BluePineapple72 Posted October 9, 2022 (edited) Titlepic by @Death Bear ~~~~~~~~~~~~~~~~~~~~ YOU ARE THE ALIENS! ~~~~~~~~~~~~~~~~~~~~ WAD File: Mapping at Warpspeed - idgames Port: Boom limit removing - Complevel 9 - Tested in GZDoom/PRBoom Resources: Ancient Aliens resources, compiled in wad. IWAD: Doom II Your name is Zorglo Blaskowicz the ninth. You were walking around the holo-park naked one day when you received the news that demons are invading your worlds. Naturally, you left your saucer keys at home. So you grab a nine milimeter semi automatic pistol and try to find the nearest Identified Flying Object to hijack to begin your quest to liberate your stellar system from the clutches of Hell. Not your Hell mind you. Earth hell. Alien hell is much nicer than that one. Mapping at Warpspeed is a 32 map megawad created as the ninth edition of the Pineapple Under the Sea speedmapping series. Each map was made with a 10 hour time limit and with the rule of crossing UFOs over each level to provide a semblance of continuity. I got abducted by some cows the other day so I don't really remember the excuse I made for why it's only finished now, a year and five months after the event's launch, but that doesn't matter. What does matter is that a whole host of brand spanking new maps inspired by Skillsaw's masterpiece has just landed in the cornfield right in your back yard! Known Bugs: The tarqelian swamp roach. Real nasty SOB. I'd watch out if I were you. CHANGE LOG: Spoiler RC2 + Updated MAP02, 05, 11, 13, 14, 16, 21, 22, 25, 26, 27, 28, 29 + Added warp textures for secret levels. + Fixed some text screens MAPLIST: Spoiler Map01 - "I Skillsawed the Aliens" - @Death BearMap02 - "Ancient Convenant" - @myolden Map03 - "Trespasser" - @notTyroneMap04 - "Oberth Malfunction" - NotTyroneMap05 - "Ursae Minoris" - Death Bear Map06 - "Ursae Majoris" - Death Bear Map07 - "Holodeck" - Myolden Map08 - "Moon Funeral" - Myolden Map09 - "Alien Tartarus" - @muumiMap10 - "Lagrange Disruption" - NotTyrone Map11 - "Another Glance at the Paradise" - Muumi Map12 - "Spirit Fracture" - @LemonlyticalMap13 - "Electron Avenue" - Death Bear Map14 - "Electron Boogaloo" - Death Bear Map15 - "The Atropal Jaws" - @BlooberryPi3Map16 - "Mors Palus Aliens" - @LateNightPersonMap17 - "Zero G Station" - @DanlexMap18 - "Close Encounters Of the Weird Kind" - @Weird SandwichMap19 - "Hiding the Secrets" - theBMFGMap20 - "Archvile Arrival" - Muumi Map21 - "Beyond" - Doomcat, Son of Death BearMap22 - "Passions Like Fire"- @BluePineapple72Map23 - "Neon Desert" - @ChookumMap24 - "Cryptozoophobia" - WeirdSandwichMap25 - "Grab the Bull by the Horns" - BluePineapple72Map26 - "Clandestine Cumulonimbus" - BluePineapple72Map27 - "Of Waves and Woe" - BluePineapple72Map28 - "Planet Chasers" - Death BearMap29 - "Mapping at Warpspeed" - Death Bear, Myolden, Muumi, Lemonyltical, Doomcat, Danlex, WeirdSandwich, NotTyrone, Chookum!, @Peccatum Mihzamiz, and BluePineapple72. We made this one "hot potato" style. So DB mapped for one hour and then sent the wad file to Myolden. And so on and so forth.Map30 - "Stargate BP-9" - Death BearMap31 - "Lazarus Labs" - @CheesewheelMap32 - "Blood Swamps" - Muumi SCREENSHOTS: Map02 - "Ancient Covenant" - Myolden Map08 - "Moon Funeral" - Myolden Map10 - "Lagrange Disruption" - NotTyrone Map13 - "Electron Avenue" - Death Bear Map17 - "Zero G Station" - Danlex Map18 - "Close Encounters Of the Weird Kind" - WeirdSandwich Map20 - "Archvile Arrival" - Muumi Map23 - "Neon Desert" - Chookum Map26 - "Clandestine Cumulonimbus" - BluePineapple72 Additional Screens: (coming soon) Spoiler Add later Welp! The ship has landed, welcome to Venus everyone! This project, despite taking forever due to the Cardassians interfering with our trade routes, has been a blast to put together. A lot of very incredibly talented mappers participated in this project. Huge thanks to everyone who lent a hand to this and our worldwide fanbase of PUSS lovers. Special thanks to @skillsaw for Ancient Aliens and with helping us get the resources working back in May 2021. Original Project Thread Pineapple Under the Sea Speedmapping Trick & Tear THE LIVING DEAD! ~~~~~~~~~~~~~~~~~~~~ Until Next Time ,o7 ~~~~~~~~~~~~~~~~~~~~ Edited April 3, 2023 by BluePineapple72 10/26/22 - 7:07PM : RC2.6 45 Quote Share this post Link to post
