Bdubzzz Posted August 4, 2021 (edited) August, 2021 Standard Leaderboard # Map 16: Beginner - hot start! Looks around for resources and finds one to many hitscan blasts instead. # Map 32: Daerik - Holding W towards a wall of Viles/HKs might of been the wrong choice or perhaps a tactical death so he wouldn't have to keep playing? # Map 10: Anima Zero - Classic GJ Anima moment. # Map 10: Archi - Taken out by a couple of sneaky rev rockets, unfortunate. # Map 09: Super - Nicely done for a blind run. Carefully tries to SSG a cyber down around a corner..you can guess the rest. # Map 08: Bdubzzz - # Map 06: sapphics - No spamerino in the chaterino. # Map 06: Galileo - Understandably the hot start on Map 06 claims another doom marine. # Map 06: Pseudonaut - Decides to fire their pistol, shotgunners do not approve. # Map 06: 4shockblast - # Map 05: amidamarulas - The cyberdemon would like to say "welcome to DWIronman." :p # Map 04: Maribo - Dead on arrival to a rev rocket. # Map 04: DisgruntledPorcupine - Ouch, I would blame the map geometry on that one. :^) # Map 04: Arbyss550 - # Map 03: lol 6 - Bullied by an archvile. # Map 03: NoisyVelvet - sniping revs claim another doom marine # Map 03: Jark - Runs from an ambush to find himself in a bigger ambush - almost recovers but is taken out by a long range rev rocket. # Map 03: Crusader No Regret - # Map 03: dt_ - # Map 03: General Roasterock - # Map 02: loveless - Dances with revs, sees a couple cacos and stops moving, ouch. # Map 02: Worriedidiot - Hello there Rev rocket. # Map 02: Austinado - Warms up for Sunder by taking a Max damage Rev rocket. # Map 02: Major Arlene - # Map 01: Peccatum Mihzamiz - # Map 01: Master Medi - Any spectres in the chat? WifeCheck. # Map 01: head_cannon - # Map 01: Pegleg - Looks around for safety and finds a few shotgunner friends instead. Prepared Leaderboard # Map 04: Suitepee - Revpee can sleep peacefully tonight knowing he is one point closer to victory # Map 03: an_mutt - Gave Suite a fighting chance this month! What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! Hi, no one wanted to host the ironman this month and after 3 days of silence I decided it was time to post one. This month the DWIronman League dies to Resurgence (-complevel 9). Resurgence is a megawad developed by Josh Sealy and guest mapper Darkwave0000. The wad has death exits throughout the wad ( Map 05, 11, 15, (unless you take the secret exit), 20, 25, and 29). The wad also comes with 2 custom monsters, plasma marines and the Afrits. There are a few slaughter maps that wont be so kind to blind players and the wad is quite long if you manage to get far so good luck and have fun. Essential Info: Doom 2: Hell on Earth as the iwad (doom2.wad) Compatibility level 9 for PrBoom+, or "Boom(strict)" for GZDoom. Time estimate: 0-6 hours Number of maps: 30+2 secret maps Deadline: August 31st 2021 > Download Resurgence prboom-plus.exe -iwad doom2.wad -file Resurge.wad -complevel 9 -skill 4 -record demo_name.lmp Rules: Spoiler There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. No additional WADs may be loaded. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will disqualify your run. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. This is not a blind run. I have passively prepared for the competition - watched the level/set being played via stream, demo or video after it was announced as this month's challenge. * "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous threads: Spoiler 2016 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: Bloodite Krypto) 11 - Perdition's Gate (winner: Bloodite Krypto) 12 - UAC Ultra (winner: Bloodite Krypto) 2017 01 - Jade Earth (winner: Bloodite Krypto) 02 - Legacy of Heroes (winner: Bloodite Krypto) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: Bloodite Krypto) 05 - Vae Vactus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Bloodite Krypto) 07 - Insertion (winner: Bloodite Krypto) 08 - Unholy Realms (winner: Bloodite Krypto) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Bloodite Krypto) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 