matador Posted September 2, 2022 (edited) Deadly Ritual is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards led by 40oz. >>>DOWNLOAD HERE (v1.6)<<< Older versions: Spoiler >>>DOWNLOAD HERE (v1.1)<<< >>>DOWNLOAD HERE (v1.2)<<< >>>DOWNLOAD HERE (v1.3)<<< >>>DOWNLOAD HERE (v1.4)<<< >>>DOWNLOAD HERE (v1.5)<<<>>>DOWNLOAD HERE<<< Screenshots: MAPLIST: Spoiler MAP01: "Coastal Conflict" by @40oz MAP02: "Deep Dorado" by @Redead-ITA MAP03: "Battle Rock" by @40oz MAP04: "Ash Wine" by @SilverMiner MAP05: "The Cacotomb" by @40oz MAP06: "Kukulkan's Wrath" by @Shibainumaster MAP07: "The Terrifying Tale of Thela Hun Ginjeet" by @Rancid Sam MAP08: "Okutau's Rising" by @40oz MAP09: "Inhuman Sacrifice" by noisomedead MAP10: "Legacy of Violence" by @Sonny666 MAP11: "The Offering" by @BiZ MAP12: "Deadly Ritual" by @40oz (credits map) Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited October 24, 2022 by matador v1.6 51 Quote Share this post Link to post
indigotyrian Posted September 2, 2022 Good stuff! Love the color palette here, gobs of teals accented with golds and reds. Very striking and it works great for the mesoamerican theme. What a nice wad to end the summer on. 6 Quote Share this post Link to post
BiZ Posted September 2, 2022 This theme was lots of fun. congrats to all the mappers. 6 Quote Share this post Link to post
TheFartKing Posted September 2, 2022 Love the DBP map map packs. Looking forward to playing this on coop. 5 Quote Share this post Link to post
TheShep Posted September 2, 2022 Played a healthy bit of the set yesterday. MAP06 had some issues with teleporting monsters... Anyway here's a vod. Enjoy! https://www.twitch.tv/videos/1579732323 5 Quote Share this post Link to post
Sonny666 Posted September 2, 2022 8 minutes ago, TheShep said: Played a healthy bit of the set yesterday. MAP06 had some issues with teleporting monsters... Anyway here's a vod. Enjoy! https://www.twitch.tv/videos/1579732323 I caught the stream. Was excited to see someone playing it so early. Hope you’ll get around to my map at some point! 7 Quote Share this post Link to post
matador Posted September 3, 2022 Thanks for playing everyone! The OP has been updated with a tiny bugfix: v1.1 Changelog: Spoiler Added MAPINFOs / DeHacked map names. MAP03: Replaced the fading MIDI with the looping version MAP05: Fixed the softlocks behind the chaingunner pillars. MAP10: MIDI is now listed as "51" by Sonny666 in the txt file. MAP11: Fixed an archie teleport bug, spelling errors, an invisible wall error in the first fight and more health for lower skills (+ a BFG for skill 1). 5 Quote Share this post Link to post
BiZ Posted September 4, 2022 thanks to stxvile and fuguetv for catching my terrible spelling lol [: 4 Quote Share this post Link to post
TJG1289 Posted September 6, 2022 This may be the first time the screenshots don't accurately show how great this one looks. I really like this teal temple theme. I've gotten up to map 4, and that map was like a modern Sandy Petersen map, which is a good thing. Good stuff! 3 Quote Share this post Link to post
TheShep Posted September 6, 2022 On 9/2/2022 at 11:21 AM, Sonny666 said: I caught the stream. Was excited to see someone playing it so early. Hope you’ll get around to my map at some point! Finished it yesterday. Here's maps 8-12: https://www.twitch.tv/videos/1583183853 4 Quote Share this post Link to post
TJG1289 Posted September 6, 2022 Just finished. I really enjoyed it! Especially map 11. That was a really cool concept, and the void layout worked very well. I also really like the checkpoint system if you fall into the void. 4 Quote Share this post Link to post
Sonny666 Posted September 6, 2022 4 hours ago, TJG1289 said: This may be the first time the screenshots don't accurately show how great this one looks. I really like this teal temple theme. I've gotten up to map 4, and that map was like a modern Sandy Petersen map, which is a good thing. Good stuff! I have to agree! I was honored to be one of the shots this time around, but I felt like it would have sold it a lot more if my floating pyramid thing was used as a screenshot. 3 Quote Share this post Link to post
papasrod Posted September 6, 2022 Nice, congrats on the new release c: 3 Quote Share this post Link to post
matador Posted September 12, 2022 The next and possibly final bugfix is here: v1.2 The link should be the same. I also agree with @Sonny666 about the pyramid, so I added that screenshot to the OP. Thanks again for playing! Changelog: Spoiler Added attract mode demos courtesy of @BiZ MAP01: Fixed a slime trail MAP06: Fixed the teleporting monsters, vine clipping and various slime trails. MAP07: Untagged a double-tagged secret, various minor changes 2 Quote Share this post Link to post
brightentayle Posted September 12, 2022 (edited) Man, playing this is like stumbling upon Epic 1.5! Also, tiny nitpick, not sure if intentional or not, but in MAP07, this one SS in particular appears to be stuck to the bed. Was there in the previous version, not sure about the current one. P. S. Can trample the sand castle, 10/10. Edited September 12, 2022 by brightentayle 4 Quote Share this post Link to post