MemeMind Posted October 9, 2022 Finally, the warp drive has been repaired. Now we can blast off. 4 Quote Share this post Link to post
Death Bear Posted October 9, 2022 It feels really mad satisfying to finally have this beast out! This has been in cryosleep for TOO damn long! Ramming Speed, everyone! Hope you enjoy! Congrats to all our amazing mappers, contributors, and playtesters! 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 9, 2022 I've seen things you people wouldn't believe... Mancubi firing off the shoulder of Orion... I watched plasma glitter in the dark near Skillsaw Gate. All those moments are now stored in wads, thanks to PUSS... 3 Quote Share this post Link to post
notTyrone Posted October 9, 2022 Good to see this finally hitting the shelves. Well done, everyone 3 Quote Share this post Link to post
Firedust Posted October 9, 2022 I have two questions. 1. Why do four maps have identical-looking starting areas? 2. Are you sure these are speedmaps? 1 Quote Share this post Link to post
BluePineapple72 Posted October 9, 2022 9 minutes ago, Firedust said: I have two questions. 1. Why do four maps have identical-looking starting areas? 2. Are you sure these are speedmaps? I believe for the first question Bear’s maps were made with the plan to have each one be part of a hub in a ‘mini series’ within the wad. So they all start in the same location but you leave from different spots. For the second, these maps were made in 10 hours each. Not exactly the classic definition, but still fast. 2 Quote Share this post Link to post
General Rainbow Bacon Posted October 10, 2022 These look fantastic! Can't stress enough how awesome this series is. Also, speedmaps can also be defined as "made by someone while on speed", which some of these may be ;D 3 Quote Share this post Link to post
TJG1289 Posted October 10, 2022 This is the one I've been waiting for! Definitely going to play it as soon as I finish Intergalactic Xenology Trilogy (hey, another AA-inspired set!) 3 Quote Share this post Link to post
Death Bear Posted October 10, 2022 51 minutes ago, TJG1289 said: This is the one I've been waiting for! Definitely going to play it as soon as I finish Intergalactic Xenology Trilogy (hey, another AA-inspired set!) Awesome! And YES! Isn't it great? I'll be playing through it myself pretty soon! 3 Quote Share this post Link to post
Contmotore Posted October 10, 2022 (edited) I'm currently watching a @Peccatum Mihzamiz playtest livestream, and I have to say, that alien face replacement looks really good! I'm also working on a STFace replacement, but it's nothing compared to this. Anyways, good stuff! Keep up the great work! Edited October 10, 2022 by Contmotore 2 Quote Share this post Link to post
Firedust Posted October 10, 2022 (edited) In map 5 this pit is inescapable if you don't raise the bridge before jumping down/falling off: https://prnt.sc/a8QiMLTM7QKF In map 7, the skull switches in this area look oddly misaligned: https://prnt.sc/vDyeszyLtSsY In map 12, these two teleporter closets are deaf: https://prnt.sc/nMQ-zCuhujB6 Also, had to noclip through here: https://prnt.sc/KTisZtA4bfYc This map could really use some health at the pyramid section or right after it because the next areas have zero recovery items. I also strongly recommend marking/highlighting the switch that lowers the bars to the exit because as of now, it's a random corner in a dimly lit room. In map 13 I think DeathBear forgot to get rid of a secret chainsaw when copy-pasting the areas. There are two of them rn and one is unreachable. Map 14, stuck imps in teleporter closets: https://prnt.sc/WDhhGkoRg8rK Map 15 is impossible to uv max, because once you go to telefrag the spidermastermind, you can't return to the secret exit. Should probably add a teleporter to the regular exit area so a player has a way back. Map 32, the 'steam' fight is super annoying because you can't see anything past the clouds. Also, the scientist by the exit area is floating, is that intentional? Map 16, several monsters are deaf in these teleporter closets: https://prnt.sc/z5E4n3Myylj6 I also recommend setting a crusher to kill this archvile: https://prnt.sc/ZdelmPDM5SHJ (perhaps after the blue door is opened?), because otherwise getting 100% kills is impossible. Map 17, the switch in the red key area doesn't change animation upon activation. Map 18, HOM here: https://prnt.sc/eHSMPv-AMdj9 @BluePineapple72 I think I'm done seeing how you have already fixed the final map :) In some maps I was getting one-sided texture error messages as well. Edited October 12, 2022 by Firedust 2 Quote Share this post Link to post