01 - Combat Shock 2 (winner: Bloodite Krypto) 02 - Coffee Break E1 (winner: Bloodite Krypto) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: Bloodite Krypto) 05 - Double Impact (winner: Bloodite Krypto) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Bloodite Krypto) 09 - Community Chest 4 - MAP19: Interstellar Sickness and MAP20: Shaman's Device (winner: ledooom85) 10 - Doom 64 for Doom II (winner: Bloodite Krypto) 11 - TNT: Renascence & TNT: Resistance (winner: Bloodite Krypto) 12 - Ultimate Doom the Way id Did (winner: Bloodite Krypto) 2019 01 - Hellfire: Dreams (winner: Bloodite Krypto) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Bloodite Krypto) 03 - Stardate 20X6 (winner: Bloodite Krypto) 04 - Base Ganymede: Complete (winner: Bloodite Krypto) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz) 08 - 2017 Collection (winner: an_mutt) 09 - Revolution! (winner: NaZa) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz) 11 - Abcess (winner: Demon of the Well) 12 - Scythe (winner: Spectre01) 2020 01 - Hellscape (winner: Bdubzzz - prep winner: Archi) 02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) 03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg) 04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus) 05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_) 06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe) 07 - Running Late 2 (winner: Roofi - prep winner: Pegleg) 08 - Epic (winner: Bdubzzz - prep winner: Crusader No Regret) 09 - Hell Revealed (winner: Roofi) 10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado) 11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz - prep winner: SSGmaster) 12 - Eviternity (winner: Daerik - prep winner: Pegleg) 2021 01 - Sawdust (winner: Daerik - prep winner: an_mutt) 02 - Alien Vendetta (winner: Demonologist) 03 - Criticality & Miasma (winner: Daerik - prep winner: Crusader No Regret) 04 - World Orifice (winner: Bdubzzz - prep winner: Killer5) 05 - Violence (winner: Bdubzzz - prep winner: ScrappyMcDoogerton) 06 - Firebox (winner: Bdubzzz - prep winner: 4shockblast) 07 - Scythe 2 (winner: idk - prep winner: idk) Edited September 1, 2021 by Bdubzzz 25 Quote Share this post Link to post
Suitepee Posted August 4, 2021 (edited) NO JOSHY NO! (PTSD-like memories of this wad resurface, thanks a lot @Bdubzzz) Edited August 4, 2021 by Suitepee 4 Quote Share this post Link to post
Worriedidiot Posted August 4, 2021 I've never done something like this, but I'll give it a go. (I probably won't get far, considering how bad I am at Doom) 2 Quote Share this post Link to post
Worriedidiot Posted August 4, 2021 (edited) Hopefully I did everything correctly. Even if I did, I died on MAP02. Played on DSDA-Doom because PrBoom+ has been acting up on my pc recently. worriedidiot_resurge[1].rar EDIT: I forgot to mention that this run was completely blind. Edited August 4, 2021 by Worriedidiot 3 Quote Share this post Link to post
Jark Posted August 4, 2021 (edited) Greetings, Had some minor mouse movement issues but nothing serious (PrBoom can't seem to make small movements). I made it Blind to Map03 with 81/101 kills UV difficulty. That mancubus platform area and ensuing ambush is quite naughty. JarkAttemptResurge.zip Edited August 4, 2021 by Jark 4 Quote Share this post Link to post
Austinado Posted August 4, 2021 My stupid run: Cat01 UV Map02 Kills: 67/104 6 Quote Share this post Link to post
SleepyVelvet Posted August 4, 2021 9 hours ago, Suitepee said: NO JOSHY NO! YES JOSHY YES! (this is one of my favorite wads; probably gonna eat it on Map01 but oh boy i hope i get far in this one) 2 Quote Share this post Link to post
xX_Lol6_Xx Posted August 5, 2021 (edited) Here's my run :), the details are in the text file but I'll just post them here anyways This is a submition for the DWIronman League, for the standard category, this is a blind run, although I accidentally found some secrets Recorded in DSDA-Doom v.0.19.7, UV, complevel 9 with strict mode on (which disables some features that obviously are not allowed in speedrunning, like Automatic SR50 and SR50 in turns, among some others) Command line used: ./dsda-doom -iwad DOOM2.WAD -file Resurge.wad -warp 01 -skill 4 -complevel 9 -record ResIronManLol6 Died in Map 03 due to an Arch-Vile blast after going through the mancubi area. Run: ResIronManLol6[1].zip I had to delete my auto-load folders, but eh, I can create them again ;) Edited August 5, 2021 by Lol 6 Added the number to the name of the zip, to indicate that's a blind run 4 Quote Share this post Link to post
