I decided to make a small weapon mod to not get rusty on DECORATE, I also wanted to learn about player classes, so I added a weapon that is basically nothing just for cinematic stuff (I just now realize I could just make the fist's first ready frame be a TNT1A0, but ignore that) and now I'm trying to replace the default pistol with a DEagle, specially because I need to practice with hitscan attacks.
Here comes the problem, I defined starting weapons in the player class, including the pistol, I defined that it's a class in MAPINFO, everything works except the pistol, player starts with the "unarmed" weapon and brass knuckles/fist, but not the pistol, you can't get it with the give or summon console command. I know GZDoom is messing with me, because it throws NO errors, yet it doesn't even show up on the ARMS section of the status bar, even the sprites are valid, even the first frame of the Ready state is valid, it inherits from DoomWeapon (also tried inheriting from Pistol, same outcome), tried with and without the SS markers, it's also not the offsets.
I tried looking anything similar to this up but this is one of those one-in-a-lifetime cases where I barely even know what to type in the search bar, please god help me.
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-- Alexei --
I decided to make a small weapon mod to not get rusty on DECORATE, I also wanted to learn about player classes, so I added a weapon that is basically nothing just for cinematic stuff (I just now realize I could just make the fist's first ready frame be a TNT1A0, but ignore that) and now I'm trying to replace the default pistol with a DEagle, specially because I need to practice with hitscan attacks.
Here comes the problem, I defined starting weapons in the player class, including the pistol, I defined that it's a class in MAPINFO, everything works except the pistol, player starts with the "unarmed" weapon and brass knuckles/fist, but not the pistol, you can't get it with the give or summon console command. I know GZDoom is messing with me, because it throws NO errors, yet it doesn't even show up on the ARMS section of the status bar, even the sprites are valid, even the first frame of the Ready state is valid, it inherits from DoomWeapon (also tried inheriting from Pistol, same outcome), tried with and without the SS markers, it's also not the offsets.
I tried looking anything similar to this up but this is one of those one-in-a-lifetime cases where I barely even know what to type in the search bar, please god help me.
Here is an image with the ARMS section, no pistol. (again, the "unarmed" works, but the pistol decides not to) https://ibb.co/0MccC4v and here is the pk3 https://www.mediafire.com/file/mbuii4u1ybe76ss/alexeis_arsenal.pk3/file
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