side. Line 1542 has no first side. Line 1543 has no first side. Line 1544 has no first side. Line 1545 has no first side. Line 1546 has no first side. Line 1547 has no first side. Line 1548 has no first side. Line 1549 has no first side. Line 1550 has no first side. Line 1551 has no first side. Line 1552 has no first side. Line 1553 has no first side. Line 1554 has no first side. Line 1555 has no first side. Line 1556 has no first side. Line 1557 has no first side. Line 1558 has no first side. Line 1559 has no first side. Line 1560 has no first side. Line 1561 has no first side. Line 1562 has no first side. Line 1563 has no first side. Line 1564 has no first side. Line 1565 has no first side. Line 1566 has no first side. Line 1567 has no first side. Line 1568 has no first side. Line 1569 has no first side. Line 1537's right edge is unconnected Line 1541's right edge is unconnected Line 1544's right edge is unconnected Line 1546's right edge is unconnected Line 1554's right edge is unconnected Line 1562's right edge is unconnected ---------------------------------------- MAP36 - Temple of Oglogoth Unknown middle texture '-`' on second side of linedef 267 ---------------------------------------- MAP37 - Nonspecific Tech Base Unknown middle texture 'EXITSGN2' on first side of linedef 637 Unknown middle texture 'EXITSGN2' on first side of linedef 682 ---------------------------------------- MAP38 - Beyond Time's Gate Could not find dialog file SCRIPT00 ---------------------------------------- MAP39 - Corridor of Suffering Unknown top texture 'COMP04' on first side of linedef 380 Unknown top texture 'COMP04' on first side of linedef 392 Unknown top texture 'COMP04' on first side of linedef 413 Unknown top texture 'COMP04' on first side of linedef 439 --------------------------------------- MAP46 - Meat Machine Line 2652 has no first side. Line 8241 has no first side. Line 8423 has no first side. ---------------------------------------- MAP49 - UAC Genesis Line 355 (type 22:Floor_LowerToNearest), arg 4 is 34 (should be 0) Line 420 (type 62:Plat_DownWaitUpStay), arg 4 is 34 (should be 0) ---------------------------------------- MAP57 - Celestial Slaughter Line 567 has midtex3dimpassible without midtex3d. Line 1753 has midtex3dimpassible without midtex3d. Line 1756 has midtex3dimpassible without midtex3d. ---------------------------------------- MAP60 - Hell Pyramid Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 44 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 54 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1300 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1332 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 1995 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 2688 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 3579 to visual-portal! Warning: Traversable portals must have a back-sector and empty space behind them (or be on a polyobject)! Changing line 3765 to visual-portal! ---------------------------------------- MAP61 - Catacoms Escape Link offset mismatch between sectors 0 and 358 ---------------------------------------- MAP62 - Heart of the Jungle Line 1175 has no first side. ---------------------------------------- MAP63 - Sugar Shy Unknown middle texture 'SUGAR1' on first side of linedef 45 ---------------------------------------- MAP64 - Tech Base in the Sky Line 675 has no first side. Line 675's right edge is unconnected ---------------------------------------- MAP66 - Abandoned WIP Unknown middle texture 'GOTHPA' on first side of linedef 2593 Gardentree2 at (-4750.0, -257.0) has no frames Gardentree2 at (-4832.0, -197.0) has no frames Gardentree2 at (-4533.0, -79.0) has no frames Gardentree2 at (-4307.0, 15.0) has no frames Gardenbush3 at (-4521.0, -275.0) has no frames Gardenbush3 at (-4375.0, -245.0) has no frames Gardenbush2 at (-4639.0, -393.0) has no frames Gardentree1 at (-4818.0, 71.0) has no frames Gardentree1 at (-4676.0, -292.0) has no frames Gardentree1 at (-4872.0, -268.0) has no frames ---------------------------------------- MAP68 - Dog Map Unknown ceiling texture 'AQF054' in sector 151 Unknown ceiling texture 'AQF054' in sector 158 Whew my map was perfect 🥳 2 Quote Share this post Link to post
LordEntr0py Posted June 7, 2021 28 minutes ago, Caleb13 said: And Gzdoom reports lots of geometry and scripting errors... Great general feedback on the WAD, thanks. FWIW, Map25 in the WAD is early stages and uses OTEX resources that DavidN will need to manually add to the wad. I advised him it's not worth him doing that until the level is finished. I only added it at a fairly early stage because he asked us to claim spots to give him ideas of numbers. The project has since exploded and has been growing into into a big beautiful monster, but my early stage Map25 is still there. 0 Quote Share this post Link to post
DavidN Posted June 8, 2021 Yes, while I'm sure that your list will surely be useful to some of the map contributors, please bear in mind that many of these maps are as yet unfinished (especially anything marked with WIP for Work In Progress). 0 Quote Share this post Link to post
leodoom85 Posted June 8, 2021 what's the map limit of the set or is it going over 9000? Because the amount of maps that this set has is insane. Definitely a DUMP inspired map and I'm up to play all of them... 2 Quote Share this post Link to post
DavidN Posted June 8, 2021 I’m not imposing a limit unless my sanity utterly breaks down :) There are 60 so far and I don’t know how many maps have already been started but not submitted! 2 Quote Share this post Link to post
leodoom85 Posted June 8, 2021 I see. Hope that all those started maps gets finished at some point and have some nice quality there. 0 Quote Share this post Link to post
CBM Posted June 8, 2021 dog map fixed and marked as finished hell pyramid is still WIP aztek and monster camp are also finished 2 Quote Share this post Link to post
DavidN Posted June 8, 2021 Wonderful to see so many updates and submissions :) I took a small break from video feedback because I spent the last weekend working on the game around the maps - I had had this idea of a trophy room gradually getting decorated throughout the WAD, like the Tony Stark-like space station in Doom Eternal. The trouble was I didn't really know how to lay it out, so I decided to let the player do it themselves, went completely insane and implemented an entire garden building simulator. As you complete levels, gather points and tokens and so on, you'll unlock more decorations and trophies to display as you like. Maybe some other surprises as well! (I'm not sure what yet - the existence of this whole thing is a bit of a surprise to me as well) 13 Quote Share this post Link to post
MattFright Posted June 8, 2021 (edited) You are fucking insane @DavidN, this is amazing. This project is starting to remind me a bit of Skulldash, just a lot more casual and experimental, and i love that. On that note, i think it would be nice to have special tokens for completing levels under their par times :D Edited June 8, 2021 by MattFright 3 Quote Share this post Link to post
Sectorslayer Posted June 8, 2021 15 minutes ago, MattFright said: You are fucking insane @DavidN, this is amazing. This project is starting to remind me a bit of Skulldash, just a lot more casual and experimental, and i love that. On that note, i think it would be nice to have special tokens for completing levels under their par times :D Which raises the question on how to get realistic par times. Try a speed run? Do a no-monster walk through? 1 Quote Share this post Link to post
MattFright Posted June 8, 2021 (edited) 4 minutes ago, sectrslayr said: Which raises the question on how to get realistic par times. Try a speed run? Do a no-monster walk through? The way par times were made for Doom 1 and 2 were by John Romero trying to get through maps as fast as he could (probably on UV), and setting his personal best as the par time for that level. It'd be probably up for David to decide whether the mappers or himself (or a mix of both) get to do that, because i imagine it could get cumbersome to tell people whove already finished maps "oh by the way! can you do this thing to include par times?" given the amount of submissions already in. Edited June 8, 2021 by MattFright 0 Quote Share this post Link to post
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