Trouble getting a door to work in Slade 3 for Mac OS X. Door opens fine in "inside" adjacent sector (tunnel) but HOMs in "outside" adjacent sector (outdoor area). Also weird HOM effect can be seen along side linedef of door sector above "wall" in back sector.
Inside sector has floor/ceiling heights of 0/72, outside sector 0/1000 (for sky), door sector 0/0. "Wall" adjacent to door are all lower textures raised with a 120/1000 "-" middle texture for outdoor effect. Making wall out of middle texture doesn't work, though I forget exactly how (I think it HOMs instead of grass+sky). Adjusting door sector height or making outside door texture middle or lower disables door altogether.
Is this an insuperable problem or is there something I can do?
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BG213
Trouble getting a door to work in Slade 3 for Mac OS X. Door opens fine in "inside" adjacent sector (tunnel) but HOMs in "outside" adjacent sector (outdoor area). Also weird HOM effect can be seen along side linedef of door sector above "wall" in back sector.
Inside sector has floor/ceiling heights of 0/72, outside sector 0/1000 (for sky), door sector 0/0. "Wall" adjacent to door are all lower textures raised with a 120/1000 "-" middle texture for outdoor effect. Making wall out of middle texture doesn't work, though I forget exactly how (I think it HOMs instead of grass+sky). Adjusting door sector height or making outside door texture middle or lower disables door altogether.
Is this an insuperable problem or is there something I can do?
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