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How to generate nodes to open my map?


K_Doom

Question

I already know some things to edit my maps well, but the question I have is: How can I run them? It's no use just editing if no one can play haha.

For example, whenever I go to test a wad in GZDoom to see how the player's experience will be, the edited map doesn't start, instead it's the original wad map I used as a base that appears, like "Congo" from Plutonia, or " Entryway" from Doom II, never the edited map.
 

Then I realized that there are nodes in the wads and that they categorize by coordinates and numbers all the lines, objects, etc on the map, so the game literally knows what to play when it starts. When I start a new project in UDB for example, the only nodes I get is one with the map image (Map Marker) and another one called Znodes. I've already searched all over Slade 3 and searched the internet but I couldn't find anything direct to generate the nodes necessary to run my wad.
 

I saw this pattern on several wads (I couldn't identify these nodes in brutalv21, mysterious), but I couldn't find anything that would lead me to generate these nodes.

Do you have any idea how to help me? Any tutorials?




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