RiviTheWarlock Posted February 4, 2022 (edited) 5 Minutes to Kill is a speed mapping project where every consecutive map in the set gets 5 more minutes of mapping time. Starting at 5 minutes with MAP1, 10 minutes with MAP02, 15 minutes with MAP03, etc. The levels are organized by mapping time, NOT by difficulty, and the mapset is also a bit of a variety pack, with gameplay ranging from classic techbases, to combat challenges, to slaughter. Due to this variety pack nature feel free to jump around if a map doesn't fit your liking or skill. Levels are designed and MEANT FOR pistol start. It is not enforced however if you need it to be easier, keep in mind this will ruin the design of some maps. The set features some amazing guest maps by @TMD and @Dunn (& Dunn). Primary Mapper: Rivi the Warlock Guest Mappers: TMD & Dunn n Dunn Testers: Dunn n Dunn, @MAN_WITH_GUN, Hellforge Discord Server MP Tester: @Kaapeli47 Length: 20 main maps, 2 secret maps, and a credit map Compatibility: Limit-Removing / complevel -2 Tested With: Crispy Doom, DSDA Doom 0.21.3 Additional Credits: boxoskies v3 IF YOU DO NOT LIKE SLAUGHTER MAPS: Skip Map 13 & Map 17, some players might also have issues with the platforming in Map 15 & Map 17 == DOWNLOADS ==IDGAMESDOOMSHACK Map Listing: Spoiler MAP01: Mini Chasm 64 (5 minutes) MAP02: The Duel (10 minutes) MAP03: American McGee's Concrete Mixture (15 minutes) MAP04: Zesty Ziggurat (20 minutes) MAP05: Clausterphobia (25 minutes) MAP06: Wacky Lil' Techbase (30 minutes) MAP07: Magma & Mancubi (35 minutes) MAP08: Toxic Turrents (40 minutes) MAP09: Flood Sector (45 minutes) MAP10: Bigtop Blastfest (50 minutes) MAP11: Killing in the Name (55 minutes) MAP12: A Brand New Sky (60 minutes) MAP13: Cyber-Rockers (65 minutes) MAP14: Copper Hall (70 minutes) MAP15: Ignorance is Bliss (75 minutes), guest map by Dunn n Dunn MAP16: Clifftop Climb (80 minutes) MAP17: Augen Ire (85 minutes) MAP18: Haunted Pizza Hut (90 minutes) MAP19: Epic Crab (95 minutes), guest map by TMD MAP20: 100 Minutes To Kill (100 minutes) MAP21: Credits (105 minutes) MAP31: Less Likely Than You Think (155 minutes), guest map by Dunn n Dunn MAP32: Go Read A Fucking Book (160 minutes) Edited March 11, 2022 by RiviTheWarlock -IDGAMES RELEASE 24 Quote Share this post Link to post
KeaganDunn Posted February 4, 2022 Congrats on the release! Happy to help out on my contributions and get this project out the door. There are some pretty f u n maps in here. 0 Quote Share this post Link to post
Nefelibeta Posted February 4, 2022 Went straight for Map13 and Map17 because why not. :D Map13 Pretty fun and straightforward. But I do think you can place the switch in front of player rather than placing it beside the cyberdemons, so that you can get the plasma gun before killing cyberdemons. Also maybe you can decrease the amount of rockets on UV, I don't think most of players will need that many rockets since you can lure cyberdemons to infight. Map17 I love this one. Platforming can be a bit tricky with all that sniping bastards but it's still pretty easy to me. The fights are mostly entertaining with your usual crowd control stuff. I especially enjoy the penultimate fight and the finale. Just can't get enough with arch-vile swarm and 2 shotting cyber. :D 3 Quote Share this post Link to post
Nefelibeta Posted February 4, 2022 Ok more because I got lots of time to waste Map01 I actually don't know what to write about this map. A nice chasm perhaps?? Map02 3/5 I demand a berserk pack ;D. Some mad speedrunners like liveincity or 4shockblast probably will love this map. Map03 Pretty nice for a map completed in 15 minutes I think. I really need some health. Map04 I love the idea of climbing up the pyramid and getting better guns, but you can kinda just skip all the stuff. 4/5 this map beats the crap out of Icon of Sins Map05 Well it sure is claustrophobic! Pretty fun and chill(as long as you don't trigger all the traps at once) Map06 Kudos to this map for having all the stuff we love about techbase under 30 mins of buildtime! Shotgun workout, linearity, traps that are not threatening at all, and occasional big fight! (I'm not being sarcastic btw) But seriously though how the hell do you find all these midi renditions. Oh and the text screen is pure gold Spoiler https://imgur.com/a/0ymmrdO Map07 Seriously, How do you get all these midi renditions!?! But this isn't really a dead simple clone tho, at least I won't call it one. The beginning area is pretty tricky with all those mid tiers, and the battle against mancs and cacos is pretty tough. 4/5 10 times better than dead simple. Map08 Well, it's a sewer map! Nothing to mention except for the arch-vile trap that is vicious as heck. And wait, this map doesn't end with an arch-vile in front of the exit switch? That's illegal! 0/5 worst map because of the lack of arch-vile ending. Map09 Pretty fun, and I love the yellow key trap with 2 arch-viles. Nothing else to mention except for the.. wait? Baron in front of the exit switch this time? 1/5 lack of arch-vile ending(plus one because I like barons) Map10 Ok so this is like the best reference so far. And probably the toughest, too. I don't want to spoil it here but 0/5 because there isn't any archies or barons ending. Map11 Another techbase. I forgot what I was about to say so nothing here. Map12 Is this stonehenge? Ah whatever. This map is filled with teleporting flameboys and siege cows, so take care and grab some freaking rockets to deal with them. 1 Quote Share this post Link to post
Vile Posted February 5, 2022 Thanks for making this set and for joining while I was playing, Rivi! 3 Quote Share this post Link to post
RiviTheWarlock Posted February 5, 2022 RC1.1 - Fixed potential softlock on Map19 - Fixed multiplayer softlock on Map31 and Map18 Download link is the same 2 Quote Share this post Link to post
MAN_WITH_GUN Posted February 5, 2022 Guess It's time to playtest it in full, hopefully i'll get some time to play it :P 0 Quote Share this post Link to post
RiviTheWarlock Posted February 7, 2022 Doesn't quite warrant RC2, but I patched in UMAPINFO and ZMAPINFO, which should give you the full map titles for the automap in the ports that support them. ZMAPINFO also automatically disables jumping and crouching, as well as enforcing pistol starts ;) Map04 also has its freelook disabled, as it's the only map in the set that can be broken with freelook. 1 Quote Share this post Link to post
Katamori Posted February 12, 2022 Went through it recently on Twitch. Lots of fun, some parts were too tough for their own good, and AV surprises were a bit abundant for my taste but that's all. :D I especially loved MAP17. 0 Quote Share this post Link to post
RiviTheWarlock Posted March 11, 2022 WE'RE NOW ON IDGAMES BABY Probably should have uploaded it earlier, but better be safe than sorry when it comes to RCs Anyways, if I ever touch this concept again it'll be for a CP, so keep on the lookout for that 3 Quote Share this post Link to post
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