Halfblind Posted February 14, 2023 Well, isn't this ironic! Not naming the wad. You're just gonna have to guess. 4 Share this post Link to post
ReaperAA Posted February 14, 2023 4 hours ago, Halfblind said: Not naming the wad. You're just gonna have to guess. Herian? Just taking a blind guess 1 Share this post Link to post
RjY Posted February 15, 2023 I think I know this. Hint: same wad, different map, not Akeldama. Answer for the impatient: Spoiler Diet 32 in 24 -- the Heretic picture is from map15, caco cola is in map08 6 Share this post Link to post
Sixty-nine Posted February 15, 2023 the sigil cheetos jumbo easter egg if you stay on any level for 1 hour this will replace sigiltex to motivate the player to exit the level 11 Share this post Link to post
TheEvilGrin Posted February 15, 2023 (edited) WIP map (will update with a dowload link once I actually do the thing placement) Edit : here's the link ! Edited February 20, 2023 by TheEvilGrin added link to thread 27 Share this post Link to post
Roofi Posted February 15, 2023 A vanilla map I made with the help of ChatGPT ! A world of concrete where the nature vanished for ever. 23 Share this post Link to post
Halfblind Posted February 16, 2023 @ReaperAA @RjY & @Sixty-nine The map in question is indeed: Quote Diet 32 in 24 -- the Heretic picture is from map15 I have been playing through maps found in the archive under the ports section that I haven't already played. I only randomly choose files that have a full four-star user score or better that looks good and isn't too boring or frustrating. These maps came up next. What does the 32 in 24 mean anyways? Normally numbered wads refer to projects that are either speed maps and/or limitation wads. The final map is crazy because of all the revenants, archviles and cyberdemons making it very difficult to exit the final door. It became a waiting game because I had to wait on the cybers killing enough revenants for me to attempt a suicide run out the door. This was just crazy. The thing that makes the saying in the picture ironic is that Heretic and Hexen are technically the middle children when it comes to id's game engine properties pre Q3. As the middle children they are often ignored, forgotten and unloved by the rest of the family like me. My most recent play comes from Blowup by didy. I won't have you guess this map, because I already covered a didy map before. Corvus just decided to take a visit too. I think these style maps by didy are his best work. His newer maps not so much. Overall, they might not be the best maps you would ever play, even back then, you do come across some very nice, detailed and atmospheric rooms with great texture choices. Like this room in particular. 5 Share this post Link to post
Shepardus Posted February 16, 2023 25 minutes ago, Halfblind said: What does the 32 in 24 mean anyways? 32 maps in 24 hours: https://doomwiki.org/wiki/32in24_(series) 2 Share this post Link to post
4MaTC Posted February 16, 2023 Is it the right place to show the belt i've made today? Spoiler Belt itself is polyester sling, buckle is laser engraved (it is not new, made it a few years ago, so it has scratches). 13 Share this post Link to post
Bengaltiger1 Posted February 17, 2023 On 2/15/2023 at 6:01 PM, RjY said: I think I know this. Hint: same wad, different map, not Akeldama. Answer for the impatient: Reveal hidden contents Diet 32 in 24 -- the Heretic picture is from map15, caco cola is in map08 This post is a national treasure :D 4 Share this post Link to post
mrthejoshmon Posted February 18, 2023 Spoiler Nothing amazing, just making a PSX map, no lighting yet. 8 Share this post Link to post
ENEMY!!! Posted February 18, 2023 I've been progressing on a subway station, which will hopefully eventually be part of a map, but for now I'm mainly testing out the ability to save 3D floors out to OBJ models and import the models using Ultimate Doom Builder, and FishyClockwork's 3D moving platforms. All using Makkon's Quake textures also. 35 Share this post Link to post
DΞLTΛ Posted February 19, 2023 Fun with TAOD's new test map... As well as a custom boss enemy for TAOD called the DVI gunship! This one's a little blurry due to the built-in motion blur, but hopefully you can see what's going on... 8 Share this post Link to post
