BluePineapple72 Posted September 10, 2021 (edited) ~~~~~~~~~~~~~~ Holocellulose (85.7%) - Cellulose (66.2%) - Hemicellulose (19.5%) - Lignin (4.2%) ~~~~~~~~~~~~~~~ Huzzah! RC1 of ANNIVERSARY UNDER THE SEA!! It's ALL here baby! Including the HUB! Special thanks to @Death Bear, @muumi, @myolden, @MemeMind, @Danlex, and @Peccatum Mihzamiz who set aside their time to work on the hub map for this bad boy! It's now playable. I promise. WAD file: Anniversary Under the Sea - RC1 Author: Various, compiled by myolden. IWAD: DOOM 2 Port: GZDoom Resources: Compiled in wadComments: MegaWAD created as the eleventh edition of the PUSS series. Maps are ordered in chronology of submission. Rules/gimmicks mappers followed are in the original post (SEE BELOW). Screenshots (of HUB): MAPLIST: HUB 1 CLANDESTINE MAP01 - “A Quiet Place” - @Peccatum MihzamizMAP02 - “Beach Buster” - @Peccatum MihzamizMAP03 - “Barr-lel” - @DynamiteKaitornMAP04 - “Audacious Anniversary”- @BluePineapple72MAP05 - “Roses” - @El InfernoMAP06 - “Oops! I left my magnum skull” - @Bobby “lolmcswagger”MAP07 - "Fortress of Balderdash" - @notTyroneMAP08 - “Revenant Walk” - @Danlex HUB 2 IMPERFECT!MAP09 - “Work is Never Done” - @ThepersonMAP10 - “Hibernation’s Over” - @Death BearMAP11 - “Machine for Squares” - @muumiMAP12 - “Perfect Squared Boss Battle Outside the Clandestine Scary Beach Castle with Aliens and 2 Useless Keys” - @DanlexMAP13 - “Titans” - @Peccatum MihzamizMAP14 - “Of Cybers and Barrels” – MuumiMAP15 - “Nobody Told You About Bobby?” – @Death BearMAP16 - “Minor Impconvenience” – @muumiMAP17 - “Waiting For Romero to Sailing Away” – @Walter confetti HUB3 WARPSPEED!MAP18 - “Erupted Demand” – @El InfernoMAP19 - “Another Death Bear Oeurve”- @Death BearMAP20 - “Speluncaphobia”- @Peccatum MihzamizMAP21 - "Deck 'Em" - @Death BearMAP22 - “Blood Geometry”- @MAN_WITH_GUNMAP23 - “Pallor” - @Weird SandwichMAP24 - "BOXES!!!" - @NeilJohnRipsMAP25 - “Tech Fortress” - @LateNightPersonMAP26 - “Speed of Sound” - @joe-ilya HUB4 SOSMAP27 - “Plutonia 9000 - Revball Games” - @muumiMAP28 - “The Undetailening” - @joe-ilyaMAP29 - “Flatform Bridge” - @Peccatum MihzamizMAP30 - “Mirrors are More Fun than Television” - @Peccatum MihzamizMAP31 - “The Docks” - @joe-ilyaMAP32 - “Rest for the Wicked” - @MAN_WITH_GUNMAP33 - “Bone Zone” - @BluePineapple72MAP34 - “Citadel” - @myolden HUB5 12DAYSMAP35 - “Green PUSS” – @Walter confettiMAP36 - “Ultimate Arena Boss Battle” – @El InfernoMAP37 - “Full Disaster” - @BoxYMAP38 - “Rooftop Refuse” – @Weird SandwichMAP39 - “Between a Caco and a Hard Place” – @AwallMAP40 - “The Seat of the Demon Lord” – Doomcat, Son of Death BearMAP41 - “Doomnoid” – @muumiMAP42 - “Aggrandizement” – @Death BearMAP43 - “Death’s A Beach” – @Peccatum MihzamizMAP44 - “Discordant Motives” – @Death BearMAP45 - "Slaywatch: 1 Hour Special" - @Death Bear HUB 6 T&TMAP46 - “Cacophonous Concatenation” - @PeglegMAP47 - “The Comeback” - @PierrotMAP48 - “Alien Beach Party Crashers” - @Weird SandwichMAP49 - “Goodbye Strangers” - @Walter confettiMAP50 - “For Kings and Planets” - @Peccatum Mihzamiz MAP51 - “Boxxy Castle” - @DynamiteKaitornMAP52 - “HELL BASE” - @muumiMAP53 - “Quiet in the Archives!” - @Weird Sandwich CHANGE LOG: RC1: Added a HUB! Holy balls. What a month that was! If you haven't been paying attention, you might have not noticed that this was late. Hell, it's like I always say: Better Nate than Lever! This was a fantastic first year for PUSS, and I am incredibly grateful for this small community of speed mappers that has quickly built around me with these zany, clandestine, imperfect, bonanzas. If you haven't already, go check out TRICK AND TEAR 2! It's the first PUSS event of the new cycle, and the first to not have been run by me! Death Bear was able to craft quite a wonderful megawad, and it is releasing in a few days! We've got plenty more planned for the