SilverMiner Posted December 5, 2021 Hey Walter, the ALPHABE0,1,2 textures are very uncomfortable to use for me. May I edit the ds4-gfx.wad and add an ALPHABET from DBPs? 0 Quote Share this post Link to post
Walter confetti Posted December 5, 2021 (edited) But that textures is from a DBP session, from Earth Ends to be more precise. However, if you want to use them, feel free to do it... I'll have to fix out some stuff from the maps i made for fixing the text parts... Another person used that textures too or want to use them? Edited December 5, 2021 by Walter confetti 0 Quote Share this post Link to post
Endless Posted December 13, 2021 Office Castle.zip Here's my map! Title: Office Castle Description: Small and fast map that combines office aesthetic with castle style. Build time: About 6 hours. New music (if any): Yes, Turning Tricks by Lippeth Tested with: GZDoom, Doom Retro and Crispy Doom. First time I ever speedmap (with 6 hours, still) so I hope this little thingy is fun for everyone. 3 Quote Share this post Link to post
Walter confetti Posted December 13, 2021 Played and fixed some stuff yesterday on a private testing, is a short fun map! How's the mapping goes for you all? @SilverMiner @DukeOfDoom @omniarch and @Steve D? 0 Quote Share this post Link to post
Omniarch Posted December 13, 2021 Visual prototypes have been made, and the core concept has been laid down. I would like to actually complete the map over the christmas holidays, since my plate will be well and truly empty by then. I can say this openly now, but my cacoward duties kinda took up the majority of my Doom time for the last six months or so. With that done, I can finally map again. 2 Quote Share this post Link to post
Walter confetti Posted December 13, 2021 Well, Deadly Standards 3 was kinda Thy Flesh Consumed inspired, with all the GSTONE and marble maps in that episode.... 9 hours ago, Omniarch said: Visual prototypes have been made, and the core concept has been laid down. I would like to actually complete the map over the christmas holidays, since my plate will be well and truly empty by then. I can say this openly now, but my cacoward duties kinda took up the majority of my Doom time for the last six months or so. With that done, I can finally map again. Don't worry i can wait 1 Quote Share this post Link to post
SilverMiner Posted December 17, 2021 On 12/5/2021 at 5:52 PM, Walter confetti said: However, if you want to use them, feel free to do it Thanks! Here I added more handy to use ALPHABET from DBPs. And a BROWN2 that consists only of stock doom patches and looks like BROWN1 but darker. https://www.dropbox.com/s/i2h007zywpoozut/ds4-gfx.wad?dl=1 Also showing that the map I'm working on exists: 2 Quote Share this post Link to post
Walter confetti Posted December 19, 2021 (edited) A new version of E4M1 is here: ds4-e4m1 (3).zip Also new version of source wad with SilverMiner texture additions it's in OP Edited December 23, 2021 by Walter confetti 1 Quote Share this post Link to post
Walter confetti Posted December 24, 2021 Merry Christmas Eve! Anyway, i have some stuff to ask you like progress on your maps and i want to give you a early present: a Deadline extension to 31st of January, since many maps aren't completed so far. 1 Quote Share this post Link to post
NeedHealth Posted January 9, 2022 @Walter confetti I got the secret key location done. I just need to add a way to access it. 3 Quote Share this post Link to post
Walter confetti Posted January 9, 2022 Looks awesome! Anyway, I'll free E4M5, if someone wants to take it be my guest! Otherwise, I'll take it and make some kind of Speedmapping thing... 1 Quote Share this post Link to post
cannonball Posted January 9, 2022 (edited) Unless anyone objects then I can certainly have a go at E4M5. That said, if someone wants to do it and especially if they haven’t got a slot already, then I certainly won’t get in the way. At the end of the day variety is the spice of life (or in this case mass death). Edited January 9, 2022 by cannonball 1 Quote Share this post Link to post
Walter confetti Posted January 9, 2022 All right, you've got it! 1 Quote Share this post Link to post
NeedHealth Posted January 12, 2022 So my map is basically done. All I need to do now is to find a midi that is atleast 8 minutes long, otherwise it will loop too many times. 2 Quote Share this post Link to post
SilverMiner Posted January 12, 2022 (edited) 1 hour ago, NeedHealth said: All I need to do now is to find a midi that is atleast 8 minutes long 8 mins is too hard to find. I remember there was a midi by Fredrik for slaughter maps, 30 mins long iirc; but I don't think it'd fit your map heh. Here's what I'd suggest. They're looping ok for me 2002ado MIDI25(4:28), MIDI26(4:37) https://static.angryscience.net/pub/hosted/klem/midi/mm2/13 Damage Assessment.MID 5:36 https://static.angryscience.net/pub/hosted/klem/midi/mm2/21 Dredge (Extended).MID 7:43 https://static.angryscience.net/pub/hosted/klem/midi/mm2/27 Shadows of the Dead.MID 5:39 http://files.tolwyn.com/midi/req-ds06.mid 6:30 EDIT 2002ado MIDI34 could also fit (speaking very subjectively) but is less than 4 mins Edited January 12, 2022 by SilverMiner 1 Quote Share this post Link to post
NeedHealth Posted January 12, 2022 Does anybody know the internal name for the midi in map slot e4m1? Ive tried D_E4M1 to D_E4M9 and I saw cannonball was using the D_E2M5 slot for his map so I tried D_E2M1 to D_E2M9 skipping his slot D_E2M5. All of these just played the default midi track. 0 Quote Share this post Link to post
