cannonball Posted November 3, 2022 Update to my little project; https://www.dropbox.com/s/0vi4w7uj92y8cr9/NODM.2.zip?dl=0 Changes; Yellow key area - The initial graveyard trap can be avoid depending on the route you take into the area. Now this should be triggered from any direction. Co - op starts added Some tweaks here and there to visuals/some spawn points to avoid a couple of unwanted scenarios. Fixed the hom in the stop-map (Same place as the one in the main map). Hopefully unless more playtesting unearths something major, then hopefully I might finish this up and give it the final release treatment. 5 Quote Share this post Link to post
Engired Posted November 4, 2022 I don't have a full WAD ready, as it's only about 20% done. I want to release it when it's actually finished. I'll likely release it at the start of next year or late this year. Here's a couple screenshots from the first two levels: Spoiler 5 Quote Share this post Link to post
Philnemba Posted November 5, 2022 (edited) On 10/31/2022 at 1:49 PM, Philnemba said: So here's a beta test version my Hexen two map ZDoom compatible wad since I ran out of time to make more due to having the flu for the past couple of days :\ Some feedback would be great as next version will be the final release once I feel completely better :) Reveal hidden contents Well after extensive testing: my two map Hexen wad "Phil FINALLY Made a Hexen Wad!" is finish :) Changes from beta: - Fix Map 1's exit portal which wasn't working due to using teleport tag -_-; - Add some more environmental obstacle things in Map 2 - remove some unused linedefs in map 2 - Made the central lava pit in map 2 deeper since it wasn't deep enough for a fall damage death PhilHex.zip Idgames download :/Idgames link Edited November 11, 2022 by Philnemba Forgot to post /idgames link -_-; 2 Quote Share this post Link to post
Scypek2 Posted November 5, 2022 (edited) Alright, there it is! Deadliest Dem(o(li)ti)on, a vanilla doom mod with gameplay almost as quirky as its title. I expect to release the full 11-level version soon, but for now, here's a three-level demo with a few of the custom enemies and weapons. Thank you for adding hanging keycards to UAC Rebellion @Doomkid, they were a great inspiration! Edited November 5, 2022 by Scypek2 2 Quote Share this post Link to post
scwiba Posted November 7, 2022 I finally had some time to get to work playing some of these projects! Other videos are in the rendering pipeline but here's a short (and awkward) playthrough of @granggg's map Containment: https://www.youtube.com/watch?v=2hqPgvm_S4g I'm hopefully going to try streaming some NaNo projects in the near future but I at least wanted to make sure my OBS recording setup was actually working first. 5 Quote Share this post Link to post
SilentD00mer Posted November 7, 2022 ** Update: octobersd_v1.zip Changes: - Fixed some missing textures - Fixed some misaligned textures - Added a few items 1 Quote Share this post Link to post
granggg Posted November 10, 2022 (edited) On 11/7/2022 at 6:19 AM, scwiba said: I finally had some time to get to work playing some of these projects! Other videos are in the rendering pipeline but here's a short (and awkward) playthrough of @granggg's map Containment: https://www.youtube.com/watch?v=2hqPgvm_S4g I'm hopefully going to try streaming some NaNo projects in the near future but I at least wanted to make sure my OBS recording setup was actually working first. Thanks for playing! You were totally right about the sectors, by the way. Rookie mistake! This was my second map so I've got a lot to learn. I was definitely going for a hell artifact that a techbase was built up around and the blue key room was intentionally ominous. I'm bad at doom so I left an encounter out of it. Also, someone else played through the map and I can't find the post but I really appreciate the demo. Both of you had a little trouble with my lift being not so obvious so I"ll consider that in the future as well. Thanks for NaNoWADMo! It was so fun! Edited November 11, 2022 by granggg 2 Quote Share this post Link to post
Biodegradable Posted November 11, 2022 @SilentD00mer Couple of solid little maps, fam. Your secrets are too clever for me! 2 Quote Share this post Link to post
SilentD00mer Posted November 11, 2022 4 hours ago, Biodegradable said: @SilentD00mer Couple of solid little maps, fam. Your secrets are too clever for me! Thank you for playing! The secrets doesn't seem to be intuitive to find, I guess. I find hard to get the secrets right because is not easy (as the mapper I know where all the secrets are :/ ) to see the map the same way of someone who plays it blind. I will work to provide better hints for the player about the secrets and some ways to let the player explore the map after he kills all the monsters. 2 Quote Share this post Link to post
Blue Phoenix Posted November 11, 2022 On 11/2/2022 at 2:58 PM, LadyMistDragon said: Well, I played this. Neat use of custom (oftentime blue, lol) textures. I died a couple of times in the Hekla map, once to an Arachnotron after getting hit several times, and once to the Arch-vile here that appears out of nowhere. Are you going to do more work on these? lmd_hekla.zip After watching the demos it seams you played with vanilla compatibility when boom or higher is required. There was also my own oversights like having the exit be a switch instead of a walkover. I have fixed the oversights and rebalanced slightly but I probably work more on them anytime soon. Thanks for the playthrough. On 11/1/2022 at 2:24 AM, Blue Phoenix said: Didn't spend as much time on this as I hoped as such monsters and resources are placed haphazardly and had limited testing Reveal hidden contents format: DEH-Extra (boom+) New Graphics, Music, Sounds and monsters. Required Resource Maps Hekla Waypont Manor 0 Quote Share this post Link to post
scwiba Posted November 12, 2022 On 10/24/2022 at 10:57 PM, Fidchell said: I'll leave the WAD here for anyone who is interested, but I'm not terribly proud of it. I'm still very willing to hear any feedback anyone has even with its clear flaws. It's Boom-compatible with implemented difficulties, tested in DSDA-Doom and GZDoom. https://mega.nz/file/XmIhFZTL#wshgzu7yXTTcHUDk3dRrjQSfPQkepRuqkOVaWYUNew4 Here's a video! I really don't think you should be so hard on your map. I liked it quite a bit. 4 Quote Share this post Link to post
Scypek2 Posted April 3, 2023 As with 3IAC, I'm quite a few months behind schedule, but that's just fine. Deadliest Dem(o(li)ti)on is now ready to download from idgames! I made a video to celebrate. 0 Quote Share this post Link to post
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