Dusty_Rhodes Posted December 17, 2021 In Map01 of this wad I'm working on I want a fake ceiling inbetween some pillars. Everything seems tagged properly, so why isn't it working? (it's in the starting room of Map01) action242_help.zip 0 Quote Share this post Link to post
0 boris Posted December 17, 2021 You seem to try to use it like GZDoom's 3D floors. That's not how it works, you can't create GZDoom-style 3D floors in Boom. This action is used for other effects, one of the most common is probably deep water. A detailed explanation of the action is here: https://soulsphere.org/projects/boomref/#ld242 1 Quote Share this post Link to post
0 Dusty_Rhodes Posted December 17, 2021 5 hours ago, boris said: You seem to try to use it like GZDoom's 3D floors. That's not how it works, you can't create GZDoom-style 3D floors in Boom. This action is used for other effects, one of the most common is probably deep water. A detailed explanation of the action is here: https://soulsphere.org/projects/boomref/#ld242 Ah I see. I'll just use midtextures then. Thanks. I've actually never mapped for ZDoom in Hexen format, so I have no clue about 3D floors. 0 Quote Share this post Link to post
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Dusty_Rhodes
In Map01 of this wad I'm working on I want a fake ceiling inbetween some pillars. Everything seems tagged properly, so why isn't it working?
(it's in the starting room of Map01)
action242_help.zip
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