Hello, I'm throwing this out here because I would like to better understand what's possible with DeHackEd (and other similar vanilla-compatible approaches if there are any).
I'm a bit familiar with DeHackEd; changing some properties of things, strings, other values, etc. It doesn't seem like it's possible to do the following, but I'd appreciate some input.
I'd like to know if it's possible to decrease or increase current ammo based on condition(s) and force some sort of event to take place based on the value of the current ammo of a certain type? This seems like it would be outside of the scope of DeHackEd, but again, I'm also not very familiar with it.
I'm looking for a hacky solution to implement a different type of 'resource' that needs to be managed and wanted to see if it could be built off of ammo.
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phoo
Hello, I'm throwing this out here because I would like to better understand what's possible with DeHackEd (and other similar vanilla-compatible approaches if there are any).
Edited by phooI'm a bit familiar with DeHackEd; changing some properties of things, strings, other values, etc. It doesn't seem like it's possible to do the following, but I'd appreciate some input.
I'd like to know if it's possible to decrease or increase current ammo based on condition(s) and force some sort of event to take place based on the value of the current ammo of a certain type? This seems like it would be outside of the scope of DeHackEd, but again, I'm also not very familiar with it.
I'm looking for a hacky solution to implement a different type of 'resource' that needs to be managed and wanted to see if it could be built off of ammo.
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