SuperPecanMan Posted October 10, 2022 I love seeing other people's first maps, however I couldn't post mine until now because they were on an old hard drive that I couldn't get into until last week. I'm providing them to the community because I imagine some people are into this kind of stuff. In honor of this being an older discovery, I went ahead and uploaded it straight to idgames: https://www.doomworld.com/idgames/levels/doom2/j-l/lilpecan There are 7.5 maps which were designed for single player. Most of them also include co-op and deathmatch starts. These maps are 20+ years old and I made them using WinDEU. They are vanilla compatible (doom2 IWAD) and can run in -complevel 2. I didn't check for overflows but I would be shocked if anything is so detailed that they get triggered. I was able to run through them in chocolate doom, prboom+, and dsda-doom. Feel free to utilize whatever zdoom features (jumping, crouching, freelook) you'd like, just be warned that the maps were not designed with them in mind. The texturing is awful. I did not consider fixing them because that would be inauthentic. I was clearly less concerned with making everything line up back then and had relatively low standards as far as what I considered to look good. Also, I had no idea how the sky textures were supposed to work, that key doors needed to be marked, or how to use lower unpegged, among many other faux pas. I can't describe the gameplay style: there are a lot of door and teleporter puzzles that I probably added to pad the length, and the enemy density is pretty high overall. The difficulty is rather swingy. From pistol start, some maps would feel at home in TNT and others might seem like they came from Hell Revealed. They're all relatively easy if you're doing continuous play, which they were definitely designed for. I welcome you to challenge yourself by pistol starting them, just be warned: the placement of monsters, weapons, and ammo is extremely unfriendly starting as early as MAP02. I've included multiple files in the pack so you can tailor your experience as desired: The original maps, the first of which can't be completed without cheats (or jumping), are in lilpecanorig.wad. The fixed maps, all of which can be completed, plus names I added after the fact, can be found in lilpecanfixed.wad The maps did not originally have music, but I found several midis on the same hard drive as the map. I imagine some of them were intended for the levels, so I've done the best I can to match them up where I think they belong. These might not be the best music choices (the volume is highly variant) so I've kept them separate. They are included in lilpecanmus.wad. MAP08 was never completed, as it does not have enemies or an exit. I wanted to preserve all of the maps I found, so I've included it as a separate file, MAP08.wad. Screenshots: 9 Quote Share this post Link to post
prfunky Posted October 10, 2022 (edited) Bad ass! I hope nobody ever sees my secret hiding maps... Do you remember what tools you were using for map authoring back then? I know my first maps were made in DoomCAD for Windows 3.1. That program had some big time crashing problems. I remember having a batch file that made a copy of my work before loading up doomcad.exe because I was so paranoid about my work getting taken down. Oops! WinDEU you said. I missed that, just like I missed aligning that texture properly,,, or forgetting that I wanted to remove the chaingun in rocket-only mode :-P Edited October 10, 2022 by prfunky misread 1 Quote Share this post Link to post
LadyMistDragon Posted October 11, 2022 I try not to be too be too negative and generally think people should be a little less shy about sharing their early works but this was terrible! I'd just love for someone to speedrun this ridiculousness!;P_ It'd probably be better if there were less narrow corridors and weapon placement which actually made sense. Things did seem to improve as you got to the ship. And I'm just going to assume "Deep Blue Sea" was named after the movie where a shark eats SAMUEL L. JACKSON.!:) I did try to run through this but let's just say that there was too much to bother going for the yellow key in Map 02. lmd_lilpecan.zip 1 Quote Share this post Link to post
United VirusX Posted October 11, 2022 man oh man the way these maps play lol you can tell they where someone's early work lol I was able to complete the maps after multiple deaths but they deff are not beginner friendly in the slightest 0 Quote Share this post Link to post
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