Kristian Nebula Posted February 21, 2023 (edited) Big gate and a checkpoint for incoming goods. Edited February 21, 2023 by Kristian Nebula 32 Share this post Link to post
NaturalTvventy Posted February 22, 2023 Occasionally Castle DOOM is really metal. 38 Share this post Link to post
DΞLTΛ Posted February 24, 2023 I just wanna address something real quick: looking at the other pics on this entire thread as well as the other ones, it amazes me about how far doom modding has come over nearly 30 or 40 years. It's mind-boggling to an extent... The maps look so bloody nice and I can't wait to see what other people make... 2 Share this post Link to post
Murdoch Posted March 1, 2023 (edited) On 2/24/2023 at 3:41 PM, DELTA256 said: nearly 30 or 40 years Umm... Doom's not even 30 yet my dude, let alone 40. Edited March 1, 2023 by Murdoch 0 Share this post Link to post
Kyka Posted March 1, 2023 14 hours ago, Murdoch said: Umm... Doom's not even 30 yet my dude, let alone 40. This is what happens when you're a time traveller. You make little slip ups like this from time to time. It's easy to forget things like this. 20 Share this post Link to post
Devalaous Posted March 3, 2023 (edited) After my continuous game of Eternal Doom mucked up and I somehow managed to get past 'Drop Em!' with my inventory intact, I made a patch that lets me start anew on Map 14 from the title screen to continue the rest of the levels. Then I remembered 'hey, ED was a three-part release' so I made a new version that divides it into the original releases. Map 15 is now the start of Eternal Doom III (which goes to Monster Mansion, then Paldorian, with Cybersweeper and Credits as bonus epilogue maps after Excalibur), and Pistol Only now leads to Halls of Disarray again, as it always should have (the beginning of the map is the end of Pistol Only) I just need to make these episode graphics for UMAPINFO ports (Since GZDoom and Doomsday generate them on the fly if no graphics are defined), and this will work in most ports. I have no clue how Eternity does custom episodes though. I was originally going to put Credits at the end of Eternal Doom II, like it originally was, but since it was updated for Eternal Doom III, it fits better there EDIT: There we go, now its working in Woof with the original demos playing. I used the Label field in UMAPINFO to override the level designation, now its similar to ExMx and follows an EDx-x scheme. Edited March 3, 2023 by Devalaous 10 Share this post Link to post
Devalaous Posted March 6, 2023 (edited) This is a much better solution to the Lost Episodes of Doom E3 problem; replace/override the M_EPI3 graphic with a condensed version that fits on the 4:3 space, rather than that oddball M_EPI4 replacement thats been going the rounds all these years. Originally I just plain made a new graphic that shortened it from 'The Red Spot of Jupiter' and it was *still* long enough that Eternity cut the edge of the graphic off, so I redid the graphic with less space between the letters. I also redid M_EPI1 and M_EPI2 just incase they now clashed with the new graphic. Edited March 6, 2023 by Devalaous 5 Share this post Link to post
ABRACADABRA Posted March 6, 2023 (edited) AI draws :) it's kinda cute and funny Edited March 6, 2023 by ABRACADABRA 5 Share this post Link to post
Halfblind Posted March 6, 2023 (edited) I recently stumbled upon this map set while sifting through the archives maps which have a user score of 4 stars or higher. This map comes from BloodRust by Simon 'SlayeR' Judd which has 11 maps. These maps might not be the most impressive maps, nor have the greatest layouts, but they were really fun to play. What are your thoughts about this map set? On 2/15/2023 at 10:58 PM, Shepardus said: 32 maps in 24 hours I figured these maps were in that series. I was a little confused because this edition only had 16 maps. Thank you. Edited March 6, 2023 by Halfblind 7 Share this post Link to post
lupinx-Kassman Posted March 7, 2023 (edited) Sneaking into GauzyStop with the help of a new machine Edited March 7, 2023 by lupinx-Kassman 30 Share this post Link to post
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