SilverMiner Posted November 3, 2022 (edited) Plutonian Sunrise is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards led by 40oz. >>> V1.0 DOWNLOAD HERE <<< >>> v1.1 DOWNLOAD HERE <<< >>> v1.1 DOWNLOAD HERE <<< Screenshots: MAPLIST: Spoiler MAP01: Pump Action Spice - by @40oz MAP02: Morning Starts with Berserk - by @SilverMiner MAP03: Plutonian Reservoir - by @Thelokk (aka Saltator) MAP04: Compounded Omens - by @E.M. MAP05: Techbase Carnage - by @CittyKat112 MAP06: Oak and Apples - by @NoisyVelvet MAP07: Autumn Breeze - by cyborgbeardman MAP08: Teleport Distraction - by @kvsari MAP09: Rotted Root Systems - by cyborgbeardman/redeadita/@BiZ MAP10: Water Treatment Plant - @Shibainumaster MAP11: Hunted In Reverse - @40oz MAP12: Plutonian Sunrise - @40oz Previous Projects: Spoiler 2018: Spoiler Monuments of Mars - Circle of Caina - Forest Swords - Xenomorph Base - Coffin Curse - Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project - MINDBLOOD GENESIS - Legend of the Hidden Tech - Earth Ends - Lillywhite Lilith - Into The Storm - Alien Bastards! - After the Fall - Fuck Global Warming... This is Hell! - Cyb's Freaky Colonoscopy - Alone - Umbral Platinum - A Doomer Boards Christmas Carol 2020: Spoiler - Dungeons and Demons - Occult Secrets of the Third Reich on Mars - Biotech is Godzilla - Evil Egypt - Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming - The City of Damned Children - 10 Day Vacation - Fear and Loathing - Morbid Autumn - The Magnificent Five - Santa's Outback Bender 2021: Spoiler - Tomatomania! - Rainy Days In Casablanca - Luminous Gloom - Stroggman's Tundra - Aquatic Wonder - AUGER;ZENITH - Chronicles of Ghost Town - Carnage Oasis - Funnelcake Apparitions - Hell Revealed III (Pt. 1) - Slime on Earth - Christmas In Inferno 2022: Spoiler - Japanese Valentines - Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise Sidequests: Spoiler - Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited November 3, 2022 by SilverMiner 48 Quote Share this post Link to post
Thelokk Posted November 3, 2022 Good stuff as always! was lots of fun mapping for this one. 11 Quote Share this post Link to post
papasrod Posted November 3, 2022 Congrats on the release c: Spoiler Holo top-tier eternal waifu 6 Quote Share this post Link to post
LadyMistDragon Posted November 3, 2022 6 hours ago, Thelokk said: Good stuff as always! was lots of fun mapping for this one. Wait, you're making DBP maps now? 2 Quote Share this post Link to post
Thelokk Posted November 3, 2022 1 hour ago, LadyMistDragon said: Wait, you're making DBP maps now? Run n' gun. With doomcute. Just gonna let that sink in for a second. 4 Quote Share this post Link to post
ABearInThaWoods Posted November 3, 2022 Beautiful set, some really excellent maps here. 3 Quote Share this post Link to post
E.M. Posted November 3, 2022 There I am, Gary! But yeah, it was great fun to be part of this project. 3 Quote Share this post Link to post
matador Posted November 3, 2022 Congrats on release and thanks for crossposting this @SilverMiner A quick fix from the bugfixing thread: v1.1 This fixes a bug in MAP10. 5 Quote Share this post Link to post
indigotyrian Posted November 3, 2022 4 hours ago, Thelokk said: Run n' gun. With doomcute. Just gonna let that sink in for a second. let that linedef-with-midtexture decor sink in 2 Quote Share this post Link to post
doomworlduser Posted November 4, 2022 (edited) I made it up to map09 with v1.0. Will do rest of the maps later with most recent version. Was a blast 😁 Edited November 4, 2022 by shibuya 6 Quote Share this post Link to post
nickxcom Posted November 5, 2022 Awesome stuff! Playing through this one right now in GZDoom and it works great so far with Smooth Doom Remake (Some DBP stuff doesn't haha). Great "fall" visuals, good music and the orange theme reminds me Tangerine Nightmare. I think I will probably play through it again immediately after with maybe Woof or International Doom just to switch it up and get the full "software" experience. 4 Quote Share this post Link to post
TJG1289 Posted November 5, 2022 Finished this last night. Pretty good! It felt a lot more straightforward than some of the most recent DBPs, but that's not necessarily a bad thing. Visuals were great. That color scheme looks very good. I do want to ask about map 06 tho. I feel like I'm missing something with it. I found all 3 marked secrets, but I don't know what the red skulls do. And I did IDDT to find the missing enemy I had and spotted some Spoiler yellow skulls on the map that I'm not entirely sure what the point of them is or how to get to them. Given how big and empty this map is, I feel like there's more to it than meets the eye, and I don't know if that's really the case. If not, despite that, I did like that map just for being able to explore a bit. 3 Quote Share this post Link to post
