Steve88 Posted May 13, 2022 (edited) Logo Above By: @BluePineapple72 Welcome to the latest installment of PUSS This time around we're changing the rules up bit with regards to mapping time. Rather than having a given number of hours to map, we will have a given number of days, and that number is 7, one week, yes one whole week to build your map! While getting away from the traditional speed-map, this will be more of an endurance race or marathon, whatever works for you... Beta Build 1: https://drive.google.com/file/d/1U7e8JTw-UNritRkYRzkgLJBHSjmazE_x/view?usp=share_link Current Map Order in Beta Build (may change in final build) Maplist Map01 - Theta Station by Heichy/Dynamite Kaitorn Map02 - Techno Hellscape Assault by Late Night Person Map03 - All Roads Lead To Rhomb by Vrhrlv (Quux) Map04 - Simple As Simplicity by Stork Green Map05 - Ruins of Bitrate by notTyrone Map06 - Pussvana by Muumi Map07 - Elusive Treasures by Myolden Map08 - Access Granted by Deathbear Map09 - Pussfalls by Muumi Map10 - Ling Hellway by HorselessHeadsman Map11 - Revenge of Shovelware by Walter Conffetti Map12 - Metastasis 3: There was a third? by Bluepinapple72 Map13 - Central Processing by WeirdSandwich Map14 - Starship Bruisers by WeridSandwich Critical Rules: Mappers have 7 continuous days to work on their map, and mappers must have a "playable" map at the end of this time periodYou will be able to select any continuous 7 day period between now, 5/12 to and 6/16 the deadline* UPDATE: You can claim a 7 day period until June16th, you will have seven days after your claim to submit a map. No more claims after the 16th To help keep track of things, mappers will be required to post the on the day they start on either here on doom world OR in the channel on the Pineapple under the sea discord(see below for discord link) this to timestamp their start, then at the same time seven days later their map is due. One other thing, with a full week of unrestricted mapping time, a skilled mapper could make a huge map, that said, please try to keep game play time on your maps under 40minuts in length, I plan on playing every submission so please don't make me regret my life choices. OTHER LESS CRITICAL RULES: To spice things up we will have list of gimmicks, though I am choosing to rebrand them as "Mapping Achievements", and I encourage you to go for cramming as many as you think you can do within the week. They are much like gaming achievements in that you get them for completing some milestone or implementing some concept. Really you don't have to incorporate any, but what would be the fun in that. These Mapping Achievements will be tier listed, because tier lists are awesomeTIER LIST!!!! S tier 9k linedefs (9k or more linedefs)(flavor text: It's over 9000!) 128 secrets (Can be nested)(Flavor Text: Can you find all 128?) A Tier Boss Battle Builder (Incorporate a boss battle into your map, level effects, timed monster spawners, etc, look at boss battle bonanza for ideas) (Flavor Text: Gonna need a BFG For this) Factory Assault (Extensively utilize conveyors and effects to make your level feel like working factory)(Flavor Text: what are we building exactly?) Death From All Directions (Extensively utilize 3d floors, Slopes and Arches) (Flavor Text: Its still doom right?) 