Napsalm Posted October 10, 2022 Played through 1-10 earlier. Really good stuff so far! 1 Quote Share this post Link to post
Death Bear Posted October 10, 2022 (edited) 1 hour ago, Firedust said: In map 5 this pit is inescapable if you don't raise the bridge before jumping down/falling off: https://prnt.sc/a8QiMLTM7QKF Thanks! Will update. I sent an update to Blue for the next update, addressing this. Edited October 10, 2022 by Death Bear 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 10, 2022 (edited) I played through the first 16 maps plus the two secret ones. Some real high lights in there, nice work folks! Added all of my feedback to the PUSS discord thread. Edited October 10, 2022 by Peccatum Mihzamiz 1 Quote Share this post Link to post
Mr Masker Posted October 10, 2022 (edited) Bruh I loved what I played of Ancient Aliens (should really be getting around to finishing it actually) This is cool to see. Edited October 10, 2022 by Mr Masker 1 Quote Share this post Link to post
BluePineapple72 Posted October 12, 2022 RC2 is here! Along with a host of map fixes, there's uh... map fixes! Lot of softlocks found and fixed thanks to @Peccatum Mihzamiz and @Napsalm. Many thanks to them. RC2: + Updated MAP02, 05, 11, 13, 14, 16, 21, 22, 25, 26, 27, 28, 29 + Added warp textures for secret levels. + Fixed some text screens 4 Quote Share this post Link to post
FEDEX Posted October 12, 2022 Hi Blue 🍍72 ! the download link is not public.. 2 Quote Share this post Link to post
BluePineapple72 Posted October 12, 2022 21 minutes ago, FEDEX said: Hi Blue 🍍72 ! the download link is not public.. Fixed. Many thanks Fedex ,o7 2 Quote Share this post Link to post
ScrappyMcDoogerton Posted October 12, 2022 Hello just want to pop in real quick and report a couple bugs I've found. Map 01 Linedef 115 graphical error in software rendering. Map 02 Linedef 2777 wrong texture. Map 03 Red key room = photosensitive nightmare. Map 04 Blue key door needs better signposting. Likewise the hole you are supposed to enter after is very difficult to see because it is so dark. Map 05 Linedef 6021 should be not lower unpegged. linedef 9242 has it's front facing the wrong way resulting in graphical errors when the player has 'use passes through special lines' enabled. Map 06 Linedef 1109 wrong texture. Enjoying this set thanks to all authors :) 2 Quote Share this post Link to post
BluePineapple72 Posted October 12, 2022 Just updated the RC2 link with a hotfix that fixes an issue with secrets I forgot to fix on Map30 as well as some revision work on the text screens. I also fixed a sprite. 1 Quote Share this post Link to post
LVENdead Posted October 12, 2022 I recorded a play thru of map 32. I absolutely love the homage to The Ancient Gods level of the same name. Incredible implementation of its iconic setpieces. I came in looking for a supplement for my favorite pwad and found something absolutely delightful here. 5 Quote Share this post Link to post
Death Bear Posted October 12, 2022 @BluePineapple72 At this point, start paying @FEDEX to check all our links as we post stuff. Always prompt in catching it, and it's actually super helpful as we apparently keep failing at it. XD Really appreciate it! 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 13, 2022 I played through the entirety of the megawad. Congratulations to everybody involved: I think you created a map set that is fun to play and gives both Ancient Aliens fans and newcomers to this resource set a lovely experience! It's an eclectic set of maps with many of them succeeding in invoking the feeling of Ancient Aliens, and others doing something new. A handful of the maps were gimmicky (looking at you @muumi), some were techbases, there were lots and lots of evocative and naughty traps and an insane amount of beautiful vistas, more honestly than in Ancient Aliens itself. So much good use has been made of custom skies. The Astrological Quartet of maps made by @BluePineapple72 has some of the most glorious uses of