Jark Posted August 5, 2021 18 minutes ago, Lol 6 said: Here's my run :), the details are in the text file but I'll just post them here anyways This is a submition for the DWIronman League, for the standard category, this is a blind run, although I accidentally found some secrets Recorded in DSDA-Doom v.0.19.7, UV, complevel 9 with strict mode on (which disables some features that obviously are not allowed in speedrunning, like Automatic SR50 and SR50 in turns, among some others) Command line used: ./dsda-doom -iwad DOOM2.WAD -file Resurge.wad -warp 01 -skill 4 -complevel 9 -record ResIronManLol6 Died in Map 03 due to an Arch-Vile blast after going through the mancubi area. Run: ResIronManLol6[1].zip I had to delete my auto-load folders, but eh, I can create them again ;) May I ask if you beat my monster count? 0 Quote Share this post Link to post
xX_Lol6_Xx Posted August 5, 2021 (edited) 4 minutes ago, Jark said: May I ask if you beat my monster count? By one kill (At least that's what the extended HUD says) Edited August 5, 2021 by Lol 6 1 Quote Share this post Link to post
omx32x Posted August 5, 2021 oh nice time to be the bottom tier of this one too 4 Quote Share this post Link to post
Maribo Posted August 5, 2021 Category 1, dead at the very beginning of MAP04 in 22:17ish. DSDA-Doom v0.19.7 cl9 etc resurge_maribo[1].zip Quite a boring demo, really, I play terrified and methodically clear area by area on blind playthroughs, usually. Episode 1 has nice aesthetics... I'm a sucker for hell. 4 Quote Share this post Link to post
DisgruntledPorcupine Posted August 5, 2021 Category 1, dead in MAP04 with 187/201 kills resurgence_dwi_dispor.zip Spoiler Just when I finally started to feel good about myself during an ironman, I facerocketed. I'm going to go cry now. 2 Quote Share this post Link to post
Bdubzzz Posted August 6, 2021 On 8/4/2021 at 4:20 PM, Jark said: Greetings, Had some minor mouse movement issues but nothing serious (PrBoom can't seem to make small movements). When you record a demo PRBoom defaults to -shorttics which is basically what you described, cant make very small turning movements. This is very useful for tricks such as glides but it does take some getting use to. 4 Quote Share this post Link to post
Suitepee Posted August 6, 2021 (edited) Props for having death obituaries @Bdubzzz. Edited August 6, 2021 by Suitepee 2 Quote Share this post Link to post
Beginner Posted August 6, 2021 Category 2 demo. Got to map16 in 3:23:XX and then I've been killed to death. 3 Quote Share this post Link to post
xX_Lol6_Xx Posted August 7, 2021 A little error at "previous threads", you're missing the scythe 2 competition thread, here it is :) 2 Quote Share this post Link to post
Anima Zero Posted August 7, 2021 Made it to map 10 before I played myself with my trusty rocket launcher during a monster ambush. Capital! DWIronman_Resurgence_AnimaZero.zip 2 Quote Share this post Link to post
Pseudonaut Posted August 7, 2021 Category 2, dead on map06, exited map05 at 42:29. Had a 3% health moment on map03. Totally forgot how to handle map06's start. rsironman-pseudonaut.zip 2 Quote Share this post Link to post
Shepardus Posted August 7, 2021 On 8/4/2021 at 1:20 PM, Jark said: Had some minor mouse movement issues but nothing serious (PrBoom can't seem to make small movements). If you're using a recent version of PrBoom+ (UMAPINFO) or dsda-doom, there's an option called "carry fractional tics" that may improve the feeling when demo recording. It still uses short tics so you can only turn in noticeable increments, however it will remember smaller movements across tics so they may add up to a full increment over time. Without it, PrBoom+ drops any mouse movement that doesn't amount to a full increment each tic, so if you're moving your mouse too slowly (insufficient to turn a full increment in a single game tic), you end up not turning at all. With "carry fractional tics" on, moving your mouse slowly will still result in turning when the movement adds up to a turn increment, even if it's across multiple frames. 1 Quote Share this post Link to post