22 Sectors for 2022 (Build your map with only 22 sectors) (flavor text: This is painful...) Space is the Place (Build a level that takes place in space, ie a spaceship, spaces station, space platform you get the idea) (Flavor Text: In space not one can here them scream) Code master(Utilize 10 ACS scripts in your map) (flavor text: zscript or bust) *NOTE will alternatively accept voodoo scrips for this, but you must have 10 voodoo scripts events B Tier: Build map within vanilla limits(I will test in Chocolate doom) (flavor text: 1994 called, they want their map back) All the Keys(build a map that uses all 3 skull keys and 3 key cards)(Flavor Text: Yay even more keys!) Another goddamned ID level remake (Re-Imagine an Iwad Map) (Flavor Text: Perfect Hatred Rules!) Water World (Build a map with water players must swim in) (flavor text: Sink or Swim) I'm Puzzled - (include a puzzle in your map)(Flavor text: Can you solve this one?) C Tier: 3 key Monte(build a map with all 3 key colors)(Flavor Text: Yay keys) BFG Acquired (build a map that necessitates the BFG) (Flavor Text: Gonna need some more cells...) Beefy Bruiser(Build a tyson map) (Flavor Text: Rip and tear until it's done) Its Dynamic (make use of dynamic lighting) (Flavor text: I see the light) The minimizer(Build a map with avery tight ammo/health balance and monster count under 40)(Flavor text: I keep things simple) Oh that's destructible(Build a level with some kind scripted map destruction or breakable pathway)(Flavor text: Lets Break on Through... to the other side) D Tier: Pinky Puncher(Have berserk pickup with a large pinkie fight)(Flavor Text: I'll sucker punch ya!) The floor Hurts(Level has some damaging floors) (Flavor Text: Somehow this rad suit works in lava) Thwomp Me Baby(Utilize Crushers in your Map) (Flavor Text: I don't think you can handle the pressure) Barrel Me Over(add 100 explosive barrels to your map)(Flavor Text: The barrels go Boom) Fireblu and you (utilize fireblue in your map the more the better)(Flavor Text: Texture of the Gods) I Sawed The Demons(include the chainsaw in your map, bonus up to C tier if part of the level is built around using it)(Flavor Text: Do I look like a lumberjack to you?) Format: You may map in any format you like, but it will ultimately be spliced together for GZDoom play Difficulties: Difficulties must be implemented at some level, at least make the ITYTD difficulty easier than the others and we'll be okCO-OP: Not required, as this will be target SP, but but but, if enough people make their maps co-op compatible I will put a second wad together with the CO-OP maps and we can have a co-op sesh later on!Textures: We will be using the ever so classic community chest 4 texture pack, feel free to get skies from wherever you like LINK TO CC4 Textures: https://drive.google.com/file/d/1n45UO3mjSV3oGh_EdvXXlBvQwMGvR93B/view?usp=sharing Custom Midis & Skies? Highly encouraged After My Timer Is up what now? After the timer is up, you are still allowed to fix bugs, no major layout changes, additions or detailing though. Final fixes are due 2 weeks after I complete playing the final map. I will attempt to play everyone's map, but it may take me partway through the summer to get to them all if their are a lot of submissions.Submission Format: Map Name: [ X ] Author: [ X ] Music: [ Song + Author ] Sky: [ X ] Format: [ X ] Difficulty Settings: [ X ] Build start and finish time and dates: [ x] List of Attempted Mapping Achievements: Comments: Include here a short description of what your map is all about really. I'll (probably) be creating short map descriptions for each map for the RC1 so this will help me. Screenshots: Name Engired Stork Green Vrhrlv(Quuxity) Late Night Person Not Tyrone Death Bear Heichy Muumi (started second map) Myolden BluePineapple72 Peccatum Mihzamiz Beneath the fans and heart pounding action lies the Pineapple under the grandstand, https://discord.gg/fWKuC7V8fE We are a fun community of mappers who like put together fun mapping events! Whether you are a rookie mapper just learning what a line def is or a veteran pro with hundreds of hours in doom builder, we welcome everyone to come join our events! Come join us and raise some hell! PAST EVENTS: ViolentBeetle's Skulltiverse - Now on idgames! HellevatorHot PotatoLine in the Sand MemeMind's Musical Mapping ViolentBeetle's Solar Struggle Pineapple Under the Sea Speedmapping: