Gianluco Posted March 29, 2022 I've changed the Chaingun's sprites with the Machine gun ones from the beta, and I want to name it, well, machine gun. How do I do it? 0 Quote Share this post Link to post
0 horselessheadsman Posted March 29, 2022 If you're intending this for Vanilla Doom or close to it, you'd use DehackED. If you're intending this for something limit-removing, then Decorate code should work. Put this code in a text file named DECORATE: ACTOR Machinegun : Chaingun replaces Chaingun { Inventory.PickupMessage "You got the machine gun" Obituary "%o was mowed down by %k's machine gun." } then drop the file in a pk3(SLADE(a wad editting program) can do this), save, and drag the pk3 onto your doom executable. 0 Quote Share this post Link to post
0 Gianluco Posted April 1, 2022 On 3/29/2022 at 5:44 PM, horselessheadsman said: If you're intending this for Vanilla Doom or close to it, you'd use DehackED. If you're intending this for something limit-removing, then Decorate code should work. Put this code in a text file named DECORATE: ACTOR Machinegun : Chaingun replaces Chaingun { Inventory.PickupMessage "You got the machine gun" Obituary "%o was mowed down by %k's machine gun." } then drop the file in a pk3(SLADE(a wad editting program) can do this), save, and drag the pk3 onto your doom executable. Ok, it works, but the name that pops-up when switching weapons in ZDoom is still Chaingun, why? 0 Quote Share this post Link to post
0 rouge_means_red Posted April 2, 2022 Try adding the Tag property too, like ACTOR Machinegun : Chaingun replaces Chaingun { Inventory.PickupMessage "You got the machine gun" Obituary "%o was mowed down by %k's machine gun." Tag "Machinegun" } 2 Quote Share this post Link to post
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Gianluco
I've changed the Chaingun's sprites with the Machine gun ones from the beta, and I want to name it, well, machine gun. How do I do it?
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