cannonball Posted January 12, 2022 (edited) E3M4 I believe for e4m1, E3M2 for E4M2, E3M3 for E4M4 and so on. Edited January 12, 2022 by cannonball 2 Quote Share this post Link to post
Walter confetti Posted January 12, 2022 Music lumps for episode 4: E4M1: D_E3M4 E4M2: D_E3M2 E4M3: D_E3M3 E4M4: D_E1M5 E4M5: D_E2M7 E4M6: D_E2M6 E4M7: (i don't remember) E4M8: D_E2M5 E4M9: D_E1M9 1 Quote Share this post Link to post
cannonball Posted January 12, 2022 4 minutes ago, Walter confetti said: Music lumps for episode 4: E4M1: D_E3M4 E4M2: D_E3M2 E4M3: D_E3M3 E4M4: D_E1M5 E4M5: D_E2M7 E4M6: D_E2M6 E4M7: (i don't remember) E4M8: D_E2M5 E4M9: D_E1M9 E4M6 uses E2M4 and E4M7 uses E2M6. I really should have done the full list earlier but was in a rush after finishing work. 1 Quote Share this post Link to post
cannonball Posted January 13, 2022 (edited) Some progress on E4M5 The plan is for a short(ish) city style level, I decided to use a similar textures to E4M8, I kind of like this sort of off-tech base vibe this gives (Along with using a lot of non-orthogonal angles). I have stuffed some doomcute into this one though. Edited January 13, 2022 by cannonball 2 Quote Share this post Link to post
Omniarch Posted January 15, 2022 Sorry for the late response - I've been paying very little attention to DW lately. I'm afraid that, after many failed attempts, I would like to free my slot. My apologies for not seeing the writing on the wall sooner: the veritable graveyard of unfinished om-ds4-xx wads on my hard-drive should have tipped me off sooner, but I kept thinking that the next one would be successful. Ultimately, if I can't submit something good, I'd rather not submit anything at all. Sorry for the inconvenience. 2 Quote Share this post Link to post
NeedHealth Posted January 16, 2022 (edited) @Walter confetti Title: Blackwater Park Description: Part office, part dig site. Probably not part OSHA. Iwad: DOOMU.wad Build time: About 1 and half year, with a long pause inbetween. New music (if any): 21 Dredge (Extended).MID by Mark Klem. Thanks to @SilverMiner for the suggestion. Tested with: prboom+ and dsda-doom. Playtime: about 25 minutes. All difficulties should be accounted for. No other starts than player 1 and the map isnt really optimized for multiplayer. Pleace record an *.lmp if you play this map! <- very important actually. -e1 i accidently added some boom actions. i'll return shortly with a fixed map. -e2 https://www.dropbox.com/s/tbf4na8fk0sl0cg/stand4_nh_map02_without_boom.7z?dl=0 Edited January 16, 2022 by NeedHealth 4 Quote Share this post Link to post
Walter confetti Posted January 16, 2022 Sorry to read this @Omniarch i free your slot, if anyone wants to make a map for this be my guest, otherwise, I'll see to try some Speedmapping thing for this. 2 Quote Share this post Link to post
NeedHealth Posted January 16, 2022 19 minutes ago, Walter confetti said: Sorry to read this @Omniarch i free your slot, if anyone wants to make a map for this be my guest, otherwise, I'll see to try some Speedmapping thing for this. I would like to try and make an e4m6. I can not promise anything however. 2 Quote Share this post Link to post
NeedHealth Posted January 16, 2022 @Walter confetti here is a link to my map02 wad that should work. https://www.dropbox.com/s/tbf4na8fk0sl0cg/stand4_nh_map02_without_boom.7z?dl=0 0 Quote Share this post Link to post
cannonball Posted January 17, 2022 (edited) Okay here is E4M5 https://www.dropbox.com/s/smz40vuw72pee0e/DS4e4m5.1.zip?dl=0 Name - Venture Capitol Description - A fairly compact techbase/city map. Should take less than 10 minutes to complete for most. I ran through this before releasing, I only died once so I wouldn't say this is a particularly difficult map, though there will be plenty of projectiles flying around and a couple of tricky moments. Build time - 4 days (Couple of hours a day) Music - "Gold Rush" by Stewboy Tested in - DSDA Doom Currently like with E4M8 there are no difficulty settings, these will be added once the UV gameplay is right. Images below; Spoiler Edited January 17, 2022 by cannonball 3 Quote Share this post Link to post
Walter confetti Posted January 18, 2022 Wow, you've completed this map really fast! Adding to the list. 2 Quote Share this post Link to post
Walter confetti Posted January 19, 2022 (edited) Ok, played your maps this evening, here's some demo (a first attempt for cannonball and a second attempt for needhealth map, both recorded with prboom+ um 2.6.1, complevel 3): demopack-e4m2-m5.7z Both are really great maps, they catch the city theme very well, one with a more natural \ abandoned structure (needhealth) and a more futuristic \ brutalist approach (cannonball), but i found a trouble in the needhealth map: is it possible to get the blue key without cheating? I didn't find a way to get it, did i miss something? Also, more minor bugs found: - Mostly some misalignments around the map - Sector 900/1141 needs a light change of 127/129, or the MIDVINE texture will bleed in the floor - Sector 539 needs another light change of 176 unit, otherwise it will make the people think that it's a secret door (like a did) - Sector 337/388 doesn't open even if tagged (this happens in prboom+, not sure on other ports if this works) - Sector 735 it could be cool if it's tagged as a secret Again, really great map, looks like a evolved version of The Star Child from Deadly Standards 2, sharing the same usage of BROWNHUG for outdoor structures. Loved the overgrown fell of the map as well. Didn't find any bug in cannonball map. Edited January 19, 2022 by Walter confetti 2 Quote Share this post Link to post
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