The 2022 PUSS Collection: PUSS XVI: Pac-Man Doom PUSS XV: Mysterious Mayan Madness - Now in Beta! The 2021 PUSS Collection: PUSS XIV: 12 MORE Days of Doommas - Final Version Coming Soon! PUSS XIII: TH1RT3EN - RC1 Out Now! PUSS XII: Trick and Tear 2 - RC1 Out Now! PUSS XI: Anniversary Under the Sea - Compilation Out Now! PUSS X: The Summer of Slaughter - Beta 2.3 Out Now! PUSS IX: Mapping at Warpspeed - Beta 3 Out Now! PUSS VIII: Speed Squared - Final Version Coming Soon! PUSS VII: Rowdy Rudy in... March of the Speeddemons! PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing The 2020 PUSS Collection: PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea Edited January 9, 2023 by Steve88 18 Quote Share this post Link to post
BluePineapple72 Posted May 13, 2022 PANDEMONIUM HAS RETURNED!!!!!!!!! 3 Quote Share this post Link to post
Walter confetti Posted May 13, 2022 This is a neat challenge! I like it and eventually make a map for it, but don't trust me completely. 2 Quote Share this post Link to post
Engired Posted May 13, 2022 I'll start trying to make something, hopefully I can complete it. 2 Quote Share this post Link to post
Arwel Posted May 15, 2022 I tried speedmapping before, but often fail to meet my expected deadline! Nice to have something with more room, I'm starting today. 3 Quote Share this post Link to post
Steve88 Posted May 19, 2022 So yeah the discord link I had expired, it's been updated above, but here it is again if anyone needs it https://discord.gg/fWKuC7V8fE 2 Quote Share this post Link to post
DynamiteKaitorn Posted May 20, 2022 Map Name: Theta StationAuthor: Heich/Dynamite KaitornMusic: Labrat [Jazz Jackrabbit 2]Sky: A long space sky from some spybox compilation I downloaded... forgot who made it :SFormat: GZDooM: DooM 2 (In Hexen Format)Difficulty Settings: Yes - Lower difficulties have a few less enemies and a few extra goodies to help them out.Build start and finish time and dates: Started 15th May 2022 (Roughly 10:15pm) Finished 20th May 2022 (Roughly 12:55pm)List of Attempted Mapping Achievements: Spoiler 1 - 9k Linedefs 2 - 128 Secrets 3 - Factory assault 4 - Death from all directions* 5 - Space is the place 6 - Code master 7 - Water world 8 - 3 Key monte 9 - BFG acquired 10 - It's dynamic 11 - Pinky puncher 12 - The floor hurts 13 - Thwomp me baby 14 - Barrel me over 15 - I sawed the demons * Since the flavour text simply says "use of 3D floors, slopes and arches" my map has them but height based battles isn't used much. Comments: Good luck surviving and grabbing all 128 secrets. :) Screenshots: Spoiler Spawn room Just outside Lava! D: Spoooookeeee DOWNLOAD: https://www.mediafire.com/file/f9p703zyzuuql83/Theta_Station_v1.wad/file 3 Quote Share this post Link to post
TheCyberDruid Posted May 20, 2022 Just played the map on ITYTD. The plasma fight had me cackling for a good few minutes :D Awesome idea! The map is quite fun. The outer path is a bit... grey, but that's only a minor thing. 2 Quote Share this post Link to post
Arwel Posted May 21, 2022 Map Name: All Roads Lead To RhombAuthor: QuuxMusic: Lee Jackson - Urban JungleSky: SKY2 from CC4Format: UDMFDifficulty Settings: Yes (ITYTD=HNTR, HMP, UV)Build start and finish time and dates: 15th May 2022 Night - 21th May 2022 NightList of Attempted Mapping Achievements: Spoiler Boss Battle Builder 3 key Monte BFG Acquired Its Dynamic The floor Hurts Comments: Intended difficulty is UV, but only play that if you're into slaughter and all that stuff Screenshots: Spoiler pussxvii_all_roads_lead_to_rhomb.zip 3 Quote Share this post Link to post
Engired Posted May 21, 2022 I'm restarting my time and making a new map if that's okay. 1 Quote Share this post Link to post