rest of 2021 and beyond, so I'm looking forward to seeing you all in the future! Until Next Time ,o7 Spoiler Greetings and salutations all! If you live under a rock, then you wouldn't have noticed that PUSS's 1 year anniversary is today! That's right folks, one year ago on September 9th 2020 I opened up a dropbox on my discord server for mappers to shoot wad files that they had made within an hour with the plan to open a second one the following month. I had never imagined that the Pineapple Under the Sea Series (PUSS for short [like the organ, not the liquid]) would have gotten this big. In fact, I had imagined it getting bigger. Seriously! I was expecting a boon of glittering trophies by at least May. Fun fact: there are three PUSS wads that still need to be finished and have final versions released. Don't ask me why I'm starting another. This fact won't be on trivia night. By the way, we are gonna be doing a PUSS trivia night on my server, so get to your study books if you want a chance at me making a prize that you would have a chance at winning at! (the chance is pretty low) Either way, we've gotta start celebrating tonight, so we're gonna start another megawad regardless of my backlog! This one is gonna be the PUSS-iest PUSS wads to date. So strap on your scuba gear folks! We're going under! - 1 hour mapping limit - No jumping/crouching - Map must run in GZDoom - Custom Skies/Midis mandatory YOU MUST USE AT LEAST 2 OF THE FOLLOWING GIMMICKS: - An easily accessible exit behind the player that becomes harder to access if the player doesn’t enter it immediately - Make your map scary - A room full of revenants facing away from the player that would mean certain death if prematurely awoken. - A Wolf SS monster that you musn’t let wake up - A Boss battle (bonus points if it is against an enemy you wouldn’t expect) - 2 keycards that have no use whatsoever - 5 ARCHVILES!!! - Minimum 5 secrets - A Castle Map - An opening fight with a metric shit ton of imps - A cacodemon swarm at the start of your map - The Perfect Hatred opening stairs - The Hellevator - A DDay-esque beach sequence - A comical amount of barrels - A building that falls when you walk on top of it - Lot’s of Squares - A UFO somewhere in your map - A shotgunner trap within a shotgunner trap - A beach on your map. Pool towels optional. If you can tell me where all these gimmicks come from, you'll get one (1) pat on the head and zero (0) cookies. - Former PUSS mappers are allowed to copy paste ONE (1) piece of Geometry from a drag select box not exceeding 256x256 from each of their maps. Paste these pieces of geometry in your map and convert them to the new mapping format before you begin your timer. Your timer begins when you begin to connect these geometry pieces to your map. You may need to change the textures on them. Mappers who participated in any other server events, such as Hellevator or Skulltiverse are allowed to do the same. (You can paste multiple things from your previous maps into one new map: you're just limited to having one copy per map. If you have seven PUSS maps, then you can have seven things pasted into your new map for example) I also encourage you to use one of the former words of the day in your map title. Resource pack: Community Chest 4 Textures Maps are due either in the related discord channel or in this thread by Sunday the 26th at 11:59 PM EST. I bet you $5 I will extend this one too. Your mapping time can be nonconsecutive. Your timer will only go down when you are mapping, scripting or playtesting. Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but one can kind of see what is and is not a speedmap. If you cheat, people will notice. Any time in Slade used to give a custom sky, midi, etc. is outside of your mapping time. I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. Once your time is up, if you haven’t beaten your map, please spend time to verify that your level is beatable. The following paragraph is really only applicable to events with longer time limits, but the rules with bug fixing still stand: Bug fixing is for fixing bugs, not adding new areas to your map. Your bug fixing period should be spent balancing ammo and fixing any potential gameplay errors, such as texture misalignment or soft locks. I’m generally okay with you sending me as many fixes as you make, as long as these fixes don’t overhaul any major sections of your map. You’re not supposed to be mapping after your time is up, you’re supposed to polish what you have. There is no limit to how many maps you can submit. Be reasonable, please. Any bug fixing/map changes are due to me 1 week after I upload the final playthrough video of the last submission. I'll try and get them to you before next year.For submissions, please post in this format:Map Name: [ X ]Author: [ X ] Music: [ Song + Author ] Sky: [ X ] Format: [ X ] Difficulty Settings: [ X ]Gimmicks Used: Build Time: [ X ] Comments: Put your BluePineapple fanfiction in here. Screenshots: I only need the .wad file of your map. Compiling your submission with the resources is unnecessary for this event. Hey! Those are the last three words of the event's name. Some of you may disparage those conspiracy theorists among us for pointing and screaming that there is yet another connection. This time they're not the crazy one. The Pineapple Under the Sea is the holy womb of which our sacred PUSS spawned forth from. It's also my discord server. We're going to be doing a whole lot of fun shit over there this month since it's the server's one year anniversary. We'll also be starting our second year! I know. I'm shocked at how chronology works too. PAST EVENTS: @ViolentBeetle's Skulltiverse - Now on idgames! HellevatorHot Potato Line in the Sand PUSS X: The Summer of Slaughter - Coming Soon! PUSS IX: Mapping at Warpspeed - Beta Release Coming Soon (This coming soon was on our July event too lmaoooo) PUSS VIII: Speed Squared - Final Version Coming Soon PUSS VII: Rowdy Rudy in... March of the Speeddemons! - Now on idgames! (but don't tell anybody yet) PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing The 2020 PUSS Collection: PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea Edited October 25, 2022 by BluePineapple72 due date :p 29 Quote Share this post Link to post
Death Bear Posted September 10, 2021 YAY! This makes me so happy! Congrats on a year of Under the Sea Speedmapping Antics, @BluePineapple72!. 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 10, 2021 Happy birthday to all past and present PUSSers! W00p w00p 1 hour maps here I come! 1 Quote Share this post Link to post
RHhe82 Posted September 10, 2021 It amazes me how anyone can complete a map in an hour! It’d take an hour for me to craft a couple of rooms and a door between them, unless I just resort to default UDB textures of choice. 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 10, 2021 (edited) Map Name: Quiet Place Author: Peccatum Mihzamiz Music: 'Trouble in Sight' by @Bloo Sky: none used Format: UDMF Difficulty Settings: No Gimmicks Used: Don't wake up the SS, Don't wake up the Revenants, Shotguntrap-within-a-shotguntrap, Scary map, Castle map. Build Time: 60 minutes Comments: Important: the SS'ers have some kind of evil magic. So don't shoot the SS'ers, or shoot when on Green Marble, if you want to complete the map! First time making a map in 1 hour. It was lots of fun. I used the table from a map I made for Summer of Slaughter. I'm not sure about the map name or the music: I might change those later. Screenshots: Spoiler File Edited September 10, 2021 by Peccatum Mihzamiz 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 10, 2021 (edited) Map Name: Beach Buster Author: Peccatum Mihzamiz Music: 