amidamarulas Posted August 7, 2021 Category 1 Is my first time posting an ironman try and the wad was fun but im bad hehe, i thought i was going to die in many ocasions in only 5 levels but i choke on the cyberdemon figth in map 5 the first one and died in a stupid way i managed to get to map 5 and exited map 4 at 41:49 IronmanResurgeTry_amidamarulas.rar 3 Quote Share this post Link to post
SleepyVelvet Posted August 7, 2021 On 8/4/2021 at 6:45 PM, NoisyVelvet said: YES JOSHY YES! (this is one of my favorite wads; probably gonna eat it on Map01 but oh boy i hope i get far in this one) Could've been worse. Not bad. DEAD: Map03 Category 2 prboom+ 2.5.1.3 noisy_Resurge_ironman.zip 2 Quote Share this post Link to post
Pegleg Posted August 8, 2021 Here is my Category 1 run. dwi_pegleg_resurge_cat1.zip Dead on: Map 01 Kills: 22/81 Time of death: 2:22 Record on: PrBoom+ 2.5.1.4 I like it here at the bottom. I've made it homey. I might as well when I play this badly on such a routine basis. Anyway, there's not a whole lot I can say about Resurgence besides there's a lot of red in the beginning of the first map. As usual, good movement helps, which is generally where I fall down. And being able to berzerk punch things effectively appears to be important, and that is also a skill that is lacking. The enemy placement appears to be good and forces you to keep moving when you're out in the open. With enemies on all sides, it doesn't allow you much of a chance to catch a breath until you've cleared some of the monsters away. Oh, and I liked the midi. 2 Quote Share this post Link to post
sapphics Posted August 14, 2021 cat 2 dead on map 6 with 11 kills. sniperino cacos caught me off guard lmao. shoulda gone longer but I'm an idiot. recorded with dsda-doom 0.20.1 sapphicsDWIresurge.zip 3 Quote Share this post Link to post
super Posted August 16, 2021 Cat 1, died on map 09, 226/271 kills. About 2.5 hours into the playthrough. Spoiler I really, really liked this mapset. It was full of fun starts and had a great variety of encounters so that none of the maps I played felt the same, which is sometimes a problem in larger projects. Any map-specific thoughts will be written below. MAP 01 :: 11:03 / 11:03 (100% kills, 100% secrets) A good little starting map. I ran a little short on ammo since I was saving the berserk as an instant 100% health kit, rather than using it in its intended purpose to punch some demons. A tight, compact layout with good vertical gunplay. The backpack ambush was sneaky. MAP 02 :: 12:48 / 23:51 (100% kills, 33% secrets) A fun hot start. Played a nice game of dodgeball at the start with the crowds of imps and the little ammo I carried over from map01. I once again missed out by not immediately grabbing the berserk and going ham on some demons, but I wanted to have something to travel back to if a later fight absolutely beat me up. I had to have missed something obvious to get that GA/CG secret. MAP 03 :: 14:30 / 38:32 (100% kills, 66% secrets) The first map where I really felt threatened. I enjoyed the run-n-gun moment in the cavern with the rocket launcher, having to skip down the platforms and clear the monsters ahead and to the side of you, all while dodging quite a few mancubus fireballs. The revenant ambush while teleporting back from the red key altar (to the top of the cavern) could have easily gone wrong. MAP 04 :: 23:55 / 1:02:16 (99% kills, 66% secrets) Another hot start! I finally decided to not waste the berserk pack. Somewhere, the map makers are letting out a sigh of relief. MAP 05 :: 8:14 / 1:02:16 (~95% kills, 50% secrets) Zero to 100 at the start, with an incredibly moody midi to compound the atmosphere as I was finding