StorkGreen Posted May 21, 2022 Map Name: Simple As SimplicityAuthor: StorkGreenMusic: Ellis by Toshiharu Yamanishi (Thunder Force III)Sky: SKYSPACEFormat: Doom: Doom 2Difficulty Settings: YesBuild start and finish time and dates: 1 day (3 hours), 05/20/22List of Attempted Mapping Achievements: Spoiler -The floor Hurts -The minimizer -Build map within vanilla limits -Space is the Place -22 Sectors for 2022 -Pinky Puncher -3 key Monte -I Sawed The Demons -BFG Acquired Co-op: player starts Screenshots: Spoiler Comments: -Sadly, was unable to finish first map i started, so i quickly went to easy and fast one LINK 4 Quote Share this post Link to post
notTyrone Posted May 21, 2022 Map Name: Ruins of Bitrate Author: Me Music: Long Night - Stewboy Sky: Roughly Format: UDMF Difficulty Settings: ITYTD is, by default, easier? Build start and finish time and dates: Sunday, 15th of May, 2pm - Saturday, 21st of May, 8:30am List of Attempted Mapping Achievements: Spoiler Pinky Puncher It's Dynamic Fireblu and You Comments: This place has all the reading of ancient ruins, but it seems the fabric which holds this part of the universe together is...well... Screenshots: Spoiler Ruins of BitrateV1.zip 4 Quote Share this post Link to post
TheCyberDruid Posted May 21, 2022 Just had a quick look and using the cchest4.wad from the first post I noticed these missing textures: 1 Quote Share this post Link to post
Steve88 Posted May 22, 2022 (edited) 23 hours ago, Engired said: I'm restarting my time and making a new map if that's okay. Completely fine! Don't sweat it! Maps are looking great everyone! :) Edited May 22, 2022 by Steve88 1 Quote Share this post Link to post
muumi Posted May 25, 2022 (edited) Map Name: Pussvana Author: Muumi Music: Constant Source of Running Water 1 - Dam Breaks by Muddy Sky: cloudy sky from mek box of skies and SKY4 from ultimate Doom edited to loop vertically by Muumi Format: MBF21 Difficulty Settings: Only UV and HMP Build start and finish time and dates: 21th May 2022 - 25th May 2022 List of Attempted Mapping Achievements: * 9k linedefs * Another goddamned ID level remake * 3 key Monte * The floor Hurts Comments: This is what I think nirvana would have looked if Sandy had spent couple more hours for it.pussvana_v2.zip Edited May 25, 2022 by muumi 9 Quote Share this post Link to post
Steve88 Posted May 25, 2022 (edited) @DynamiteKaitorn Had a lot of fun working through the secret area. That arch-vile room scared me. Edited May 25, 2022 by Steve88 1 Quote Share this post Link to post
myolden Posted May 29, 2022 Map Name: Elusive Treasures Author: myolden Music: Descent of Madness by Tristan Clark Sky: Default CC4 Act 2 Sky (will replace this in a later version I think) Format: Boom Difficulty Settings: Not Yet Build start and finish time and dates: Started Sunday 5/22 at 1:30 PM, Finished Saturday 5/28 at 9:00 PM List of Attempted Mapping Achievements: 9k Linedefs 128 Secrets All the Keys The Floor Hurts I Sawed The Demons Comments: While this map is completable without finding any secrets, I don't think I'd recommend it. Total playtime will vary greatly depending on how many secrets you do find, as there is a lot of optional content within them. Secrets inside of secrets inside of secrets. Elusive Treasures.wad.zip Screenshots: Spoiler 4 Quote Share this post Link to post
StorkGreen Posted May 31, 2022 @Steve88 Yeah, sadly, on vanilla ports sky is not working cuz of rsky1 from texture pack. Without cc4-tex it works trough 2 Quote Share this post Link to post
horselessheadsman Posted June 3, 2022 Starting a map today. Trying not to be too ambitious. 2 Quote Share this post Link to post
BluePineapple72 Posted June 4, 2022 Claiming a map on 6/3/22 9:43 PM 3 Quote Share this post Link to post
Steve88 Posted June 7, 2022 (edited) 10 days left (counting today) for submissions! Why not get started today! Edited June 8, 2022 by Steve88 2 Quote Share this post Link to post
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