'Moon/Mars: Sukarabe Fight 3' from the 'The Hybrid Front' OST (from Valiant) Sky: Couldn't find a beachy sky that didn't break: will have to change later Format: Doom II limit-removing Difficulty Settings: No, will have to be added later I guess Gimmicks Used: Included a beach, 5 archviles, 5 secrets, a metric shit ton of imps as the opening fight, and 2 useless keycards Build Time: 60 minutes+some minutes fixing stuff Comments: Second one-hour map of the day, woohoo!. Thank you @MAN_WITH_GUN for suggesting the names for both my maps. Screenshots: Spoiler File Edited September 10, 2021 by Peccatum Mihzamiz 3 Quote Share this post Link to post
DynamiteKaitorn Posted September 10, 2021 Map Name: Barr-lel Author: Heich Music: Megalovania - Undertale Sky: Some cloudy sky texture I used from that one pack of sky textures Format: UDMF (though little to no UDMF excusive feature was used) Difficulty Settings: No Gimmicks Used: Spoiler [1] A room full of revenants facing away from the player that would mean certain death if prematurely awoken. [2] A Wolf SS monster that you must not let wake up. [3] 2 key-cards that have no use whatsoever. [4] 5 ARCHVILES!!! [5] Minimum 5 secrets. [6] A D-Day-esque beach sequence. [7] A comical amount of barrels. [8] A beach on your map. Pool towels optional. Build Time: Roughly 50 Minutes Comments: Hope you like Barrels! :D Screenshot: DYNA2021.zip 2 Quote Share this post Link to post
NeilForshaw Posted September 10, 2021 Might be interested in this. Only headache I have is my UDB sometimes has several mins where it locks up. I suppose I'm not actually mapping while it's freezing so it's hardly a cheat (plus I could spend 10hrs on a map and it'll still look like I spent 10 minutes on it XD. 1 Quote Share this post Link to post
BluePineapple72 Posted September 10, 2021 Map Name: Audacious Anniversary Author: BluePineapple72Music: 115 - Kevin Sherwood/Elena Siegman Sky: CTYSKY13 - Mek's Box O' Skies Format: Boom Difficulty Settings: Some balancing here and there Gimmicks Used: - Perfect Hatred Stairs - Cacodemon swarm - Copy and Pasted some things from old PUSS levels - The Exit is right behind you Build Time: 1 hour (and seven or so minutes) Comments: Trivia night aficionados take note! This is my earliest submitted map in PUSS history! It's one of a very short list of maps made before the first set deadline. Screenshots: Spoiler 2 Quote Share this post Link to post
Bobby :D Posted September 11, 2021 Map Name: Oops! I left my magnum skull! Author: Bobby Music: Birdland by Weather Report, sequenced by wersi-orgelstudio Sky: that shitty Hell Revealed sky with the stars Format: Vanilla, GZ compat (uses Boom for Sky transfer, but need GZ to render it cause I ain't adding lumps) No Difficulties Gimmicks: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken. - 2 keycards that have no use whatsoever - 5 ARCHVILES!!! - An opening fight with a metric shit ton of imps Screenies: DOWNLOAD: SUTS_BOBBY_OOPS!.zip 3 Quote Share this post Link to post
TheMagicMushroomMan Posted September 11, 2021 Good luck to all you fish swimming in the PUSS-Sea! 4 Quote Share this post Link to post
notTyrone Posted September 11, 2021 Map Name: Fortress of Balderdash Author: Me, I think Music: The Greater Good - Stewboy Sky: It's up there Format: UDMF Difficulty Settings: no Gimmicks Used: - 2 useless keycards - 5 archviles - DDay - Perfect Hatred stairs - Hilarious quantity of barrels - maybe 192 imps is a metric shit ton Build Time: 1 hour Comments: Imagine some witty comments here. Screenshots: Fortress of BalderdashV1.zip 4 Quote Share this post Link to post