SleepyVelvet Posted November 5, 2022 3 minutes ago, TJG1289 said: Finished this last night. Pretty good! It felt a lot more straightforward than some of the most recent DBPs, but that's not necessarily a bad thing. Visuals were great. That color scheme looks very good. I do want to ask about map 06 tho. I feel like I'm missing something with it. I found all 3 marked secrets, but I don't know what the red skulls do. And I did IDDT to find the missing enemy I had and spotted some Hide contents yellow skulls on the map that I'm not entirely sure what the point of them is or how to get to them. Given how big and empty this map is, I feel like there's more to it than meets the eye, and I don't know if that's really the case. If not, despite that, I did like that map just for being able to explore a bit. Those are the apples ;) There are three red apples, and four easter egg yellow apples for people who break out of bounds. If I had more time/energy, I would've had something for them, like a forest diety at the end that collects them in exchange for stuff (and makes it more clear that they are apples). Or maybe if you didn't collect enough apples, she turns into a giant sector wolf that sector vores you instead. Or maybe she turns the map into a slaughter-map, etc. I could've incorporated a poisonous blue apple too... But yah it's basically a chill collectathon map that I made on a weekend whim. Cider and bourbon may have been involved in the making of this map.... 7 Quote Share this post Link to post
Pixel Fiend Posted November 6, 2022 Astonishing as always. I rarely look up Doom news these days but when I do, I play through most of the new DBP in one sitting. 5 Quote Share this post Link to post
painelemental667 Posted November 6, 2022 Doom: DBP53: Plutonian Sunrise - UV First Playthrough - No Mic Commentary Good short levels. 5 Quote Share this post Link to post
UnknDoomer Posted November 7, 2022 Q: So, @40oz, how many pinkies you want put on the last arena map? A: Yes. 3 Quote Share this post Link to post
NeoWorm Posted November 8, 2022 On 11/4/2022 at 10:52 AM, shibuya said: Siren gameplay video I made it up to map09 with v1.0. Will do rest of the maps later with most recent version. Was a blast 😁 Am I the only one who thinks the post process filter of the Siren mod looks like vomit? This map pack has nice visual flare and this mod just removes all of it. 1 Quote Share this post Link to post
blob1024 Posted November 8, 2022 wow, first maps 1-5 are very cool already. guess map03 was a bit strange for my "first taste" tomorrow ill try figure out its design better, missed most of secrets which allows to approach in a clear way can't wait tmrw evening to have some free time :P 4 Quote Share this post Link to post
Thelokk Posted November 8, 2022 7 minutes ago, blob1024 said: wow, first maps 1-5 are very cool already. guess map03 was a bit strange for my "first taste" tomorrow ill try figure out its design better, missed most of secrets which allows to approach in a clear way can't wait tmrw evening to have some free time :P Heh I'm trying really hard to accomodate the specific DBP flair into my map design, but I admit the edges are a bit rough still. DBP54 should provide a softer gateway into my style. 1 Quote Share this post Link to post
Nightmare2989 Posted November 8, 2022 On 11/3/2022 at 7:51 AM, SilverMiner said: Plutonian Sunrise is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards led by 40oz. >>> V1.0 DOWNLOAD HERE <<< >>> v1.1 DOWNLOAD HERE <<< >>> v1.1 DOWNLOAD HERE <<< Screenshots: MAPLIST: Reveal hidden contents MAP01: Pump Action Spice - by @40oz MAP02: Morning Starts with Berserk - by @SilverMiner MAP03: Plutonian Reservoir - by @Thelokk (aka Saltator) MAP04: Compounded Omens - by @E.M. MAP05: Techbase Carnage - by @CittyKat112 MAP06: Oak and Apples - by @NoisyVelvet MAP07: Autumn Breeze - by cyborgbeardman MAP08: Teleport Distraction - by @kvsari MAP09: Rotted Root Systems - by cyborgbeardman/redeadita/@BiZ MAP10: Water Treatment Plant - @Shibainumaster MAP11: Hunted In Reverse - @40oz MAP12: Plutonian Sunrise - @40oz Previous Projects: Reveal hidden contents 2018: Reveal hidden contents Monuments of Mars - Circle of Caina - Forest Swords - Xenomorph Base - Coffin Curse - Vicarious Reality 2019: Reveal hidden contents -The Merry Christmassy Doom Project - MINDBLOOD GENESIS - Legend of the Hidden Tech - Earth Ends - Lillywhite Lilith - Into The Storm - Alien Bastards! - After the Fall - Fuck Global Warming... This is Hell! - Cyb's Freaky Colonoscopy - Alone - Umbral Platinum - A Doomer Boards Christmas Carol 2020: Reveal hidden contents - Dungeons and Demons - Occult Secrets of the Third Reich on Mars - Biotech is Godzilla - Evil Egypt - Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming - The City of Damned Children - 10 Day Vacation - Fear and Loathing - Morbid Autumn - The Magnificent Five - Santa's Outback Bender 2021: Reveal hidden contents - Tomatomania! - Rainy Days In Casablanca - Luminous Gloom - Stroggman's Tundra - Aquatic Wonder - AUGER;ZENITH - Chronicles of Ghost Town - Carnage Oasis - Funnelcake Apparitions - Hell Revealed III (Pt. 1) - Slime on Earth - Christmas In Inferno 2022: Reveal hidden contents - Japanese Valentines - Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise Sidequests: Reveal hidden contents - Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! This looks stunning i did download it just debating to play or wait to do a video on it blind 4 Quote Share this post Link to post
SilverMiner Posted November 9, 2022 10 hours ago, Nightmare2989 said: This looks stunning i did download it just debating to play or wait to do a video on it blind I think every mapper likes to see their map being went through for the first time, so another blind video would only do good 7 Quote Share this post Link to post