verticality and organic rock/strange architecture I have seen in Doom II, ever. The megawad has a natural progression from few monsters in the first maps to a lot of them in the last maps. Very pleasant: maps are on the whole not too long and almost never overstay their welcome. I even encountered a few maps that I wish were longer, because the themes in them deserve more space to be developed. Alas: the limitations of a speedmapping project :). The pacing of the start of the megawad feels like the only 'issue' to me if I have to be honest. The first 10 maps of the set feel great, but not really in balance with each other in terms of difficulty but also style, somehow. I can't really put my finger on it. I am happy to know that this has already been adressed up to a certain point in the final release version. All testing videos are highlighted in a collection on my twitch channel, for your viewing pleasure. In all it took me about 9 hours to play through, spread across 4 sessions. Thank you for making this and again: congratulations! 4 Quote Share this post Link to post
TJG1289 Posted October 17, 2022 Just finished it. I very much enjoyed it! Lots of maps that put my favorite texture set to good use. It was great seeing all the different styles of maps by all the different mappers in this. Some maps felt like the original Ancient Aliens, some felt more in line with other mappers and mapsets and just happened to look like AA. Those ones were interesting to me, just cause it felt kinda weird experiencing a Ribbiks-like combat puzzle with with this texture set and soundtrack. Thankfully, it worked well. Like Peccatum mentioned, muumi's gimmick maps were some of my favs. I haven't played The Ancient Gods yet, but seeing decino's playthrough of it was enough to catch on to what map 32 was doing. Plus, map 20 was something that I'm surprised I haven't seen before, sic'ing 50 archies on you as you run as fast as you can. That was one map that once I figured out you can max it, it all clicked and made me really enjoy it. I thought it was just get to the end without getting roasted. Pineapple's maps were surprisingly hard! That opening fight in map 27 was probably the fight I was stuck the longest on. Plus, map 25 had enough barons in it, that I felt like I was playing a Hell Revealed map that actually looked nice. It amazes me that these maps were done in 10 hours, since not only do they play well, but they look gorgeous. Great detailing and visual design throughout. Danlex's map is a highlight in the visual department for sure, along with all of Pineapple's, but no map was a slouch either. The only complaint I had throughout the whole playthrough was that map 12 needed more health in it. Once you go through the portal behind the blue bars, there's no health at all for the rest of the map on UV. I managed, but it took a lot of tries. Only complaint from me tho! Overall, I highly enjoyed this, and I hope this and other recent sets bring some more AA-tex maps forward. Not enough maps use them imo. I'm definitely gonna check out more PUSS WADs now. Prior to this, I've only played March of the Speeddemons, which I did enjoy as well. I've got Anniversary Under the Sea downloaded, so I'm gonna tackle that beast next. 4 Quote Share this post Link to post
BluePineapple72 Posted October 18, 2022 @TJG1289 Keep an eye out on Anniversary Under the Sea! RC1 is gonna be releasing soon including a hub map and some crucial changes to multiple maps (and maybe a secret level). Glad you enjoyed the wad! Look forward to seeing what you think of the others :D 2 Quote Share this post Link to post
TJG1289 Posted October 18, 2022 2 hours ago, BluePineapple72 said: @TJG1289 Keep an eye out on Anniversary Under the Sea! RC1 is gonna be releasing soon including a hub map and some crucial changes to multiple maps (and maybe a secret level). Ah, ok! I'll hold off on that for RC1 then. The changes sound pretty important. I'll check out a different PUSS then! 2 Quote Share this post Link to post
LadyMistDragon Posted October 20, 2022 I know that's not the map in question but "Another Glance at the Paradise" (uses Nectar Flow's music, if I remember right) was so cool, even including the Siege ripoff!! 2 Quote Share this post Link to post
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