MattFright Posted July 1, 2022 (edited) Mausoleum Nefarium is a short episode episode of respectable size for Doom 2. It is designed for limit removing source ports and made by various members of Doomer Boards led by 40oz. Download link There's three WAD files included: DBP_49_gfx.wad - Includes recolored lost souls and pain elementals by @MattFright and @segfault fitting with the wad's theme of blue fire. DBP_49.wad - The actual wad, without the optional graphics. DBP_49_full.wad - The maps and optional graphics in one package. The "clean" version exists just in case the custom stuff makes it hard to run with mods. The "full" version is for people like me who want everything bundled together nice & neat. Screenshots: MAPLIST: Spoiler MAP01: "Chateau Nefarious" - @40oz MAP02: "No More Room" - @kvsari MAP03: "Mors Mihi Lucrum" - mayhemicdestrvctor MAP04: "Sepulchurum Immortae" - @Glikkzy MAP05: "Chiral Keep" - @segfault MAP06: "Vestigial Shrine" - @BiZ MAP07: "Exitium Vehemens" - mayhemicdestrvctor MAP08: "Temeratum Palatium" - @Gibbon MAP09: "Diamond Stronghold" - @MattFright MAP10: "Rex Insanus" - @matador MAP11: "Mausoleum Nefarium" - @40oz Previous projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of The Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After The Fall -Fuck Global Warming... This is Hell -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas in Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals -Monuments of Mars 2 -Dreamcatcher Apparatus -REDACTED -Mausoleum Nefarium Sidequests: -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited July 7, 2022 by MattFright 71 Quote Share this post Link to post
TPort777 Posted July 1, 2022 thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou 1 Quote Share this post Link to post
kalensar Posted July 1, 2022 My reaction to the Screenshots was : WHOA. Gonna try it asap. 1 Quote Share this post Link to post
DrJordo Posted July 2, 2022 49? you mean 48? joking aside this looks like a real return to form! 7 Quote Share this post Link to post
Shepardus Posted July 2, 2022 I'm enjoying this so far, well done! FYI, in MAP04, this door is difficult to open, I think due to the lines right in front of it. I have to use the door at its very edge to open it, otherwise it doesn't respond. For a moment I thought I was soft-locked. Spoiler In the same room, there's a bit of a texture bleed-through where the blue skull key is (I'm using dsda-doom software renderer): Spoiler 0 Quote Share this post Link to post
MattFright Posted July 2, 2022 Updated the download link with a quick fix (v1.01) - Adds MAPINFO stuff for the level names. - Fixed the txt file (Map 7 & 8 are switched around). - GLDEFs for the sprite replacements (so they glow blue instead of red). 0 Quote Share this post Link to post
Somniac Posted July 2, 2022 Looks great as usual, I dunno how you guys manage to be so consistently good every time! Will be taking this for a spin later. 1 Quote Share this post Link to post
Dusty_Rhodes Posted July 2, 2022 I tried so hard to finish my map in time heh. Oh well, playing right now and it's excellent! 1 Quote Share this post Link to post
Mr Masker Posted July 3, 2022 Yet another DBP to throw in the folder of every DBP that I might possibly get around to playing. If I sat down and played every single one, there'd be 10 coming out as I played them all. Jokes aside, love to see these cool projects every month, and I appreciate all the hard work in them. 0 Quote Share this post Link to post
painelemental667 Posted July 3, 2022 Doom: DBP49: Mausoleum Nefarium - Map01: Chateau Nefarious 1 Quote Share this post Link to post
EffinghamHuffnagel Posted July 4, 2022 On 7/1/2022 at 10:21 PM, MattFright said: Updated the download link with a quick fix (v1.01) - Adds MAPINFO stuff for the level names. - Fixed the txt file (Map 7 & 8 are switched around). - GLDEFs for the sprite replacements (so they glow blue instead of red). You forgot to re-name the CWILVs. Actually got to this one before it went to the archives. How do you get to the southern hallway in MAP03? All the bars are impassable and there are no teleport landing spots. Is the non-working switch supposed to do something? You also can't get to the Clip Boxes and Stimpacks next to the tag 4 teleport. Not enough room to squeeze by in GZDoom. Great atmosphere so far. 0 Quote Share this post Link to post
Muleke_Trairao Posted July 5, 2022 Diamond Stronghold is a blast to play! Nice job, MattFright! The rest of the WAD is pretty solid, too! 3 Quote Share this post Link to post