blob1024 Posted November 9, 2022 8 hours ago, SilverMiner said: I think every mapper likes to see their map being went through for the first time, so another blind video would only do good oh crap, sadly I didnt record FDAs yday I will post here for map 5 upward 3 Quote Share this post Link to post
H311Cr4ft666 Posted November 9, 2022 (edited) Alright, so this is my first post here and first "review", if you can even call it that, on any DOOM wad, soo uh I'm obviously not great at it but whatever. First things first, I'm not a pro/veteran player by any means and I've never beat any wad on Ultra-Violence (except the base game) and I usually prefer to stay at the medium spectrum of things. That being said, I've been following DBP for about a year now and I enjoyed most of the wads from the project, despite it pushing my skill level to its limits, Plutonian Sunrise being no exception. Although I did get worried seeing "Plutonia" in the title, I must say I've had a ton of fun playing through the wad, the pacing overall felt great and for the most part, the encounters felt fair and satisfying, even most of the traps weren't anywhere near the level of Sunlust and such. I can't really say much about every individual map as my memory is pretty awful but I do have a couple points I'd like to point out: Map 03 - Plutonian Reservoir - One of the best maps overall, some secrets felt a little unfair but because most of the maps had 0 secrets I feel like it justifies the difficulty of those secrets, especially since the early BFG is absolutely game changing. Also, those secrets and the amount of time spent to find them is what made me remember this map in the first place, so, a plus after all? Map 07 - Autumn Breeze - Personal favourite, absolutely the best map, the pacing was great, stunning esthetics, encounters were super fun, and the last big fight was super satisfying, although if I didn't kill the cyberdemon before he was about to be set free it would be a little more painful. Still, I feel like I'm gonna go back to this one often, testing new mods or just replaying it for the sake of it. Map 08 - Teleport Distraction - Just as great of a map as Autumn Breeze, until the second half which really started to feel way dragged out and the encounters felt unnecessarily mean. Second to last map was a nice showcase of a god mode, sorry but I just can't enjoy maps that require you to *not* play Doom in order to win. It was too much for my nerves and I felt it's not worth to leave the wad with a bad taste, especially since this map is what I expected most of the wad to be like but fortunately that was not the case. Last map, a bit too overwhelming for me as well and I ran to the exit as soon as it was accessible, but I can see this map being super fun for a bit more skilled players than me, it was simply difficult but not straight up bs like the previous map. Honestly maybe I'll come back to it just for the sake of practicing and getting a little better at slaughtery encounters. I think that's most of the points I wanted to point out, great pacing (for the most part), absolutely glorious esthetics, as usual with DBP maps, fun encounters, except the ones that weren't, overall - another DBP wad - one of the best wads played. Please keep it up y'all. Edited November 9, 2022 by H311Cr4ft666 8 Quote Share this post Link to post
Nightmare2989 Posted November 9, 2022 13 hours ago, SilverMiner said: I think every mapper likes to see their map being went through for the first time, so another blind video would only do good I enjoy playing maps blind too gives me the sense of playing Doom for the 1st time back in 1993 4 Quote Share this post Link to post
blob1024 Posted November 9, 2022 here's a few fdas map10 I got trapped in a bug (?) have a look :)psFDAs.zip 5 Quote Share this post Link to post
ProfBloom Posted November 10, 2022 Played this tonight, had a great time overall. Not particularly Plutonic, but that's not a mark against it, these were comfy, enjoyable, autumnal maps. I was particularly impressed by the nice break in Map 6 with the lovely village, and the nice high monster counts towards the end. 5 Quote Share this post Link to post
nickxcom Posted November 11, 2022 Ok so EDGE Classic does NOT like the enemy substitutions in this one. I was pretty shocked to see the SS troopers in map two with the "Schutzstaffel" lmao 0 Quote Share this post Link to post
sandwedge Posted November 11, 2022 (edited) Had a good time with this, love the theme, nice easygoing difficulty, cool village map playing hide and seek with imps, better ingredients, papa johns. Edited November 11, 2022 by sandwedge 4 Quote Share this post Link to post
blob1024 Posted November 12, 2022 are new versions coming anytime soon/ are planned? next week I may have some free time to record something 0 Quote Share this post Link to post
matador Posted November 12, 2022 14 hours ago, blob1024 said: are new versions coming anytime soon/ are planned? next week I may have some free time to record something Yeah, there should be. Not sure when, probably some time next month. The only bug I'm aware of off the top of my head is the one you reported for MAP10 (though I haven't had time to watch the demo yet). 2 Quote Share this post Link to post
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