MemeMind Posted September 11, 2021 Map name: Work is Never Done Author: Theperson Music: The Ultimate Midi - E3M8 "Mother of All Demons" by Myrgharok Sky: Meks Box O Skies - dnesky06 Format: Gzdoom UDMF Diff settings: got some more ammo for easy Gimmicks: Tons of Imps Tons of Cacos Beach! The hellevator A piece of a older PUSS map (had to re texture it) two keys with no purpose Surprise Boss Build time: Hour and like two minutes (not counting slade3 work) Comments: Doomguy is coming back from his Summer Of Slaughter, but the demons had to stop him again!!!! (its supposed to look like the beginning of the silent cartographer in halo ce, I cant really do much in a hour) DOWNLOAD workisneverdone.zip SCREENSHOTS Spoiler 1 Quote Share this post Link to post
Death Bear Posted September 11, 2021 Map Name: Hibernation's Over Author: Death Bear Music: Holier Than Thou - James Paddock Sky: FIRESK08 - Mek's Format: Boom Difficulty Settings: No Gimmicks Used: - Scary Map - Boss Battle (Baron) Build Time: 1 hour (10ish minutes to fix) Tested in GZDOOM. Not sure if it actually works in Boom/ DSDA, but I suppose it's not necessary? Comments: "After a necessary slumber, the Bear has awoken in his lair, greeted by intruders of an uncouth nature. Time to maul something." Download: https://www.mediafire.com/file/5tjw4pzs02j7nan/DB.01_Hibernation.wad/file 2 Quote Share this post Link to post
Danlex Posted September 11, 2021 Map Name: Revenant Walk Author: Danlex Music: Los Lobos - La Bamba Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken - 2 keycards that have no use whatsoever - A comical amount of barrels revenantwalk.zip Spoiler Map Name: Perfect Squared Boss Battle Outside the Clandestine Scary Beach Castle with Aliens and 2 Useless Keys Author: Danlex Music: Ultimate Mortal Kombat 3 - Church theme Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: all of them pussxi_danlex2.zip Spoiler 4 Quote Share this post Link to post
Death Bear Posted September 12, 2021 (edited) Map Name: Nobody Told You About Bobby? Author: Death Bear Music: The Real Slim Shady by Eminem Sky: SKY3 from CC4 Format: Boom Difficulty Settings: No Gimmicks Used: - Imps - Caco Swarm - 5 Archviles Build Time: 1 hour 2 mins (10ish minutes to fix) Tested in GZDOOM and DSDA. Comments: Our buddy Bobby has been with the PUSS group for a while, but unfortunately, has not finished most of the maps he’s started with us. Glad to see him make one for AUTS! The first time I watched him map, he created a 30 minute speedmap he deemed as bad, but we got a kick out of it. One of the other in chat suggested “Caco Valley”, and Bobby ran with it. It’s been a running joke, but I asked him if I could make an homage to it for this event. “Hell F***ing Yeah” was his response. So here is “Nobody Told You About Bobby?” aka “The Return to Caco Valley”. It’s got ~180 monsters, retains most of the same flavor as before, with a bit of changes. Download: https://www.mediafire.com/file/ocqs4lmx88t70jp/DB.07+Caco+Valley.wad/file Spoiler Edited September 12, 2021 by Death Bear 2 Quote Share this post Link to post
muumi Posted September 12, 2021 Map name: Machine for Squares Author: Muumi Music: kickbuta from duke nukem 2 Sky: sfall1 Format: Boom Difficulty settings: no Gimmicks: Squares! Ufo somewhere shotgunnerception Build time: hour and some minutes for fixing bugs Comments: uoh oh, second 5g update put me down for couple days but time for some puss-ing. Today doomguy is inside some weird computer box thingy looking for ufo he lost couple events ago. machine_for_squares.zip Map name: Of Cybers and Barrels Author: Muumi Music: Mend from theme hospital Sky: no sky Format: Boom Difficulty settings: no Gimmicks: Boss battle! Comical amount of barrels Its also kinda square if that counts. Build time: hour Comments: After Rudy destroyed the Singular Barrel, it was widely thought to be gone from this universe. But looks like some of its energy has reincarnated into a cyberdemon with barrel related powers! Be careful, he don't play fair. of_cybers_and_barrels.zip Map Name: Minor Impconvenience Author: Muumi Music: kingduka from duke nukem 2 Sky: SKY1 from cc4 Format: Boom Difficulty Settings: No (Monster count : 9543) Gimmicks Used: - An opening fight with a metric shit ton of imps - A building that falls when you walk on top of it Build Time: hour and some extra for bugs and adding resources to make this miracle of doom mapping at least somewhat beatable Comments: Good news from Sandy's City! Nukage has lured enormous hordes of imps there. They have drank all of it and city has been drained from sludge! On other news, city is now filled with metric shit ton of sludge drunk imps. It seems its time for a professional to clean this mess for once for all. Don't worry about briefing, there is arrows pointing to everything important, its called level design. minor_impconvenience.zip 5 Quote Share this post Link to post
Death Bear Posted September 13, 2021 Map Name: Another Death Bear Oeuvre Author: Death Bear Music: Escalate by James Paddock Sky: SKY1 from CC4 Format: Boom Difficulty Settings: No Gimmicks Used: - 2 Useless Keys - Caco Swarm Build Time: 1 hour (~5 minutes to fix) Tested in GZDOOM. Comments: "Wait a f***ing minute...Death Bear made another nukebase that requires platforming and has an unnecessary amount of cacodemons? No. Way. Oh, he didn't forget to add the warning stripes or a Jimmy MIDI either? Hot damn!" Download: https://www.mediafire.com/file/e76pi2ota8xlmhj/DB.08+Oeuvre.wad/file 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 13, 2021 Map Name: Titans Author: Peccatum Mihzamiz Music: 'Pulverize' by James Paddock Sky: OSKY02 from OTEX Format: UDMF GZDoom Difficulty Settings: No, will have to be added later I guess Gimmicks Used: a metric shit ton of imps as the opening fight, followed by a caco swarm in the beginning, a boss battle against 16 enemies you wouldn't expect. Build Time: 60 minutes+some minutes fixing stuff Comments: This is by far one of my most unconvential maps ever. I like the boldness of the idea of this boss battle, but the fact that Spoiler the hitboxes of enlarged monsters don't expand along with the textures is a bit meh I guess. Good enough for a one hour map though I think. Screenshots: Spoiler Download 2 Quote Share this post Link to post
Death Bear Posted September 15, 2021 Map Name: Deck 'Em Author: Death Bear Music: Blizzard by James Paddock Sky: SKY1 from CC4 Format: Boom Difficulty Settings: No Gimmicks Used: - 5 Archviles - Uh...Boss Battle? Build Time: 1 hour 5 minutes (plus fixing) Tested in GZDOOM and DSDA. Comments: I joined the PUSS server 10/01/20, but my first public map AND PUSS submission was for 12 Days of Doommas. Here's a cheeky little canyon tribute to the snowy days that brought me here. Download: https://www.mediafire.com/file/254jnr9twkywixu/DB.05_Deck_Em.wad/file 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 15, 2021 Map Name: Speluncaphobia Author: Peccatum Mihzamiz Music: "Gate of the Ancients" from the game Stonekeep (composers B. Luzietti and R. Band) Sky: SKY1 from CC4 Format: Boom Difficulty Settings: No. Will have to implement them later I guess Gimmicks Used: Scary map, lots of barrels Build Time: 1 hour, plus some fixing afterwards, cleaning up automap lines and adding a secret automap. Comments: Map number 4. More difficult than I thought it would be. Happy with it. It's been nice to challenge myself to step out of my comfort zone. Scary and resource driven instead of all out blasting. File: https://www.mediafire.com/file/v54ywwfu7e95amg/Peccatum_Mihzamiz_Speluncaphobia.wad/file Screenshots: Spoiler 2 Quote Share this post Link to post
MAN_WITH_GUN Posted September 18, 2021 Map Name: Blood Geometry Author: Man With a Gun Music: Pearlescent by James Paddock Sky: SKY1 from CC4 Format: Prboom (complevel 9) Difficulty Settings: No Gimmicks Used: - 5 Archviles - Boss Battle (Cyberdemon) Build Time: 1 hour (extra 10 mins for bug-fix) Tested in: Prboom plus Comments: Die. Screenshots: Download: https://www.dropbox.com/s/hmdvbfduzz5ga57/Blood Geometry.wad?dl=0 1 Quote Share this post Link to post
