Jump to content

IronEagle Competition 34: Witness of Time


Recommended Posts

Welcome to a new month of the IronEagle competition, the ironman challenge that accepts all comers. Sometimes life gets in the way of getting things out on time, so I apologize for the delay, but we're here now.

 

This month, participants will challenge themselves against Witness of Time, the 9-map set created by the Cacoward-winning @nicolas monti and released in 2017. Mr. Monti released this set in stages on Doomworld back in 2017, so some may remember its mixture of alpha-textured techbase and city.

 

EDIT: There are some maps that have actions that should be vanilla actions, but do not work on complevel 2. Please play the mapset on complevel 9 or Boom(strict).

 

Witness of Time starts at Map 01. Survival is completion of Map 09. There is no secret map.

 

Download Witness of Time here.

 

 

Congratulations to this month's winners (further details are in the post below).

 

UV: @Maribo (Runner-up: @4shockblast)

HMP: @Lol 6 (Runner-up: @Austinado)

HNTR: @Major Arlene (Runner-up: @dei_eldren)

 

 

Spoiler

 

  • Template for PRBoom+:
    • -iwad doom2.wad -file witness.wad -complevel 9 -skill <x> -warp 01 -record <IEwot>

 

  • Template for ZDoom
    • -iwad doom2.wad -file witness.wad +compatmode 6 -skill <x> +map map01 -record <IEwot>
    • it is possible you may have to use +set skill <x> for GZDoom

 

  • <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV
  • <IEwot> would be replaced with whatever you decide to call your demo, if you're submitting a demo

 

 

Rules:

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.


The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive).

 

The following are allowed (but not required):

  • Freelook
  • Crosshair
  • Mods that are COSMETIC ONLY

 

The following are NOT allowed:

  • Crouching
  • Jumping
  • Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops.

 

Further, more specific, rules are listed below:

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo from one of the listed acceptable ports. The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions, which I will address as they arise).
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit.

 


Any port is accepted provided it will actually run the mapset. There is no preference.
 

Spoiler

Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned.

 

Category System:

Category 1: Blind run.

This explains itself. You have no knowledge of the wad and have not played/seen it before.I'm willing to be somewhat lenient with this Category.

For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1.

Category 2: Non-blind.

If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

 

Submission:

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • If you survived or what map you died on
  • The time elapsed when you survived/died (even if it's only approximate)
  • How many kills you had on the map where you died
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler.

 

Attempting to max the maps is not necessary to win.
 

Ranking for this mapset will be determined by:

Survival

Total time for survival

Map of death (in descending order: Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01)

Total time at death

Kill count at death

 

If you die, please wait a few seconds before quitting.

 

 

Breaks:

Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick.

 

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

Spoiler

 

2018

  • 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)
  • 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)
  • 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

 

2019

  • 4 (Feb.): Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)
  • 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)
  • 7 (May): Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 8 (Jun.): Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)
  • 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)
  • 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)
  • 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

 

2020

 

 

2021

Edited by Pegleg
EDIT 1: Correction to complevel. EDIT 2: Removed all mention of limit-removing and complevel 2/Doom(strict), instead of just strikethrough, to avoid confusion. EDIT 3: Added winners.

Share this post


Link to post

Ah, thankfully I see this just in time because it's very urgent to know that map 04 has a boom mandatory action somewhere in early progression, so players should avoid playing in limit-removing and choose complevel 9 instead, as well as zdoom users not doom strict. 

Share this post


Link to post
1 hour ago, galileo31dos01 said:

Ah, thankfully I see this just in time because it's very urgent to know that map 04 has a boom mandatory action somewhere in early progression, so players should avoid playing in limit-removing and choose complevel 9 instead, as well as zdoom users not doom strict. 

 

Thank you gal! I will correct that right away. Had I read through the DWMC thread more carefully, I would have seen the discussion about complevel 9 being necessary for some of the levels.

Share this post


Link to post

Sooo.... Since I'll record my demo in ZDoom (The latest btw, you know, to ensure proper playback) I have to use Boom (Strict), right?

