UnknDoomer Posted July 24, 2022 (edited) Doom 64 CE + GzDoom 4.8.2 + Outcast (2005). https://www.moddb.com/mods/doom-ce/downloads/doom-64-ce-330-full-version http://www.classicdoom.com/hosted/psyren/d64tc-cm.htm Infight at the end of the wad. Edited July 24, 2022 by UnknDoomer 6 Share this post Link to post
UnknDoomer Posted July 24, 2022 (edited) GzDoom 4.8.2 + Scythe (2003). https://www.doomworld.com/idgames/levels/doom2/megawads/scythe Never played it before. Just finished the M28. Noticed two conditions, required to finish this level fine on UV: 1. Ignore all opponents with the exception of the chaingunner, who guards the sphere at the end of the level. This also applies to the spider at the end of the level, except if you shoot him with a BFG. 2. If you don’t have time to reach the sphere, although you don’t linger anywhere and cut corners, and HP resets to zero, then you missed an important point - at the beginning of the level you need to make a rocketjump by shooting into the space between the platform with the blue skull and the place opposite, from where you can do bounce. This will give you the correct number of seconds, what is needed to complete the level succefully. Edited July 24, 2022 by UnknDoomer 0 Share this post Link to post
Kyka Posted July 26, 2022 3 hours ago, DevilMyEyes said: The Chasm...but with a sky That is just 50 shades of wrong. It looks uncanny valley-ish somehow. 4 Share this post Link to post
D0M0 Posted July 26, 2022 Map 1 of Sunder completed, 21 more torturous maps to go. I very much struggled with this map because the arch viles would refuse to die. I think by the time I complete map 2, I would've been able to learn a language. 2 Share this post Link to post
StormCatcher.77 Posted July 27, 2022 Red Node Failure - my submission for Hordamex CP: 48 Share this post Link to post
Daytime Waitress Posted July 27, 2022 13 hours ago, D0M0 said: Spoiler Map 1 of Sunder completed, 21 more torturous maps to go. I very much struggled with this map because the arch viles would refuse to die. I think by the time I complete map 2, I would've been able to learn a language. The first time I played Sunder, I didn't know a single thing about it, other than it was hard and had lots of monsters. No knowledge, no research: just heard that this thing was tough. But I eventually completed Map 01 on HMP, with a million saves, using an overpowered weapons mod - "the fuck you mean there's a 'Map 2'?" I'd like to think I'm a little more educated these days, and I'm sure I'll go back for another blistering one day. 2 Share this post Link to post
Thelokk Posted July 30, 2022 Spoiler Some more eye candy from my megawad - RC2 available now. 9 Share this post Link to post
SleepyVelvet Posted July 30, 2022 (edited) In case they can't figure out how to exit after collecting several keys and fumbling around in the map for half an hour. (aka, colored door specials can also be used for decorating the automap, if you desire) Edited July 30, 2022 by NoisyVelvet 16 Share this post Link to post
Doomkid Posted August 1, 2022 On 7/27/2022 at 5:51 AM, Kyka said: That is just 50 shades of wrong. It looks uncanny valley-ish somehow. Anything that looks wrong in Doom should be referred to as "uncanny chasm" from here on out 15 Share this post Link to post
iUsuallyDie Posted August 1, 2022 (edited) On 7/26/2022 at 4:58 PM, DevilMyEyes said: The Chasm...but with a sky I just made this myself to try it out, and it owns Everything looks brighter even though no lighting levels were harmed in the making of this experiment EDIT: Tried it with The Living End too Edited August 1, 2022 by iUsuallyDie 12 Share this post Link to post
Kyka Posted August 2, 2022 On 8/2/2022 at 12:36 AM, Doomkid said: Anything that looks wrong in Doom should be referred to as "uncanny chasm" from here on out I regret that I have but one like to give this comment. I concur wholeheartedly. 3 Share this post Link to post
Faceman2000 Posted August 2, 2022 21 hours ago, iUsuallyDie said: Tried it with The Living End too When remaking The Living End for Switcheroom II, I made sure to leave a lot of the level with an open sky. Amazing how much it changes the mood of the level even though I kept a lot of the monster placement and difficulty the same. 1 Share this post Link to post
Touchdown Posted August 5, 2022 [recovered_image_015] | Gossip thread 22 Share this post Link to post
Varis Alpha Posted August 6, 2022 incredibly early shot, i haven't used doom builder to make a sector in close to 10 years. i felt like finally doing something about that. 6 Share this post Link to post
Jacek Bourne Posted August 6, 2022 (edited) Linedefs. Edited August 6, 2022 by Jacek Bourne 18 Share this post Link to post
Stealth Frag Posted August 6, 2022 New map requires some beta-testing. For more info go to 6 Share this post Link to post
Jacek Bourne Posted August 7, 2022 (edited) Kaleidoscope? This is a sky texture. Edited August 7, 2022 by Jacek Bourne 23 Share this post Link to post
Naarok0fkor Posted August 7, 2022 2 hours ago, Jacek Bourne said: Kaleidoscope? This is a sky texture. https://www.youtube.com/watch?v=s2z8TpFV748 0 Share this post Link to post
Varis Alpha Posted August 8, 2022 some more progress. i actually did work on a map nearly a decade ago, but i lost the file with time, so this map is a remake of that initial map that i lost. 6 Share this post Link to post
Yumheart Posted August 8, 2022 (edited) Some new stuff, and some refurbished old stuff. Edited August 8, 2022 by Yumheart 19 Share this post Link to post
Breezeep Posted August 9, 2022 That alien face for the status bar is such a nice touch. Makes me happy to see more people using AAtex. 2 Share this post Link to post
BluePineapple72 Posted August 9, 2022 43 minutes ago, Breezeep said: That alien face for the status bar is such a nice touch. Makes me happy to see more people using AAtex. Spoiler Thanks ,o7 His name is Zorglo Blakowicz IX, and he is here to turn all of Hell into a parking lot. 13 Share this post Link to post
MattFright Posted August 9, 2022 A few screenshots of my first now fully completely and detailed map for my community project!! :) 74 Share this post Link to post
Recommended Posts