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How to do dmg-rampup properly


Melonpizza

Question

Hello fellow internet stranger(s), im currently working on damage rampup on a weapon for balancing reasons. But the code i did wont work (in decorate)

brrr:
SMIN A 0 a_gunflash
SMIN A 0 a_Checkrange(100,"brrrdist",false)
SMIN A 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN A 0 a_playsound("Mininbang",3,1,false,false,false)
SMIN A 0 a_Checkrange(100,"brrrdist",false)
SMIN B 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN B 0 a_playsound("Mininbang",4,1,false,false,false)
SMIN A 0 a_Checkrange(100,"brrrdist",false)
SMIN C 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN C 0 a_playsound("Mininbang",5,1,false,false,false)
SMIN A 0 a_Checkrange(100,"brrrdist",false)
SMIN D 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN D 0 a_playsound("Mininbang",6,1,false,false,false)
SMIN D 0 a_refire("brrr")
SMIN A 0 a_jumpifinventory("drip",1,"spunup",aaptr_default)
SMIN A 0 a_stopsound(2)
SMIN A 0 a_setspeed(1,aaptr_default)
SMIN ABCD 3 a_playsound("Spinupstop",3,1,false,false,false)
SMIN ABCD 4
SMIN ABCD 6
goto ready

brrrdist:
SMIN A 0 a_gunflash
SMIN A 0 a_jumpifcloser(100,"brrr")
SMIN A 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN A 0 a_playsound("Mininbang",3,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"brrr")
SMIN B 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN B 0 a_playsound("Mininbang",4,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"brrr")
SMIN C 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN C 0 a_playsound("Mininbang",5,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"brrr")
SMIN D 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN D 0 a_playsound("Mininbang",6,1,false,false,false)
SMIN D 0 a_refire("brrr")
SMIN A 0 a_jumpifinventory("drip",1,"spunup",aaptr_default)
SMIN A 0 a_stopsound(2)
SMIN A 0 a_setspeed(1,aaptr_default)
SMIN ABCD 3 a_playsound("Spinupstop",3,1,false,false,false)
SMIN ABCD 4
SMIN ABCD 6
goto ready

altbrrr:
SMIN A 0 a_gunflash
SMIN A 0 a_Checkrange(100,"altbrrrdist",false)
SMIN A 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN A 0 a_playsound("Mininbang",3,1,false,false,false)
SMIN A 0 a_Checkrange(100,"altbrrrdist",false)
SMIN B 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN B 0 a_playsound("Mininbang",4,1,false,false,false)
SMIN A 0 a_Checkrange(100,"altbrrrdist",false)
SMIN C 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN C 0 a_playsound("Mininbang",5,1,false,false,false)
SMIN A 0 a_Checkrange(100,"altbrrrdist",false)
SMIN D 2 a_Railattack(20,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN D 0 a_playsound("Mininbang",6,1,false,false,false)
SMIN D 0 a_refire("altbrrr")
goto "givsound"

altbrrrdist:
SMIN A 0 a_gunflash
SMIN A 0 a_jumpifcloser(100,"altbrrr",false)
SMIN A 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN A 0 a_playsound("Mininbang",3,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"altbrrr",false)
SMIN B 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN B 0 a_playsound("Mininbang",4,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"altbrrr",false)
SMIN C 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN C 0 a_playsound("Mininbang",5,1,false,false,false)
SMIN A 0 a_jumpifcloser(100,"altbrrr",false)
SMIN D 2 a_Railattack(6,5,true,none,"Grey",rgf_nopiercing|rgf_silent,2,"SchisaBulletPuff",14,6,950,20.0,1.0,1.0,none,11,0,0)
SMIN D 0 a_playsound("Mininbang",6,1,false,false,false)
SMIN D 0 a_refire("altbrrr")
goto "givsound"

(Code for a minigun) it only will do 20 damage, regardless if thr target is further away then 100u

Thanks

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