Jump to content
  • 0

[DSDA-Doom] I_SignalHandler: Exiting on signal: signal 8


Emperor S P O O N

Question

So, I'm in the middle of making some custom textures for a wad I have in the works. I'm making a separate wad file to contain the textures so that I can have them for later. I'm messing around in GZDoom builder with the wad file that I have the textures in, and it all seems to work fine. I try to playtest the map in DSDA-Doom and I get an error message:

"I_SignalHandler: Exiting on signal: signal 8"

I try some other source ports. PrBoom+ just crashes immediately, and GZDoom gives me the HUD and a black screen before I have to press the window button to get my cursor back and close the application down.

I'm looking at all of the textures and flats right now. They're all in Doom / Flat Graphics format, the wall textures are all in the PNAMES and TEXTURE2 lumps, and the texture markers (PP_Start/PP_END & FF_START/FF_END) are all in their correct spots. I'm completely lost.

If you need to look at the wad file, here it is:
https://www.dropbox.com/s/14whlrfciy4lvkq/Digit.wad?dl=0

EDIT: I made a new wad file with the textures and went step-by-step playtesting with and without certain files. For some reason, it has to do with the ANIMATED lump. I don't know why, all I know is that without it the wad runs just fine.

Edited by Emperor S P O O N

Share this post


Link to post

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...