Share this post


Link to post
8 hours ago, Lol 6 said:

Sooo.... Since I'll record my demo in ZDoom (The latest btw, you know, to ensure proper playback) I have to use Boom (Strict), right?

 

Yes, use Boom(strict). I corrected the OP to reflect that.

 

The author claimed that the mapset is "probably vanilla," but that it wouldn't run in Chocolate due to texture conflicts. It does crash Chocolate, but the original vanilla compatibility will cause parts of some maps to not run correctly, hence the requirement for complevel 9/Boom(strict).

Share this post


Link to post

Alright then, here's my submition, download it from here (I'm using a drive link since I'm almost out of space for attachments here)

 

File: https://drive.google.com/file/d/1lSRVrprAWDEYmA0m3jl9Zn30pqMroFSH/view?usp=sharing

 

Details:

Quote

Iwad: DOOM2.WAD
Pwad: Witness.wad
Difficulty: Hurt Me Plenty (Skill 3)
Compatibility used: Boom (strict)
Exe: ZDoom v2.8.1 | Download from here to ensure proper playback https://www.zdoom.org/downloads
Maps: 1-4, died in map 04 due to a rocket to the face, fighting agaisnt a lost soul (very stupid, right?)
Time (aproximately): 45 minutes to 1 hour, IDK how to check it in ZDoom
Kills: 71/84
Category: 2

SPOILER:

Spoiler

An arch-vile resurrected a bunch of zombiemen near the beggining of Map 04, increasing the enemy count (It's normal in ZDoom)

 

I'm also sharing with you my first attempt, I was doing well until a relative arrived into my house, and I had to help with some stuff, so, I died on purpose. Get it here:

(Note that the first link is my submition for the competition, this one IS NOT)

 

https://drive.google.com/file/d/1bqhSD4obe5JdP0--80JiD85K0RpWed4Y/view?usp=sharing

 

IMPORTANT: PLAY BACK BOTH RUNS WITH ZDOOM V.2.8.1, OTHERWISE IT WON'T WORK

Edited by Lol 6
Ignore the edits, all files are correct :)

Share this post


Link to post
  • 2 weeks later...

Category: 2 / Prepared (I had played the first 2 maps at some point beforehand)

Difficulty: UV

Map: Died on Map 3

Time Elapsed: ~35 minutes

Kills: 89/98

Port: DSDA-Doom v0.21.0cl9

maribo_ie34_witness[2].lmp.zip

 

Such a huge blunder with that cyber hit.

Share this post


Link to post

Just for funsies. All blind. Never played the wad ever. Done in GLBoom+ 2.5.1.4. UV.

Demo: dwie_witsLD85.zip

 

EDIT: I fucking knew that I should have saved the secret invul sphere for the last part...

doom14.jpg.382d51298e535f3ac06ab2968f30f22d.jpg

Edited by leodoom85

Share this post


Link to post

IE34_hc_uv.zip

Category 1, UV, PrBoom+

 

Dead in MAP02 with 104 kills.

Spoiler

I made a run for the exit button, but was shot down by the guardian Arch-Vile.

 

The deliberate garishness of these overlit old-school techbases is kind of charming since the maps played so well. The visuals may seem like they're trying to evoke a simpler time, but the gameplay was modern and sharp. I may have to revisit this one, if only to avenge myself for the run I made tonight which fell just short of clearing MAP02.

Share this post


Link to post
  • 4 months later...

In the vein of things being late, here is the final ranking for IronEagle 34, which I had thought I did back in September. Anyway, let me rectify that now, and thank everyone who participated back in August.

 

Without further ado, here are the rankings.

 

UV

  1. Maribo (Map 03)
  2. 4shockblast (Map 03)
  3. leodoom85 (Map 03)
  4. Suitepee (Map 02)
  5. NoisyVelvet (Map 02)
  6. head_cannon (Map 02)

HMP

  1. Lol 6 (Map 04)
  2. Austinado (Map 02)

HNTR

  1. Major Arlene (Map 02)
  2. dei_eldren (Map 02)
  3. Pegleg (Map 02)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...