Weird Sandwich Posted September 19, 2021 Map Name: Pallor Author: WeirdSandwich Music: Spectres of Nihilum by MFG38 Sky: CLUDSKY10 from Mek's box o skies Format: UDMF Difficulty Settings: No Gimmicks Used: - Scary Map - 5 Archviles - Castle Map Build Time: 1 hour (+ 15 minutes playtest/bugfix) Comments: Short spooky map to celebrate the first PUSS series I participated in. Download: https://www.dropbox.com/s/1bk2ooiaz6xil6r/pallor.wad?dl=0 Screenshot: Spoiler 1 Quote Share this post Link to post
NeilForshaw Posted September 19, 2021 Map Name: BOXES!!!! Author: NeilJohnRips Music: BOXES!!!! by NeilJohnRips Sky: N/A Format: Doom (tuti fruity effect in Vanilla) Difficulty Settings: No Gimmicks Used: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken. - 2 keycards that have no use whatsoever - A Castle Map (Suppose to be a castle anyway. Use your imagination :D - Lots of Squares (or rather.... BOXES!!!!) Build Time: 1 Hr + few minutes to not be blocked by infinite height monsters Comments: How the bloody hell does anyone make anything in 1 hour!? Also Fake Lighting works wonders here. Screenshots: Download WAD 2 Quote Share this post Link to post
LateNightPerson Posted September 19, 2021 (edited) Name: Tech Fortress Build Time: 1 hour Music: Robocop 2 (NES) - Final Boss Theme Sky: Doom Raging Anarchy E4 Sky Gimmicks: 2 useless keys and huge imp fight in the beginning Format: Boom Doom 2 format Comments: You can speedrun this map easily since the exit actually closes after 30 seconds techfortress.rar Edited September 19, 2021 by LateNightPerson 3 Quote Share this post Link to post
NeilForshaw Posted September 19, 2021 2 hours ago, Peccatum Mihzamiz said: Neil John map, YES! Are you sure you don't mean "oh no :O "? XD 2 Quote Share this post Link to post
BluePineapple72 Posted September 23, 2021 (edited) Map Name: Bone Zone Author: BluePineapple72 Music: Get Out of My Way - NeilJohnRips Sky: N/A Format: Boom Difficulty Settings: Do You Remember, the 21st Night of September? Gimmicks Used: - Shit ton of IMPS - Don't wake the revenants Build Time: 1 hour 10 mins (I forgot to make an exit) Comments: Copied a gimmick from a BBB map. Hopefully it works out. I haven't beaten it yet I just remembered that there was a gimmick I wanted to use but forgot to implement. We'll see if I add it. It'll be a dumb one. Screenshots: Spoiler Edited September 23, 2021 by BluePineapple72 4 Quote Share this post Link to post
myolden Posted September 23, 2021 (edited) Map Name: Citadel Author: myolden Music: "Seasons of Insanity" by Jimmy Paddock Sky: Sky 2 from CC4 Format: Boom Difficulty Settings: UV only Gimmicks Used: 5 archviles, 5 secrets, castle map, opening fight with a metric shit ton of imps Build Time: 1 hour 10 minutes Comments: Apologies in advance to the playtesters. File: Citadel.zip Screenshots: Spoiler Edited September 23, 2021 by myolden 2 Quote Share this post Link to post
NeilForshaw Posted September 24, 2021 On 9/23/2021 at 7:49 PM, BluePineapple72 said: Map Name: Bone Zone Author: BluePineapple72 Music: Get Out of My Way - NeilJohnRips Sky: N/A Format: Boom Difficulty Settings: Do You Remember, the 21st Night of September? Gimmicks Used: - Shit ton of IMPS - Don't wake the revenants Build Time: 1 hour 10 mins (I forgot to make an exit) Comments: Copied a gimmick from a BBB map. Hopefully it works out. I haven't beaten it yet I just remembered that there was a gimmick I wanted to use but forgot to implement. We'll see if I add it. It'll be a dumb one. Screenshots: Reveal hidden contents Had a play of this map. Mental. Tune fitted perfectly with it XD 2 Quote Share this post Link to post
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