MrBlaskovitz Posted November 27, 2022 Is it possible to change the music MAP30s credit screen with all the monsters with a custom midi? 0 Quote Share this post Link to post
0 ViolentBeetle Posted November 27, 2022 The midi that plays over the end cast is D_EVIL It's also a midi that plays on MAP31. This would probably be easier to change with some variant of MAPINFO, but that's port-dependent. 0 Quote Share this post Link to post
0 MrBlaskovitz Posted November 27, 2022 1 minute ago, ViolentBeetle said: The midi that plays over the end cast is D_EVIL It's also a midi that plays on MAP31. This would probably be easier to change with some variant of MAPINFO, but that's port-dependent. Oh its fine, I use regular ol' GZDoom and ZDoom + SLADE, so I don't think that this would be hard. All I wanna do is change MAP31's music so that the credits play with custom music 0 Quote Share this post Link to post
0 ViolentBeetle Posted November 27, 2022 Just now, MrBlaskovitz said: Oh its fine, I use regular ol' GZDoom and ZDoom + SLADE, so I don't think that this would be hard. All I wanna do is change MAP31's music so that the credits play with custom music I don't know what can control cast roll, but like I said, it's D_EVIL by default. Now everything that's left is to pick your MAPINFO format of choice (Not an expert on those) and define new name for music on MAP31 - that's assuming you have one. 0 Quote Share this post Link to post
0 MrBlaskovitz Posted November 27, 2022 2 minutes ago, ViolentBeetle said: Now everything that's left is to pick your MAPINFO format of choice (Not an expert on those) and define new name for music on MAP31 Oh, I just use ZDoom MapInfo. Is that going to be a problem? Should I pick some other one? or is this fine. 0 Quote Share this post Link to post
0 maxmanium Posted November 27, 2022 I'm not sure if there's a way to directly customize it but you can just give MAP31 a different track thru the mapinfo, and leave D_EVIL for the cast call. 0 Quote Share this post Link to post
0 MrBlaskovitz Posted November 27, 2022 (edited) 2 minutes ago, maxmanium said: I'm not sure if there's a way to directly customize it but you can just give MAP31 a different track thru the mapinfo, and leave D_EVIL for the cast call. Not exactly what I was planning. I was thinking of changing the music that plays during the cast call. I'm loosing hope in this Edited November 27, 2022 by MrBlaskovitz 0 Quote Share this post Link to post
1 Bauul Posted November 27, 2022 Just pick whatever music you like, slap it in your WAD and rename it D_EVIL. Then it'll play during the cast call. If you don't want said music playing on Map 31, that's when you use MapInfo to change Map 31 to play something else. 0 Quote Share this post Link to post
1 Stabbey Posted November 27, 2022 11 minutes ago, MrBlaskovitz said: Not exactly what I was planning. I was thinking of changing the music that plays during the cast call. I'm loosing hope in this ??? He literally just told you how to do what you want. You can take custom music, import the midi into Slade, rename it to D_EVIL and there's your custom cast_call music. If you want to have the original D_EVIL for map 31, you can import that, call it, say, D_EVIL2, and use the mapinfo to get map31 to use D_EVIL2 instead. 1 Quote Share this post Link to post
1 Herr Dethnout Posted November 27, 2022 Taken directly from ZDoom wiki Quote A third option is to specify an endgame block. This will end the game using completely customized ending screens and music. The format is as follows: [secret]next = endgame { [pic = "<lump>"] // displays a single image. { [hscroll = "<left>", "<right>"] // scrolls horizontally from left to right. [vscroll = "<bottom>", "<top>"] // scrolls vertically from bottom to top. [cast] // Rolls the Doom 2 cast sequence (Same as EndGameC). [music = "<lump>", [loop]] // Music to play. If none specified, uses the level's music. // [loop] can be 0 or 1 (default), and specifies whether the music should loop. } Note exactly one of pic, hscroll, vscroll, or cast should be used. Music may be used in addition to whichever option is selected. Note also that using any of these options will not display any text. To do that, use an exittext for this level's cluster. 0 Quote Share this post Link to post
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MrBlaskovitz
Is it possible to change the music MAP30s credit screen with all the monsters with a custom midi?
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