Jump to content

[MBF21] Seriously.wad: Updated to v2.4


Recommended Posts

7 hours ago, Thelokk said:

Looking good! Will give it a spin this evening.

Cool.  I hope you enjoy it!

Share this post


Link to post

Lol, starting this with a labyrinth where you spend time dodging Arch-viles and pushing switches is not really the smartest idea. It probably would be better in the middle.

Share this post


Link to post
11 hours ago, LadyMistDragon said:

Lol, starting this with a labyrinth where you spend time dodging Arch-viles and pushing switches is not really the smartest idea. It probably would be better in the middle.

:) You'll notice that the first 7 areas each focus on a single weapon.  That area is for the pistol, which, lets be honest isn't good for a whole lot.  Placing it later would mean you'd have stronger weapons which could kill the AVs.  Being able to kill them would pretty much trivialize the whole challenge.  But I agree, the difficulty is on the higher side.

Share this post


Link to post

Still working through this one, though I'll mention that I tried to load the single map and my PC still glares at me when I pass by. Strong Cosmogenesis vibes. 

Edited by Thelokk

Share this post


Link to post

For those that wish to play the large map, this post helped me increase performance a bit in GZDoom.

From my own experience, if you are getting around 50fps using hardware rendering in the starting area of map31, it should be playable for you.

Share this post


Link to post
  • 7 months later...

This map set is being re-released after a sizable overhaul.  All of the original Decorate behavior has been stripped out and replaced with an MBF21 compatible DEHACKED lump.  This change was mainly to improve performance on the large map but along the way many other improvements were added as well.  The original post has been edited with all the details.  I hope everyone finds the new version both more accessible and more enjoyable!

Share this post


Link to post
  • 2 months later...

The G-drive link has been updated to v2.2.  I think at this point the wad is pretty much 'done' so I'll be submitting this version up to idGames to update the archived version which is still the old GZDoom-only version.  I never did post an update here for v2.0 - 2.1 but I'll include a small change log for what has changed recently.  Mostly it was bug fixes and small tweaks to existing content.

Change log:

Spoiler
  • Map 4 - added a few monsters and updated a secret to be less obvious
  • Map 8 - added a small closet for a jac-o-lantern
  • Map 9 - fixed an issue with some monsters getting stuck and not teleporting in
  • Map 11 - changed the encounter after getting the first invulnerability.  It was not always possible to be consistent getting through the cybers.  Also added some ammo to the final arena and a little easter egg in the platforming section.
  • Map 13 - added a teleport mechanic to help with Arachnotron cleanup, changed how a secret is accessed and prevented a strategy for gaining early access to powerups.  Also I toned down some of the Kamakaze spam.
  • Plasma damage has been slightly increased so it becomes a more efficient cell use weapon
  • The secondary BFG projectile ring damage has been reduced.  It was still a bit over-powered.

    Of course all changes to individual maps have been merged into map 31.

 

Special thanks to @mArt1And00m3r11339 for the videos which have help identify issues with the maps that I hadn't considered.

 

Share this post


Link to post
  • 1 year later...

I'm bumping this thread one more time to mention that version 2.4 has been released to the idGames archive.  This version contains quite a few quality of life enhancements to gameplay and bug fixes.  Also, a new custom status bar!  I hope you enjoy it.

Serious_status_bar.png

Edited by T-117
Typo

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...