sandwedge Posted July 6, 2022 Had some fun breaking in DSDA-Doom with this one. Looks and plays great, awesome theme. Couple of minor issues: Map 1 at 3:31 in the mancubus pillar area, it's actually possible to strafe jump off those stairs onto the ledge and go outside intended bounds, you can even run over to the pinky teleport monster closet and teleport to where the pinkies go. Not a big deal as it's pretty hard to do and you basically have to try, but its a funny exploit for the speedrunners I guess lol. Map 4 at 45:20 it seems that this door doesn't open from the inside and you need a monster to open it? but that means it would be possible softlock if you kill them through the windows. dunno if it's by design, I missed something, or it's possibly a limit-removing issue as I believe doors with linedefs too close together will sometimes have issues opening on complevel 2. but seems intended for the lock in fight, I'm just cautious about softlocks. 3 Quote Share this post Link to post
AndroidFerret Posted July 6, 2022 Hey there . I was wondering..is there a list of all DTB projects? 1 Quote Share this post Link to post
Keyboard_Doomer Posted July 6, 2022 2 coop issues found with a quick check: - MAP03 has no player 2 starts and two player 3 starts - Seems like in MAP09 players could get stuck in the BFG area in the north. I didn't play the map but I think just changing line 17662 to a WR tele should solve the issue. 1 Quote Share this post Link to post
Andromeda Posted July 6, 2022 16 minutes ago, WimpyDenton84 said: Hey there . I was wondering..is there a list of all DTB projects? Here:https://doomwiki.org/wiki/Doomer_Boards_Projects 2 Quote Share this post Link to post
Glikkzy Posted July 6, 2022 (edited) 4 hours ago, sandwedge said: Map 4 Thanks for playing! This was reported earlier; it is special lines too close together (caused by a fix for coop made by the project lead). I have since uploaded a new version of the map that does not lock the player(s) in that room at all. As for now, if you press on the edges of the door when inside, it opens. Edited July 6, 2022 by Glikkzy 3 Quote Share this post Link to post
Unregistered User Posted July 6, 2022 This is amazing. Thank you. Really enjoyable gameplay. "Not too hard, not too soft." -Dennis Reynolds 4 Quote Share this post Link to post
AndroidFerret Posted July 7, 2022 18 hours ago, Andromeda said: Here:https://doomwiki.org/wiki/Doomer_Boards_Projects Thanks a lot 1 Quote Share this post Link to post
MattFright Posted July 7, 2022 V1.02 is out and updated in the download link in the OP, with the latest bugfixes for map04, map09 and map10, as well as most issues brought up here hopefully fixed too! 2 Quote Share this post Link to post
sandwedge Posted July 8, 2022 This was a great episode, enjoyed all these levels. The diamond stronghold was an absolutely massive level that was beautiful to look at and fun to play. Recorded a few days ago so may have been fixed, but the intermission screen map names were switched around for map 7 and 8 here. 3 Quote Share this post Link to post
TheFartKing Posted July 9, 2022 (edited) Seeing a bug when launching with zandronum 3.1 on win64. Server is running using zandronum server on Ubuntu. EDIT: DBP_49.wad (without optional graphics) works just fine. Edited July 9, 2022 by TheFartKing 0 Quote Share this post Link to post
kalensar Posted July 9, 2022 This is a really KA mapset. Perfect for a Castlevania type feel. 1 Quote Share this post Link to post
DoomBerry Posted July 9, 2022 The castle map was epic! Incredible level design and great little puzzles. 0 Quote Share this post Link to post
eharper256 Posted July 9, 2022 Here's a video of Maps 1 and 2 in Walpurgis. Pretty awesome as always. Though alot of DBP's end up a little too hard for me by the end of the sets, I nevertheless often enjoy them, which is a sign of fun design. And one can never dislike the effort that goes into the architecture. The only comment I would have is that it's kind of easy to go zipping by the entrance to the Red Skull Key in Map 02. 1 Quote Share this post Link to post
matador Posted July 9, 2022 21 hours ago, TheFartKing said: Seeing a bug when launching with zandronum 3.1 on win64. Server is running using zandronum server on Ubuntu. EDIT: DBP_49.wad (without optional graphics) works just fine. Sorry about that, I fixed the GLDEFs so it should work now (link should be the same). 5 hours ago, eharper256 said: Here's a video of Maps 1 and 2 in Walpurgis. Pretty awesome as always. Though alot of DBP's end up a little too hard for me by the end of the sets, I nevertheless often enjoy them, which is a sign of fun design. And one can never dislike the effort that goes into the architecture. The only comment I would have is that it's kind of easy to go zipping by the entrance to the Red Skull Key in Map 02. Not sure how others feel about this but I think this one might be a little easier than the past couple of DBPs. 1 Quote Share this post Link to post
eharper256 Posted July 10, 2022 (edited) 8 hours ago, matador said: Not sure how others feel about this but I think this one might be a little easier than the past couple of DBPs. Quite possibly. Seems fine for the first 3 levels in HNTR. That was more of an 'in general' comment. Edited July 10, 2022 by eharper256 0 Quote Share this post Link to post
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