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The DW Fight Club - UV-Tyson and GM-Tyson runners unite!


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11 minutes ago, xdude_gamer said:

These are blind runs, so simply try your best

 

By this rule, I would be unable to participate because I've already at least partially played of all the wads you've listed for voting. I'm guessing you're aiming for something more like the Ironman League, where it just has to be your first attempt since the thread was started, and those who've played the wad before aren't excluded. In that case, I'm interested.

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I voted for Scythe because I remember there's a chainsaw in the first level.

 

A couple of clarifying questions:

  • UV-Tyson, the speedrunning category, requires all kills (but not all secrets). Is that a requirement here?
  • Any requirements for compatibility settings? If it's just for fun maybe it doesn't matter too much, but ZDoom default compatibility makes melee much easier due to its collision detection not being totally borked.
  • I assume "last the longest" refers to number of levels rather than time, since otherwise you're incentivized to play as slowly as possible?
Edited by Shepardus

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Looks interesting, but I have the same question about blindness; would that mean only people who haven't played the set are allowed to participate? I assume the runs are continuous too, right? Admittedly, having done the Scythe episode 1 Tyson, I can't even say I'd be blind to Tysoning it, much less playing it. :^)

 

Also, where's the rule that you are not allowed to talk about DW Fight Club?

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I would also like to express interest in this.

I also strongly recommend:
1) Allowing non-blind participation, especially seeing as all of the first post's choices are popular megawads that most people who want to participate will have played before.

2) Require relevant compatibility per wad, for reasons Shepardus mentioned.

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None of these runs would be blind for me, so I think adding a stipulation that you can have a nonblind run as long as you clearly state it isn't blind (and then list those separately) would be nice I think the ironeagle threads do that.

 

Gonna submit a run like this anyways and clearly state it is NOT blind, but just so everyone is on the same page who might want to do this, might be a good idea to add this rule especially cause these are 4 popular wads.

 

That aside, I like this idea. This thread IMMEDIATELY caught my eye cause I've been wondering if there was a thing like this and was tempted to start one if I got more tyson runs under my belt.

Edited by BaileyTW

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8 hours ago, BaileyTW said:

None of these runs would be blind for me, so I think adding a stipulation that you can have a nonblind run as long as you clearly state it isn't blind (and then list those separately) would be nice I think the ironeagle threads do that.

 

Gonna submit a run like this anyways and clearly state it is NOT blind, but just so everyone is on the same page who might want to do this, might be a good idea to add this rule especially cause these are 4 popular wads.

 

That aside, I like this idea. This thread IMMEDIATELY caught my eye cause I've been wondering if there was a thing like this and was tempted to start one if I got more tyson runs under my belt.

Alright this is a good idea!

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11 hours ago, Shepardus said:

I voted for Scythe because I remember there's a chainsaw in the first level.

 

A couple of clarifying questions:

  • UV-Tyson, the speedrunning category, requires all kills (but not all secrets). Is that a requirement here?
  • Any requirements for compatibility settings? If it's just for fun maybe it doesn't matter too much, but ZDoom default compatibility makes melee much easier due to its collision detection not being totally borked.
  • I assume "last the longest" refers to number of levels rather than time, since otherwise you're incentivized to play as slowly as possible?

Yes, all kills.

 

Also, by last the longest, that does refer to the number of levels.

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11 hours ago, 4shockblast said:

Looks interesting, but I have the same question about blindness; would that mean only people who haven't played the set are allowed to participate? I assume the runs are continuous too, right? Admittedly, having done the Scythe episode 1 Tyson, I can't even say I'd be blind to Tysoning it, much less playing it. :^)

 

Also, where's the rule that you are not allowed to talk about DW Fight Club?

You are allowed to run demos as long as you acknowledge that it's not blind. Also, I'll add that rule too.

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Here is my run. This was blind but I only got to map 05 well idk if you can even say that because I died at the beginning. I didn't see those 2 zombieman at my left and right and they did a lot of damage. The chaingunner finished the job. There is still a lot of room for improvement.

scyth.zip (recorded in dsda)

Have fun watching me searching for monster that I though were in a secret but were actually very easy to find.

Edited by azerty

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Short run for me! Not blind but it's been a long time since I played this, forgot to check the killcount at the end of map02 so it ends there. Nearly died due to switching to the wrong weapon on that level too haha

 

recorded in prboom 2.5.1.5

scythe-thelamp.rar

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Categoty: Non-Blind Uvtyson and Non-Blind GMtyson

Died on Map06 UVtyson, Map03 GMtyson

Kills: 42/46 UVtyson, 26/39 GMtyson

Time: 15:51 UVtyon, 7:29 GMtyson

 

Found out a strategy for that final room but juuust too late. For the -fast run i just babied the hell out of the run and died where I thought I would. Maybe would have survived if I remembered to pick up a box of bullets the map prior. Zip has both runs

 

Zip: Bailey_Scythefightclub.zip

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It is possible to upgrade UV-Tyson and GM-Tyson runs as well, so if you record a demo and made it to MAP08 instead of MAP05, you can simply upload it. It is a competition after all.

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17 hours ago, 4shockblast said:

Got to 32 ending in regular Tyson, 4 in -fast. Def not blind, Tysoned Scythe ep 1 before (which I somehow beat in this demo? idk what the fuck I was doing back then).

scythe_Irontyson_shock.zip

My God.

 

Stat report:

 

UV-Tyson PB: MAP32 by 4shockblast
GM-Tyson PB: MAP04 by 4shockblast

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I would like to suggest that this club makes a modification to Tyson rules for the purpose of what it is: Do not require 100% kills.

The main reasoning for this is that, well, it encourages blind runs, but there are a pretty decent amount of cases where you will end up turning the run into a secret-hunting snooze when you run into a map where there are actual enemies hidden in a secret somewhere. It's already a pretty decent challenge to do continuous Tyson gameplay without getting 100% kills, so I don't think it would kill the spirit of the run, personally.

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3 minutes ago, Maribo said:

I would like to suggest that this club makes a modification to Tyson rules for the purpose of what it is: Do not require 100% kills.

The main reasoning for this is that, well, it encourages blind runs, but there are a pretty decent amount of cases where you will end up turning the run into a secret-hunting snooze when you run into a map where there are actual enemies hidden in a secret somewhere. It's already a pretty decent challenge to do continuous Tyson gameplay without getting 100% kills, so I don't think it would kill the spirit of the run, personally.

 

I agree with this sentiment; Blind "true" Tyson will also end up being a pain in a lot of wads due to existence of higher-tier monsters such as cyberdemons and masterminds. Rather than require the player to zerk/pistol these down to progress, I highly recommend allowing "Tyson any%" for this league.

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Also agreed, there are some maps where getting 100% kills is just too big of a pain in the ass even if you have a strategy, but for blind play it would be even worse. There are also a lot of maps where getting all kills with tyson restrictions is impossible for really boring reasons, like there being a lot of monsters on unreachable ledges and not enough bullet ammo to pistol them all, in which case you would have everyone automatically failing by default on that map even if they were capable of going further. If complevel 9 or 11 wads are selected it would also mean you could fail to get 100% kills because a monster fell off a ledge into an inaccessible area.

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