Jump to content
  • 0

Any way to make PrBoom+ spectres look like vanilla?


CarterKnighter

Question

14 answers to this question

Recommended Posts

  • 3

To be clear, you are asking if you can play at a higher resolution but have only the Spectres look pixellated?

 

No, this is not possible. You could try playing at a lower resolution and see if it gives the effect you want.

Share this post


Link to post
  • 2

Then just simply play at a lower resolution. The spectre pixel shifting is simply just that, and so changing the resolution changes the amount of pixels it has.

Share this post


Link to post
  • 0
25 minutes ago, CarterKnighter said:

But even at 1080p they don't have any pixel effect at all, just transparency.

 

The pixel effect is there, you're just not seeing it because 1080p is way more square pixels than 200p.

Share this post


Link to post
  • 2
34 minutes ago, CarterKnighter said:

But even at 1080p they don't have any pixel effect at all, just transparency.

You will only see it in software mode, not OpenGL. No hardware renderer implements the effect.

Edited by Edward850

Share this post


Link to post
  • 3

DSDA-Doom recently implemented the fuzz effect for the spectres in OpenGL, making them look closer to vanilla. Try it out.

Share this post


Link to post
  • 0
1 minute ago, Andromeda said:

DSDA-Doom recently implemented the fuzz effect for the spectres in OpenGL, making them look closer to vanilla. Try it out.

If it doesn't have the refraction, it doesn't count. :P

Share this post


Link to post
  • 0
48 minutes ago, maxmanium said:

The pixel effect is there, you're just not seeing it because 1080p is way more square pixels than 200p.

I set PrBoom+'s resolution to 200p even and its not there

Share this post


Link to post
  • 0
23 minutes ago, CarterKnighter said:

I set PrBoom+'s resolution to 200p even and its not there

How sure are you that you're using the software renderer? Make sure you are using prboom-plus.exe (not glboom!).

Share this post


Link to post
  • 0
1 hour ago, Edward850 said:

How sure are you that you're using the software renderer? Make sure you are using prboom-plus.exe (not glboom!).

This was the issue, I'm using the umapinfo version which doesn't even have a glboom executable, but it was still launching it with OpenGL for some reason?

Share this post


Link to post
  • 0

it's theoritically possible by rendering the game twice, once in 320x200 and another time in your selected resolution, then using a bit of math to get the pixelated look you want but it would be a pain to implement and look kinda crappy

Share this post


Link to post
  • 0
48 minutes ago, CarterKnighter said:

This was the issue, I'm using the umapinfo version which doesn't even have a glboom executable, but it was still launching it with OpenGL for some reason?

More likely they just merged the two and called it the same executable.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...