Jump to content
  • 0

Is it possible?


MrBlaskovitz

Question

9 answers to this question

Recommended Posts

  • 1

Just pick whatever music you like, slap it in your WAD and rename it D_EVIL. Then it'll play during the cast call.

 

If you don't want said music playing on Map 31, that's when you use MapInfo to change Map 31 to play something else.

Share this post


Link to post
  • 1
11 minutes ago, MrBlaskovitz said:

Not exactly what I was planning. I was thinking of changing the music that plays during the cast call. I'm loosing hope in this

 

???

He literally just told you how to do what you want. You can take custom music, import the midi into Slade, rename it to D_EVIL and there's your custom cast_call music. If you want to have the original D_EVIL for map 31, you can import that, call it, say, D_EVIL2, and use the mapinfo to get map31 to use D_EVIL2 instead.

Share this post


Link to post
  • 1

Taken directly from ZDoom wiki

 

Quote

A third option is to specify an endgame block. This will end the game using completely customized ending screens and music. The format is as follows:
 

[secret]next = endgame { [pic = "<lump>"] // displays a single image.

{
[hscroll = "<left>", "<right>"] // scrolls horizontally from left to right.
[vscroll = "<bottom>", "<top>"] // scrolls vertically from bottom to top. [cast] // Rolls the Doom 2 cast sequence (Same as EndGameC).
[music = "<lump>", [loop]] // Music to play. If none specified, uses the level's music.
// [loop] can be 0 or 1 (default), and specifies whether the music should loop.
}
 

Note exactly one of pic, hscroll, vscroll, or cast should be used. Music may be used in addition to whichever option is selected.
 

Note also that using any of these options will not display any text. To do that, use an exittext for this level's cluster.

 

Share this post


Link to post
  • 0

The midi that plays over the end cast is D_EVIL

It's also a midi that plays on MAP31. This would probably be easier to change with some variant of MAPINFO, but that's port-dependent.

Share this post


Link to post
  • 0
1 minute ago, ViolentBeetle said:

The midi that plays over the end cast is D_EVIL

It's also a midi that plays on MAP31. This would probably be easier to change with some variant of MAPINFO, but that's port-dependent.

Oh its fine, I use regular ol' GZDoom and ZDoom + SLADE, so I don't think that this would be hard. All I wanna do is change MAP31's music so that the credits play with custom music

Share this post


Link to post
  • 0
Just now, MrBlaskovitz said:

Oh its fine, I use regular ol' GZDoom and ZDoom + SLADE, so I don't think that this would be hard. All I wanna do is change MAP31's music so that the credits play with custom music

I don't know what can control cast roll, but like I said, it's D_EVIL by default. Now everything that's left is to pick your MAPINFO format of choice (Not an expert on those) and define new name for music on MAP31 - that's assuming you have one.

Share this post


Link to post
  • 0
2 minutes ago, ViolentBeetle said:

Now everything that's left is to pick your MAPINFO format of choice (Not an expert on those) and define new name for music on MAP31

Oh, I just use ZDoom MapInfo. Is that going to be a problem? Should I pick some other one? or is this fine.

Share this post


Link to post
  • 0

I'm not sure if there's a way to directly customize it but you can just give MAP31 a different track thru the mapinfo, and leave D_EVIL for the cast call.

Share this post


Link to post
  • 0
2 minutes ago, maxmanium said:

I'm not sure if there's a way to directly customize it but you can just give MAP31 a different track thru the mapinfo, and leave D_EVIL for the cast call.

Not exactly what I was planning. I was thinking of changing the music that plays during the cast call. I'm loosing hope in this

Edited by MrBlaskovitz

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...