the keys. The drop down into the cyberdemon room made me jump just a little, and I was so focused on using the SSG and dodging rockets that I didn't even notice the plasmagun until after the fight. Very tense map. I liked the overall style of this map - was my favorite aesthetic look of maps 1-5. MAP 06 :: 12:14 / 1:22:44 (100% kills, 0% secrets) One of my first thoughts was: Joshy's not screwing around anymore. That was a helluva start, and the chaingunners teleporting in after my first shot gave me an instant E4M1 vibe. Very difficult and fun start to the new episode. I liked the more castle-y hell aesthetic of this map and map 05. MAP 07 :: 17:16 / 1:40:00 (100% kills, 100% secrets) More run-n-gun action right from the beginning. Had a very close call after killing the last Mancubus and jumping down for some supplies - got boxed in with maybe ~30hp and was able to press through to get a medikit while at maybe ~15%hp. MAP 08 :: 31:16 / 2:11:16 (100% kills, 0% secrets) This map may have my favorite layout of the set so far. Enemies on all sides, with only a few places to truly stop and breathe. I liked the great monster placement in particular - platforms overlooking multiple rooms, on the window ledges in hallways, etc. Lots of sightlines to create a hectic environment. The blue key ambush in particular stood out. Facing flying cacos/elementals from one direction, with chaingunners teleporting to their own perch, and mancubi coming up the steps behind you kept me on my toes. MAP 09 :: died @ 226/271 kills, approximately 2:34:00 on the clock. Repeating myself, but a great hectic start into a good red key fight into a good fight near the plasmagun switch. I got real lucky there - had ~35hp and an archvile targeting me that switched to an infighting imp with maybe a second left before the zap. I was feeling good after that, with 100a/100h before I ran into the cyberdemon near the blue key. I'd stepped toe-to-toe with two already in this mapset, but for whatever reason I failed to side-step a rocket and went splat. One rocket, and one bad step, was all it took. I played more of the mapset after the first run, and I'm currently up to map 11 right now, maybe ~1200 kills into it with 5-6 deaths already while trying to figure out how to play it. I'll play some more into episode 3, but I'm generally not a fan of slaughter maps, but I liked the first 10 maps so much that I'll continue on for a bit to see where Resurgence goes in the later levels. This is why I like following Ironman/Megawad/etc clubs so much - there are just so many maps in Doom/2 that it's so easy to miss some great ones. Thanks for this month's choice. cat1_super_resurge.zip 3 Quote Share this post Link to post
galileo31dos01 Posted August 16, 2021 (edited) Category 2 Dead on map 06, unknown % of kills. DSDA-Doom 0.20.00, cl-9 Spoiler A lot more hitscan than I remembered, coupled with gratuitous blockmap on that bit paved the way to an obvious ending. Regardless, it was good revisiting one of my favs. I didn't think I'd get any further than the first introduction of the "resurgence spectres™", and I started to take it more serious nearing the end of the second map. Oh well, maybe for the best because my heart would not like the pressure of the latter maps in these types of challenges... resurge_IMbygal.zip Edited August 16, 2021 by galileo31dos01 3 Quote Share this post Link to post
loveless Posted August 17, 2021 category 2, i've played most of this without saves and recorded a demo for 18 way back. still not enough to keep me from dying on map 2. wrapped up in homing revenant missiles, distracted by incoming cacos. loveless_resurge_cat2.zip 3 Quote Share this post Link to post
leodoom85 Posted August 17, 2021 Holy shit....Resurgence is a one-of-a-nasty kind of set. Haven't played it for a while. I'll try my attempt when I can... 1 Quote Share this post Link to post
Master Medi Posted August 22, 2021 Cat 1 Dead on Map01. 51 Kills Recorded with DSDA-Doom 0.19.7 I need to open my eyes medi_resurge_cat1.zip 4 Quote Share this post Link to post
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