Pegleg Posted August 8, 2021 (edited) Welcome to a new month of the IronEagle competition, the ironman challenge that accepts all comers. Sometimes life gets in the way of getting things out on time, so I apologize for the delay, but we're here now. This month, participants will challenge themselves against Witness of Time, the 9-map set created by the Cacoward-winning @nicolas monti and released in 2017. Mr. Monti released this set in stages on Doomworld back in 2017, so some may remember its mixture of alpha-textured techbase and city. EDIT: There are some maps that have actions that should be vanilla actions, but do not work on complevel 2. Please play the mapset on complevel 9 or Boom(strict). Witness of Time starts at Map 01. Survival is completion of Map 09. There is no secret map. Download Witness of Time here. Congratulations to this month's winners (further details are in the post below). UV: @Maribo (Runner-up: @4shockblast) HMP: @Lol 6 (Runner-up: @Austinado) HNTR: @Major Arlene (Runner-up: @dei_eldren) Spoiler Template for PRBoom+: -iwad doom2.wad -file witness.wad -complevel 9 -skill <x> -warp 01 -record <IEwot> Template for ZDoom -iwad doom2.wad -file witness.wad +compatmode 6 -skill <x> +map map01 -record <IEwot> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEwot> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo from one of the listed acceptable ports. The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions, which I will address as they arise). You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before.I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived or what map you died on The time elapsed when you survived/died (even if it's only approximate) How many kills you had on the map where you died The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Total time for survival Map of death (in descending order: Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Total time at death Kill count at death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) Edited January 2, 2022 by Pegleg EDIT 1: Correction to complevel. EDIT 2: Removed all mention of limit-removing and complevel 2/Doom(strict), instead of just strikethrough, to avoid confusion. EDIT 3: Added winners. 9 Quote Share this post Link to post
galileo31dos01 Posted August 8, 2021 Ah, thankfully I see this just in time because it's very urgent to know that map 04 has a boom mandatory action somewhere in early progression, so players should avoid playing in limit-removing and choose complevel 9 instead, as well as zdoom users not doom strict. 0 Quote Share this post Link to post
Pegleg Posted August 8, 2021 1 hour ago, galileo31dos01 said: Ah, thankfully I see this just in time because it's very urgent to know that map 04 has a boom mandatory action somewhere in early progression, so players should avoid playing in limit-removing and choose complevel 9 instead, as well as zdoom users not doom strict. Thank you gal! I will correct that right away. Had I read through the DWMC thread more carefully, I would have seen the discussion about complevel 9 being necessary for some of the levels. 1 Quote Share this post Link to post
Pegleg Posted August 8, 2021 Difficulty: HNTR Dead on: Map 02 Kills: 51/67 Time: 22:18 Category: 2 Recorded with PrBoom+ 2.5.1.4 ie_pegleg_witness.zip 2 Quote Share this post Link to post
xX_Lol6_Xx Posted August 8, 2021 Sooo.... Since I'll record my demo in ZDoom (The latest btw, you know, to ensure proper playback) I have to use Boom (Strict), right? 0 Quote Share this post Link to post
dei_eldren Posted August 8, 2021 PrBoom+, HNTR, Cat 1: Dead on MAP02 at 16:02, with 54/67 kills. dei-ie34.zip 1 Quote Share this post Link to post
Pegleg Posted August 8, 2021 8 hours ago, Lol 6 said: Sooo.... Since I'll record my demo in ZDoom (The latest btw, you know, to ensure proper playback) I have to use Boom (Strict), right? Yes, use Boom(strict). I corrected the OP to reflect that. The author claimed that the mapset is "probably vanilla," but that it wouldn't run in Chocolate due to texture conflicts. It does crash Chocolate, but the original vanilla compatibility will cause parts of some maps to not run correctly, hence the requirement for complevel 9/Boom(strict). 0 Quote Share this post Link to post