Rancid Sam Posted September 12, 2022 9 hours ago, brightentayle said: Also, tiny nitpick, not sure if intentional or not, but in MAP07, this one SS in particular appears to be stuck to the bed. Was there in the previous version, not sure about the current one. Spoiler Yes, it's intentional. He's paralyzed in an infirmary bed. 3 Quote Share this post Link to post
L0l1nd3r Posted September 13, 2022 I've been enjoying this mapset so far. However I'm noticing some slime trails: Saw this thin line in Map 01: And this large line in map 05: I hope it's not too late to rebuild nodes without breaking any built-in demos. 1 Quote Share this post Link to post
matador Posted September 13, 2022 19 hours ago, L0l1nd3r said: I've been enjoying this mapset so far. However I'm noticing some slime trails: Saw this thin line in Map 01: And this large line in map 05: I hope it's not too late to rebuild nodes without breaking any built-in demos. Are you using the latest version (v1.2)? Both of those slime trails should be fixed in that. 1 Quote Share this post Link to post
L0l1nd3r Posted September 14, 2022 5 hours ago, matador said: Are you using the latest version (v1.2)? Both of those slime trails should be fixed in that. Yes. 1 Quote Share this post Link to post
matador Posted September 14, 2022 37 minutes ago, L0l1nd3r said: Yes. Must've messed something up on my end. OK, made a tiny update v1.3 to address these. Hopefully we've seen the last of those slime trails. 1 Quote Share this post Link to post
rparhkdtp Posted September 15, 2022 (edited) Just finished now. I think I played for about 3 or 4 days. The changed textures give me the feeling of excavating ancient artifacts. I liked map 4 and map 11 the most. and map 11 is uh offering? Personally, I think it's crazy. The music selection and the final atmosphere of decorating the text make me feel Doomguy's last fight. My computer is shit, so my framerates dropped below 30 in wide void castles. I wish there were more maps like map 11. It was really really fun yeah I took a lot of pictures, but I don't know the folding and unfolding function. So I'll just post one of my favorite photos. Edited September 15, 2022 by rparhkdtp 4 Quote Share this post Link to post
matador Posted October 3, 2022 I've updated the OP with a tiny fix (v1.4) to remove some bugs introduced in v1.3. This should be the final version, barring any new bugs coming to light. 3 Quote Share this post Link to post
Firedust Posted October 7, 2022 Up to map 9 and this has been a fantastic set so far. The visuals remind me a lot of Brotherhood of Ruin (wow, what a throwback), which is definitely a good thing. 1 Quote Share this post Link to post
Firedust Posted October 8, 2022 (edited) Map 11, the following switch doesn't change animation upon being activated: https://prnt.sc/WmoZkBl1vzJP EDIT: Actually a problem with all the switches in this area. Edited October 8, 2022 by Firedust 1 Quote Share this post Link to post
BiZ Posted October 8, 2022 10 hours ago, Firedust said: Map 11, the following switch doesn't change animation upon being activated: https://prnt.sc/WmoZkBl1vzJP EDIT: Actually a problem with all the switches in this area. Thanks for the report, but I cannot seem to replicate the issue you are having. What port are you playing on? That particular switch doesn't have much animation other than the lever moving from left to right. Is it making the switch sound when you hit it at least? 0 Quote Share this post Link to post
Firedust Posted October 8, 2022 35 minutes ago, BiZ said: Thanks for the report, but I cannot seem to replicate the issue you are having. What port are you playing on? That particular switch doesn't have much animation other than the lever moving from left to right. Is it making the switch sound when you hit it at least? It does make the switch sound upon activation, but the lever never moves. Oddly enough, in all the other sections of the map and remaining maps, everything works as intended. Using ZDoom. 1 Quote Share this post Link to post
RataUnderground Posted October 8, 2022 I liked a lot the maps 1 to 9 , the 10 and 11... not so much, too much slaughter and combat puzzles for my taste, but on average this is great. 1 Quote Share this post Link to post
EffinghamHuffnagel Posted October 8, 2022 3 hours ago, Firedust said: It does make the switch sound upon activation, but the lever never moves. Oddly enough, in all the other sections of the map and remaining maps, everything works as intended. Using ZDoom. That line has a switch texture on mid and lower texture. ZDoom animates upper, then lower, then mid textures, in that order, so with two switch textures, an unseen lower switch would animate before a visible mid-texture switch. Not sure why that was originally decided upon. The problem was fixed in GZDoom. That now animates mid before lower. 2 Quote Share this post Link to post
BiZ Posted October 9, 2022 6 hours ago, EffinghamHuffnagel said: That line has a switch texture on mid and lower texture. ZDoom animates upper, then lower, then mid textures, in that order, so with two switch textures, an unseen lower switch would animate before a visible mid-texture switch. Not sure why that was originally decided upon. The problem was fixed in GZDoom. That now animates mid before lower. well thank you stranger, that is actually quite an easy fix. 0 Quote Share this post Link to post
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