CarterKnighter Posted December 10, 2021 I'm not a huge fan of the options I'm finding in either software or OpenGL, I like the original pixelly look. 0 Quote Share this post Link to post
3 JadingTsunami Posted December 10, 2021 To be clear, you are asking if you can play at a higher resolution but have only the Spectres look pixellated? No, this is not possible. You could try playing at a lower resolution and see if it gives the effect you want. 1 Quote Share this post Link to post
0 CarterKnighter Posted December 10, 2021 No, its fine if other things like weapons with partial invisibilty look pixelly too. 0 Quote Share this post Link to post
2 Edward850 Posted December 10, 2021 Then just simply play at a lower resolution. The spectre pixel shifting is simply just that, and so changing the resolution changes the amount of pixels it has. 1 Quote Share this post Link to post
0 CarterKnighter Posted December 10, 2021 But even at 1080p they don't have any pixel effect at all, just transparency. 0 Quote Share this post Link to post
0 maxmanium Posted December 10, 2021 25 minutes ago, CarterKnighter said: But even at 1080p they don't have any pixel effect at all, just transparency. The pixel effect is there, you're just not seeing it because 1080p is way more square pixels than 200p. 0 Quote Share this post Link to post
2 Edward850 Posted December 10, 2021 (edited) 34 minutes ago, CarterKnighter said: But even at 1080p they don't have any pixel effect at all, just transparency. You will only see it in software mode, not OpenGL. No hardware renderer implements the effect. Edited December 10, 2021 by Edward850 0 Quote Share this post Link to post
3 Andromeda Posted December 11, 2021 DSDA-Doom recently implemented the fuzz effect for the spectres in OpenGL, making them look closer to vanilla. Try it out. 4 Quote Share this post Link to post
0 Edward850 Posted December 11, 2021 1 minute ago, Andromeda said: DSDA-Doom recently implemented the fuzz effect for the spectres in OpenGL, making them look closer to vanilla. Try it out. If it doesn't have the refraction, it doesn't count. :P 0 Quote Share this post Link to post
0 CarterKnighter Posted December 11, 2021 48 minutes ago, maxmanium said: The pixel effect is there, you're just not seeing it because 1080p is way more square pixels than 200p. I set PrBoom+'s resolution to 200p even and its not there 0 Quote Share this post Link to post
0 Edward850 Posted December 11, 2021 23 minutes ago, CarterKnighter said: I set PrBoom+'s resolution to 200p even and its not there How sure are you that you're using the software renderer? Make sure you are using prboom-plus.exe (not glboom!). 0 Quote Share this post Link to post
0 CarterKnighter Posted December 11, 2021 1 hour ago, Edward850 said: How sure are you that you're using the software renderer? Make sure you are using prboom-plus.exe (not glboom!). This was the issue, I'm using the umapinfo version which doesn't even have a glboom executable, but it was still launching it with OpenGL for some reason? 0 Quote Share this post Link to post
0 BBQgiraffe Posted December 11, 2021 it's theoritically possible by rendering the game twice, once in 320x200 and another time in your selected resolution, then using a bit of math to get the pixelated look you want but it would be a pain to implement and look kinda crappy 0 Quote Share this post Link to post
0 Edward850 Posted December 11, 2021 48 minutes ago, CarterKnighter said: This was the issue, I'm using the umapinfo version which doesn't even have a glboom executable, but it was still launching it with OpenGL for some reason? More likely they just merged the two and called it the same executable. 3 Quote Share this post Link to post
1 JadingTsunami Posted December 11, 2021 44 minutes ago, Edward850 said: More likely they just merged the two and called it the same executable. Yes, that's exactly right. 3 Quote Share this post Link to post
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CarterKnighter
I'm not a huge fan of the options I'm finding in either software or OpenGL, I like the original pixelly look.
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