xX_Lol6_Xx Posted August 9, 2021 (edited) Alright then, here's my submition, download it from here (I'm using a drive link since I'm almost out of space for attachments here) File: https://drive.google.com/file/d/1lSRVrprAWDEYmA0m3jl9Zn30pqMroFSH/view?usp=sharing Details: Quote Iwad: DOOM2.WAD Pwad: Witness.wad Difficulty: Hurt Me Plenty (Skill 3) Compatibility used: Boom (strict) Exe: ZDoom v2.8.1 | Download from here to ensure proper playback https://www.zdoom.org/downloads Maps: 1-4, died in map 04 due to a rocket to the face, fighting agaisnt a lost soul (very stupid, right?) Time (aproximately): 45 minutes to 1 hour, IDK how to check it in ZDoom Kills: 71/84 Category: 2 SPOILER: Spoiler An arch-vile resurrected a bunch of zombiemen near the beggining of Map 04, increasing the enemy count (It's normal in ZDoom) I'm also sharing with you my first attempt, I was doing well until a relative arrived into my house, and I had to help with some stuff, so, I died on purpose. Get it here: (Note that the first link is my submition for the competition, this one IS NOT) https://drive.google.com/file/d/1bqhSD4obe5JdP0--80JiD85K0RpWed4Y/view?usp=sharing IMPORTANT: PLAY BACK BOTH RUNS WITH ZDOOM V.2.8.1, OTHERWISE IT WON'T WORK Edited August 9, 2021 by Lol 6 Ignore the edits, all files are correct :) 1 Quote Share this post Link to post
Austinado Posted August 9, 2021 Dead on: Map 02 Kills: 55/86 Time: 42:10 Category: 1 Skill: HMP Spoiler Damn Progression... 1 Quote Share this post Link to post
SleepyVelvet Posted August 13, 2021 DEAD Map02: Category 1 (Blind) Difficulty: UV noisy_witness_ironman.zip The old "oh crap I fired my rocket launcher too close to demon: fast reflexes - ACTIVATE!" 4 Quote Share this post Link to post
Maribo Posted August 23, 2021 Category: 2 / Prepared (I had played the first 2 maps at some point beforehand) Difficulty: UV Map: Died on Map 3 Time Elapsed: ~35 minutes Kills: 89/98 Port: DSDA-Doom v0.21.0cl9 maribo_ie34_witness[2].lmp.zip Such a huge blunder with that cyber hit. 1 Quote Share this post Link to post
Suitepee Posted August 31, 2021 https://youtu.be/hFnD-PsjiiM Starts at around 1:27:30, category 1 run on UV. Died to a chaingunner on map 2, after some other enemy had blown up a barrel prior to the elevator and took off most of my health. 1 Quote Share this post Link to post
Major Arlene Posted August 31, 2021 Died: MAP02, 27/71, 9:06, HNTR Category 1 Yeehaw, glad to see I still suck at this :P 3 Quote Share this post Link to post
leodoom85 Posted September 1, 2021 (edited) Just for funsies. All blind. Never played the wad ever. Done in GLBoom+ 2.5.1.4. UV. Demo: dwie_witsLD85.zip EDIT: I fucking knew that I should have saved the secret invul sphere for the last part... Edited September 1, 2021 by leodoom85 1 Quote Share this post Link to post
4shockblast Posted September 1, 2021 Got aggressive for no reason, died on 3 I think :^) witness_Ironeagle_shock.zip 1 Quote Share this post Link to post
head_cannon Posted September 1, 2021 IE34_hc_uv.zip Category 1, UV, PrBoom+ Dead in MAP02 with 104 kills. Spoiler I made a run for the exit button, but was shot down by the guardian Arch-Vile. The deliberate garishness of these overlit old-school techbases is kind of charming since the maps played so well. The visuals may seem like they're trying to evoke a simpler time, but the gameplay was modern and sharp. I may have to revisit this one, if only to avenge myself for the run I made tonight which fell just short of clearing MAP02. 1 Quote Share this post Link to post
Pegleg Posted January 2, 2022 In the vein of things being late, here is the final ranking for IronEagle 34, which I had thought I did back in September. Anyway, let me rectify that now, and thank everyone who participated back in August. Without further ado, here are the rankings. UV Maribo (Map 03) 4shockblast (Map 03) leodoom85 (Map 03) Suitepee (Map 02) NoisyVelvet (Map 02) head_cannon (Map 02) HMP Lol 6 (Map 04) Austinado (Map 02) HNTR Major Arlene (Map 02) dei_eldren (Map 02) Pegleg (Map 02) 4 Quote Share this post Link to post
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